I’m resolving the first round of combat without Tasha’s input. It seems in character for her to be too shocked at the first time she’s seen such violence, anyway.
The kobolds ignore Cobar’s warning. It’s possible they didn’t even recognize what he was saying, so overcome with fear they are. The creatures attack, as Maxwell roars in challenge, and Clayton inspires his allies!
Taunt -
Maxwell taunts the entire kobold party, daring them to attack him. He rolls his SOCIAL of 8 two times, and picks the better result. His results are 1 and 5, for a final result of 5. The kobolds have a SOCIAL of 4, meaning they can not possibly overcome the urge to direct their attacks toward Maxwell!
Inspire-
Clayton tests his SOCIAL of 8. He rolls a 5. Since he passed the 4+ threshold, for the remainder of this combat the party will have any rolls of 1 or 2 improved by +1!
Initiative -
[spoiler]The goblins have a WITS of 4. Their rolls are 1, 3, 4, 4, 4, 4
Maxwell has a WITS of 6. His roll is 2
Clayton has a WITS of 6. His roll is 5
Cobar has a WITS of 10. His roll is 7
Moftar has a WITS of 8. His roll is 2
Gerald has a WITS of 10. His roll is 1
Iniative order: Cobar-Clayton-Kobold X4-Kobold X1-Maxwell-Gerald-Kobold X1 (Gerald won the tiebreaker with the kobold)[/spoiler]
Cobar immediately recognizes that his threats will not deter these beasts. As the skittish creatures hold their weapons high and rush forward, Cobar is the first to respond with violence. He releases his bowstring, sending an arrow sailing directly into one of the pitiful creatures’ neck. The kobold is knocked off its feet, never to rise…
Cobar has HAWKEYE talent, which allows him to roll his ACTION twice and pick the better result when attacking with a bow. His ACTION is 8. His rolls were 3 and 8, for a final result of 8. The kobold rolls its ACTION of 4, and gets a result of 2. Cobar hits, for 8(his roll) - 2(the kobold’s roll) damage, a total of 6. His bow adds +2 to this result, causing a staggering 8 damage total. The kobold is not wearing armor, and so must suffer the full amount of damage from Cobar’s attack, easily dispatching the creature.
Clayton slashes at the first kobold to reach Maxwell, but he can’t get the perfect angle to stop the monster in its tracks. His sword cuts the creature deeply, but does not stop it.
Clayton rolled his ACTION of 10, for a result of 1. The kobold also rolled a 1. Clayton’s sword adds +2 damage, for a total of 2. Clayton’s inspire effect gives him +1, for a total of 3. The kobold has 4 HITS, and has taken 3 damage. He is still able to fight!
While the others are engaged with the kobolds, Moftar slips around the fight and quickly reaches the horses. They absolutely do not like the current violence and are prancing nervously, but have not completely panicked yet. If he releases them now, the horses may bolt, causing even more confusion. But if he waits until the battle is over, the horses will probably be easier to calm.
Four kobolds seem to smash simultaneously into Maxwell’s shield. For a moment, it seems like the warrior must collapse under the weight of them, but the mighty soldier simply shrugs them off, scattering the kobolds like children. He emerges unhurt from beneath his shield, laughing boistrously as he casually blocks another timid attack from the last surviving kobold.
Maxwell is blocking with a shield. He rolls his ACTION of 10, with a result of 8. The kobolds have an ACTION of 4. They can not possibly overcome his block ability this round. Each attack normally would reduce Maxwell’s block of 8 by 1 point, but his BULWARK ability forces enemies to spend 2 attacks to reduce his block by 1. The first 4 kobolds reduce Maxwell’s block from 8 to 6, still higher than the last kobold can hope to overcome. Maxwell has blocked all 5 attacks this round and takes no damage.
Maxwell’s sword lashes out at the kobold Clayton has already hurt, sending the creature sprawling. It’s no longer a threat.
Maxwell’s ACTION is 10. He rolled a 3 for his attack. The kobold also rolled a 3. Maxwell’s sword adds +2 damage, for a total of 2. Combined with Clayton’s earlier damage, this is enough to finish off the kobold.
Gerald sees the rest of the group has the battle well in hand. He turns his focus to the group’s flanks and rear, wary of enemy reinforcements. Thankfully, he sees none.
Round 1 in this combat is finished. Each round, initiative is rolled anew. Clayton’s inspire effect will remain. Maxwell’s taunt effect is over. He must taunt again if he wants the kobolds to continue focusing on him.

