Thinking in 4-d is fun, but does involve a little mental gymnastics. It helps to look at patterns in two and three dimensions and extrapolate. The platonic hypersolids are a good place to start.
Consider the “triangles”
(This, by the way, is not supposed to be mathematically rigourous. Just my way of visualising.)
A zero dimensional triangle would be a single point – one vertex.
A 1-D triangle takes that point and extends it to another point. Now we have two vertices and one edge.
A 2-D triangle takes both of these points and extends them back to a third. Now we have three vertices, three edges and one face.
A 3-D triangle, or tetrahedron, extends these three points back to join a fourth. Now it’s four vertices, six edges, four faces, and one cell.
Trying 4-D, you simply extend the four points back into another dimension. I visualise something like a java applet that shrinks a tetrahedron down to a single point as you slide a scroll bar. The scroll bar is merely a way of taking a cross-section at a certain point. Now you have five vertices, ten edges, ten faces (all triangular), five cells (all tetrahedra) and one hypercell.
It’s not hard to see a familiar pattern to all of this.
1
2 1
3 3 1
4 6 4 1
5 10 10 5 1
(I’m not sure what happened to the first column. Maybe someone intelligent can figure it out and tell me.)
Symmetry in this pattern indicates that these are self-dual.
You can do the same with “squares”
0-D – a single vertex
1-D – duplicate the vertex and connect with a line. So two vertices and one edge.2-D – duplicate those two vertices and conect with two more lines. Four vertices, four lines and one face.
3-D – duplicate the four vertices and connect with four new lines. Eight vertices, 12 edges, 6 faces, and one cell.
4-D – duplicate the cube and connect the vertices with eight new lines. Now we have 16 vertices, 32 edges, 24 faces (draw a diagram and count them), 8 cells and one hypercell.
The pattern this time is:
1
2 1
4 4 1
8 12 6 1
16 32 24 8 1
(Working out the number patterns here is left as an exercise for the reader.)
There isn’t the same symmetry here. But they are dual with a family that includes the octohedron.
Here we go: the “octohedra”
0-D – I’m not sure how to do this one, so I’ll leave it out.
1-D – two points separated by a line. I like to think of them as +1 and -1 on a number line with a line segment between.
2-D – here is where you begin to see a pattern emerging. Take the mid-point of the two vertices so far. bump it forwards and backwards in a new dimension, and stretch a skin around it. You should have in your mind a picture of vertices at (1,0) (-1,0) and two new ones at (0,1) and (0,-1) A closed polygon (square) connects the four points.
3-D – Do the same again. This time the midpoint is bumped out negative and positive in the third dimension to form an octohedron with vertices at (1,0,0) (-1,0,0) (0,1,0) (0,-1,0) and two new points at (0,0,1) and (0,0,-1).
4-D – this is a wee bit more difficult to visualise. But essentially you take the six existing points and connect them woth two new points positive and negative in the fourth dimension. I like to visualise a slider bar again that grows an octohedron from a point until it reaches maximum size and then shrinks it back to a point on the other side.
The pattern this time is:
2 1
4 4 1
6 12 8 1
8 24 32 16 1
You can see that this is just the reverse of the “squares”. And sure enough, these are dual with the squares. For example, if you take the midpoint of each face on a cube and join these up, you have an octohedron. The same is true for all other members of these two families – up to as many dimensions as you wish. Although it does fall apart a little in 1-D and below.
I’ll post this, and then continue with the spheres – assuming there is anyone who is interested.