This is a salient point as well. Over the 25+ years of my professional career, the ‘trends’ and technology in CAD/CAE software have swung radically, from 2D line drawings to 3D primitives to really expensive parametric 3D packages (Pro/E, UG/NX) to less expensive parametric 3D packages (SolidWorks, IronCAD). My informed opinion is that if you have a good mechanical sense and an interest ‘doing’ CAD you can learn any knew package and CAD method that you set your mind to, and you need to do that because whatever is currently the in-demand package will likely change. Back when I started doing machine design in the construction industry Pro/E was the training to have because it was what Case and John Deere used, and having that training plus a couple of years of experience made me very much in demand. These days relatively few shops use Pro/E anymore unless it is a legacy system and you need to be able to show that you can use NX or SolidWorks; fortunately, they’re all roughly the same in use (Pro/E and UG/NX actually started aping the GUI of SolidWorks when they started eating the lunch of the more expensive players) but there are finicky details where each package has strengths and weaknesses. But you shouldn’t hinge your career on just knowing any particular package, or even just being good with CAD; you have to actually be able to model things that work and can be manufactured in the real world, and there are a lot of people to suck badly at that.
There are, of course, a lot of changes in fundamental technologies, too, and that vary between industries. When I was doing machine design everything was weldments from plate and structural sections, press-brake formed parts, and some minimum of machining. When I moved into housings it became formed sheet metal, castings, and die-formed plastic parts. In aerospace there are a lot of forgings, intricately machined parts, and composite layups and winds. As a result, I can claim some measure of knowledge about nearly any manufacturing process from a design standpoint although I’m kind of a master of none. You hear a lot about additive manufacturing (i.e. 3D printing) which is great for certain types of components but not really suited to high volumes and optimal tensile strength; nobody is ever going to make threaded fasteners using a 3D printer. Similarly in electronics being able to lay out wiring harnesses used to be key in any industry that uses complex electromechanical systems (automotive, aerospace, construction, pretty much any commercial appliance) but these days anything that is new design and high volume will likely use machine-made flat ribbon cable assemblies instead of traditional handmade wire harnesses. (This has actually been exacerbated by the war in Ukraine because unbeknownst to many including myself, Ukraine is a major producer of wire harnesses; however, this has been a long time coming because traditional wire harnesses are heavy, often use a lot of excess material, and are frequently the cause of defects and difficult-to-diagnose failures. Several automakers moving to electric vehicles are using purpose-design flat ribbon cable assemblies to save on both cost and reduce defects although, curiously, not Tesla that I was shocked to find has a truly massive amount of wiring harnesses that are all hand-built.)
So don’t rely on knowing one packing or being able to use it in one particular way; you want to establish enough of a base in different applications that you can sit down at a workstation and with a little familiarization at least be able to produce models and drawings for a product as directed, and learn on the fly the particulars of that industry. Also—and I cannot emphasize this enough—learn how to make manufacturing/production/layout drawings. I’ve been hearing since the start of my career how CAD/CAE is going to allow us to get rid of drawings and somehow just work from the computer model, almost invariably by people who cannot figure out which way the mouse is supposed to be oriented. Even if you can build a part without a drawing, it is needed for inspection and verification, and if someone shipped me a product with no drawing to identify critical dimensions, surface finish and processing, and notes, I’d send it back automatically as terminally defective. Making drawings is hard work and it sucks because you always make errors the first time around but outside of an Iron Man film we do not have any way to manufacture complicated products from conceptual CAD models and imagination so learning to read, produce, and check drawings is a fungible skill that you can carry throughout your career.
Stranger