I’ve decided that I want to learn a 3D computer modeling program to help bring the realism of my illustrations up several notches; I recently downloaded a few freeware 3D programs to try out, but I’m thinking that I’m going to need something a lot deeper to get the level of model and rendering detail that I’m looking for…something like Maya, 3D Studio, Lightwave, or Universe. I don’t plan to do much, if any, actual animation, only modeling, setting up scenes, and rendering for use in print and the web. The scenes I would want to render would need realistic foliage and excellent rendering of animals and water. I’m fairly computer savvy, but I am a complete novice when it comes to 3D modeling programs. I already have Poser and Bryce and XFrog and Onyx Tree Classic. Any recommendations on which software might work best to help me acheive my goal?
I’m also going to be getting a new computer early next year; I like playing games, and I was wondering if a top-of-the-line GeForce card would be sufficient for the 3D rendering that I would be doing (possibly up to 11 x 17 at 300 dpi)…do I absolutely need dual processors, or will a fast Pentium 4 do the job (albeit slowly in comparison)? In other words, could I opt for a really top-notch gaming rig ( P4, 1GB RAM, 120 GB HD, GeForce4 128 MB, Windows XP, etc.) and get satisfactory performance when using, say, Lightwave to render a full scene, or do I need to beef up the system more to even have a workable solution?