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What they need is a standard DirectX control panel for controls and video settings. That way you don’t have to individually set up every game for your preferences (FPS, driving, etc.) And I don’t have to tell every game to invert my mouselook, that I like to use right-click for jump, etc.
Same with video settings, let resolution and stuff stay the same between games, maybe have a level of detail slider to tweak things if the game runs too slowly on your system.
Audio could get the same treatment, I don’t want to tell every game that I have 5.1 sound.
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Some of this could be done with better implementation of an auto settings tool when the game is first launched.
But some of your suggestions don’t sound like a good idea. One thing I LIKE about PC games is the ability to tweak them to my heart’s content.
On an XBOX 360 Mass Effect or GTA IV will stutter/drop frames/play smoothly whenever the Devs decide it will.
On a PC I get to choose how smooth my playing experience will be, and I get to choose what settings I want to lower/raise because for some people realistic shadows are the cat’s pajamas, while for other’s it’s realistic water, and others still would do away with both if the game runs at 50+ frames no matter what.
This is what I’m most afraid of when it comes to console gaming. That PC developers will continue to create half assed ports to the PC and that console trends will start to become standard operating procedure on the PC. The casual gamer and the PC, I don’t think, can co-habitate in the same virtual space, at least not within certain genre of games.
Casual games on the PC can, of course, and should really, be as casual and dumbed down as can be.