Anachronox apppreciation thread

I like Anachronox. Anachronox is an older game from Eidos. Sadly, it was also made by Ion Storm, the tomfools who later put out Daikatana. Due to the following death of Ion Storm, Anachronox would have been left unsupported, but some developers liked it so much they kept working to support the game. Its an RPG done future style, with some wacked-uout humor. It may not one of the greats, but it may yet be the herald for a new kind of RP, and it was certainly an original effort. Any Anachronox followers here?

Question:


PS: Anyone know how to get Paco’s best weapon? And whom do you have to talk to with Rho to get hers? And how long does PAL have to play in the restaurant to get his best weapon?

I don’t know that I’d call it a new kind of rpg and whatnot–it’s pretty much a console-style rpg, after all. But it is damnably good–I’ve been replaying it furiously the last several days, after learning there was a new patch (unofficial) out for it that took care of many of its problems with XP. The time-acceleration key is very near and dear to my heart now. This time I’m going to finish it–last time I stalled out just before Limbus, and then a hard drive mishap took it all away.

You have to love any rpg where one of your party members is an entire planet.

Its not so much the gameplay thats new, but rather the setting and the level of deliberate humor and mockery.

I played it through some time ago. I guess I didn’t realize it was supposed to be funny.

Oh, there were bits (like pretty much anything related to Democratus) that obviously were satire, and funny. But a lot of it just seemed extremely odd. Like the whole bit on the superhero prison-ship. Or that town out of some 19th century Russian novel on Democratus, which I still don’t understand. Or the deliberate in-game sabotage of the in-game economics on the space station.

And it had such a strange game balance, too. The combat stuff was (with the exception of one or two of the “boss” battles) ludicrously easy, but some of the optional mini-quests could be insanely difficult.

All in all, I thought it was a very memorable game. Most of the settings were very well-done, but it did feel a little like the artists made up whatever settings they felt like, then tried to stitch the mishmash together into a story.

Then again, this was the only example of the genre I ever played, so maybe it’s just me. This wouldn’t be the first time that I’d heard a game was funny, then played it and found that the humor didn’t work for me in a game, somehow.

Is that the one with a cutscene of your party stranded in the ass end of space, and everyone gets frazzled and beats the crap out of each other?