It’s years in the future, and the One-World Earth (OWE) government has built 2 spacestations in the Cosmos. These are Spaceport X and Spaceport Y.
The OWE operates 20 spacerunner ships that do nothing but travel between the the Spaceports carrying secret space information back and forth. Each spacerunner craft has its own pilot, and no other pilot is allowed to fly that spacerunner. The spacerunners must travel on a special path known as a space highway. The space highway is a fairly direct narrow avenue between the two Spaceports. Much like cars on our divided roadways of today, spacerunners travel back and forth on the spacepath. Spacerunners travelling from Spaceport Y will pass immediately to the side of those travelling from Spaceport X, and vice-versa. In fact, the spacerunners pass so close it is common practice for the pilots to wave to each other as they go by.
Only 1 spacerunner may leave each Spaceport each day, and that’s at 3PM EST. Each day at 3PM EST a spacerunner leaves Spaceport X and heads directly for Spaceport Y. At the same time, a spacerunner also leaves Spaceport Y and heads for Spaceport X. It takes exactly 9 days to the minute to complete the trip, and spacerunners always travel at a constant speed. Therefore, when a spacerunner leaves Spaceport X, the one that left Spaceport Y 9 days earlier is just arriving. The just departing pilot always waves to the just arriving pilot. It’s good manners.
Now everything was going fine for a while, but suddenly lost cargo and sabotage have become a problem. Intelligence for the OWE discovers that 9 of the 20 OWE pilots have been replaced by evil duplicate twin space aliens! They probably made the switch at the “peace” conference at Spaceport Y a few months ago. It’s impossible to tell from appearance the loyal pilot from the space alien duplicate. That’s why you have been called in. The newest spacerunner, #21, has just been built. Your mission is to pilot this craft between the two spaceports and pick up whatever information you can. Your special spacerunner #21 has been equipped with a Super-Duper Space Alien Pilot Detector. When you aim it at another ship as it passes by, you’ll be able to tell if the pilot is an earthling or a space alien. Good thing you have special “alertness” pills to keep you awake for 9 straight days.
So now it is 3PM EST. As your spacerunner leaves Spaceport X you aim the identifier at the other spacerunner just arriving from Spaceport Y. It looks like Albert at the controls, but can you be sure? You wave and turn on the detector. Yep, it’s Albert true and real, your Space Alien Pilot Detector confirms. You wave and smile. You are glad good old Albert has not been replaced by an evil space alien.
As you travel toward Spaceport Y you’ll pass other spacerunners heading back to Spaceport X. You’ll aim the detector at each. You know that any spacerunners not in flight are placed in solitary confinement, and their pilots disappear to the spacebars only to return when it’s time to fly again. You’ll have no chance to check any pilot not in flight.
The OWE Intelligence wants to know how many space alien imposter pilots can you GUARANTEE you will be able to identify by the time you arrive at Spaceport Y. How many?