Can’t connect to the SimCity server? Or maybe you hate online DRM? Or perhaps you don’t like the small city size, poor pathfinding, or arguably broken gameplay? Here are some alternatives to the new SimCity to scratch that city-building itch.
I’ve marked those that are available on Steam with an asterisk [li]. Those that are available on GOG are marked with a double asterisk [**].[/li]
SimCity series
The old games are still around and still playable.
[ul]
[li]SimCity [Classic] - The original game was released on every platform known to man. The source code was eventually released as open source and redubbed “Micropolis”.[/li][li]SimCity 2000 ** - one of the best in the series, IMHO. Play long enough and you can watch your arcologies launch into space![/li][li]SimCity 3000 - played it, can’t remember much about it other than it being, you know, SimCity.[/li][li]SimCity 4 * - I remember the Teeming Millions complaining about the (for the time) severe graphics requirements. The later Rush Hour expansion made for a better simulation. Big city sizes and even bigger regions. Plus a decade’s worth of mods.[/li][li]SimCity Societies * - Dispensed with the whole RCI concept in favor of a “social engineering” thing.[/li][/ul]
I’ll throw these two in as well. Never played them so I don’t know anything about them:
[ul]
[li]CityVille - Zynga’s SimCity ripoff for Facebook[/li][li]SimCity Social - EA/Maxis’s response[/li][/ul]
Impressions City Building Series
I really like these games, maybe more than SimCity itself. Most were recently released on GOG.
Unique at the time, buildings would send out “walkers” to grab resources as well as distribute services to residents. For example, a market would send out a walker to get food and goods from nearby granaries and storehouses. Then it would send out another walker to distribute the goods to surrounding houses. Depending on the number of services received, a house could evolve from a simple hut to a grand villa.
Each game has a campaign mode with missions that involve building up a different city. The earlier missions involve just making a simple farming community while later ones might involve building grand monuments. They usually have peaceful track where you just build stuff and a military track where you have to fight off invaders. The fighting is pretty simplistic, though.
[ul]
[li]Caesar - build a Roman city[/li][li]Caesar II - more Roman cities[/li][li]Caesar III ** - the first one I actually played. People move into 1x1 tents that evolve into 2x2 shacks if you give them water. Then they’ll turn into hovels if you give them food and so on until you reach the 4x4 villas where the patricians live. Patricians pay a lot of taxes but they don’t work, so you still need the plebeians to keep things running. [/li][li]Pharoah [+ Cleopatra: Queen of the Nile expansion] ** - city-building in ancient Egypt. One of the frustrations in Caesar is that the walkers would often wander off in one direction, while a house in the opposite direction would be crying out for resources. If it didn’t get serviced in time, it would devolve back to a simpler state. This game introduced roadblocks, so those damned walkers would stay in their local neighborhood. You also need to build monuments, like the pyramids, which often involved setting up a complicated resource chain and maintaining it until the monument was done.[/li][li]Zeus: Master of Olympus + [Poseidon: Master of Atlantis expansion] ** - city-building in ancient Greece. Houses no longer changed size from 1x1 to 4x4. Rather, there are separate 2x2 common housing and 4x4 elite housing ploppables, with each type evolving independently. Greek heroes and gods would appear in your city if you built them the right house or monument.[/li][li]Emperor: Rise of the Middle Kingdom - ancient China. Instead of roadblocks, you now have gates that you could set to allow one walker type or another to pass through. This allows for some very finely grained control over housing evolution. One interesting challenge was to place your buildings in the right feng shui. If you built your city in perfect harmony, you’d get some good bonuses. Sadly not available on GOG (yet).[/li][/ul]
I’ll separate these out as they were developed by a separate company (Tilted Mill) after the demise of Impressions Games. Both are in true 3D while the previous installments were in isometric 2D.
[ul]
[li]Caesar IV - dispensed with the whole walker concept in favor of area of effect. Pretty, but rather lackluster IMHO.[/li][li]Immortal Cities: Children of the Nile ** - Back to ancient Egypt. The walkers return, but this time they actually live in houses, have jobs like farming or wood working, and may move depending on their economic situation. Rather like Tropico (see below) in that regard.[/li][li]Immortal Cities: Nile Online - Browser-based version (NOT on Facebook!).[/li][/ul]
Haemimont City Builders
Much like Caesar IV. I’ve only played the last two, and my impression of them is much like Caesar IV - a bit lackluster.
[ul]
[li]Glory of the Roman Empire[/li][li]Imperium Romanum *[/li][li]Grand Ages: Rome *[/li][/ul]
CivCity: Rome *
Pretty much another Caesar IV. This one introduced a Civilization-like had a tech-tree that you follow to unlock city advancements. The tree was rather shallow, though, so it was easy enough to unlock everything. It also had a funky mechanic where, if you wanted a house to evolve, you had to physically move it to a different part of the city.
Tropico Series
AKA The banana republic simulator. Be the dictator of your own Carribean island, set to a Latin soundtrack. Each individual citizen is modeled, from El Presidente down to the lowliest farmhand. You can turn your island into a workers’ paradise or you can build up the tourism industry to fleece the yanquis. Maintain good relations with the US and USSR and they’ll even give you foreign aid. Annoy a superpower, though, and they might instigate a coup or even invade the country.
[ul]
[li]Tropico *[/li][li]Tropico 2: Pirate Cove * - the sequel has a pirate setting, which doesn’t really fit in with the rest of the series[/li][li]Tropico 3 *[/li][li]Tropico 4 * - probably the easiest in the series, if only for the “Quick Build” button[/li][/ul]
Anno Series
I haven’t played any of these, so I can’t really comment on them. Combines city building with real-time strategy.
[ul]
[li]Anno 1602[/li][li]Anno 1503[/li][li]Anno 1701[/li][li]Anno 1404[/li][li]Anno 2070 * [/li][/ul]
Cities in Motion *
This isn’t a city builder but a transport management simulation. You take an existing city and design the lines for buses, trams, subways, ferries, and helicopters. Place stops, lay track, buy vehicles and try not to go broke.