Wow… healing isn’t easy in this world, is it? Mosier, if you’re going to keep running Tasha as an NPC that’s awesome; otherwise, maybe you and I should talk about retro-actively training Moftar in the healing arts? Or is there the possibility of character advancement in this game, so I can learn it later on? Do skills improve?
As the party marches along waiting for Cobar to pick a good spot to stop for the night, Moftar fashions a sling out of strips of his clothing and straps his staff over one shoulder to free his hands. “Shoulda thought of this ages ago!” he muses to himself. Digging through his pockets, he retrieves a hunk of limestone and a few tools - files, rasps, and such - that he uses to carve the limestone into shape. It’s hard to tell at first what he’s making, but as the sunlight dims it slowly comes into shape as the crude but passable form of a kobold. As night falls and it becomes too dark to work well, he grudgingly puts his tools away and returns the staff to his hands.
Moftar, unfortunately, seems to be walking even slower than usual for some reason. The other members of the party, who thought they had gotten used to his presence, find themselves surprised when it turns out that he could, in fact, smell worse. Deep rumbling, disgusting gurglings, and the occasional muttered "erp…'scuse me!"s eminating from him indicate that something he ate recently doesn’t exactly agree with him, and the various gasses his body produces make it more important than ever to remain on his upwind side!
Eventually, Cobar tires of waiting for Moftar to catch up after ‘visiting a bush’ for the umpteenth time. “Fine, we’ll camp HERE for the night” Cobar says, choosing a spot.
Moftar does a terrible job of hiding as he patrols the campsite’s perimeter to set up his snares, then crawls painfully into a pile of dead branches away from the main party, to spend the night, huddled up inside his rags as the rain starts. “Lousy kobolds, lousy rain, lousy stinkin’ pigshit goblins…” he mutters to himself as he falls restlessly to sleep.
I can’t speak for everyone, of course, but I think it’s obvious we have to take the side-trip to visit Fallenburgh. People need our help, and there’s a good chance there’s another Demon involved. Plus of course you always follow the side-quests in these kind of games; that’s where the best loot is found! However, I’d like to stay in Aven at least for a little while… long enough to re-supply and talk to the locals, and visit a tavern for drinks and a hot meal. Might even find a good deal at the local used-horse dealership. Ultimately, however, the decision lies with Gerald Blake.