OK, here’s the deal. A bunch of us recently started a new D&D campaign with a great, very experienced DM. Our games are marathon (12+ hours) sessions about once a month held at our house. We have the perfect setup: two conference tables, a dry erase easel for keeping track of initiative and the like, miniatures, modular terrain boards, dungeon pieces (try www.hirstarts.com to see what I’m talking about) and a large hex grid. The group decides on the food and everyone chips in.
All the interest in our game led others to want to DM, but instead of messing up our current campaign, they decided to share another.
So we started an alternate campaign for the between times. The first DM was okay. He would’ve gotten better over time definitely, and would probably be excellent, but it’s the second DM that’s the problem.
For one, he can no longer play those marathon sessions (his wife doesn’t like it), so all his games take place on weeknights and more frequently (and at his house), which doesn’t have all those special features that makes it easier to run a game (we won’t carry all that over there because it can get torn up).
OK, all that is a minor annoyance, along with the fact that his kid can be loud and his dog can be annoying, but all of that would be easily ignorable if his game wasn’t so…damn…boring.
This DM is a min/max player for one. His love of the game revolves around the numbers, and he has not the least little bit of imagination. Seriously, his only concern is whether this or that is in the rules or can be done, without regards to whether it progresses the story.
For example, one of the fighters wanted to use the time they were resting to make some clubs, so that everyone would be more effective against a bunch of skeletons. He said it would take a week to make three! Three! Apparently, that’s the number of swords a weaponsmith can make in a week. Even though the player kept insisting that all he wanted to do was cut down tree limbs and whittle out a handle. Nothing fancy. All of it should’ve been able to be done in a day, two at most. It took a lot of arguing to convince the DM to compromise.
Another example: when my little goblin thief (I love my character) wants to search, the DM always asks, “Walls, floors or ceiling?” “Um, I just want to search. The entire room.” I don’t care how long it takes or what rolls he needs to make. Just do it and quit bogging the game down.
My husband relayed last night’s game (since I blessedly wasn’t there). They started at 7:15. Fought 8 skeletons in a battle they had to leave off from the previous week then decided to rest so the party can raise. During the four days of resting/raising levels, they had FIVE random encounters. By the fifth one, the players were really and truly tired of them and hid. That was it for the night. They didn’t accomplish anything in the three hours they played.
This guy is completely oblivious to anything around him. He doesn’t poll his players. He doesn’t read the boredom cues (incessant dice rolling is one of the big giveaways as is frequent yawning), so he never ever changes his DMing style to suit his group. I don’t think he can. He literally has no imagination. He uses random encounters not to add spice and unpredictability to the game (I detest random encounters, but that’s another thread), but because he can’t think of what else to do.
He loves the game. He truly does love it, but I don’t think I’m truly conveying the sheer boredom that sitting through one of his game sessions invokes.
So my question is: how do we (and it’s several of us who are bored stiff, not just me) get out of his game without hurting his feelings? The other DMs kind of feel obligated, but it’s actually turning some people (including the other DMs) off of the game. He’s already posted a message to our private message board suggesting a game next week.