I don’t know if this question has been answered before, but here goes. Back in Sept, it was discussed here about the chess scandal here in St Louis, but is it actually possible for a computer inside anal beads to transmit to the brain?
ps update–Neiman has $100 million libel lawsuit against claus here
Learning to Kegel in Morse to input move data would be a challenge - particularly with no straightforward way of confirming correct ‘keypresses’ - seems like this scheme would be better suited to card-counters than to chess players.
“Hans Neimann” and I assume “claus” is Magnus Carlsen.
There is someone on YouTube who made a sorta proof of concept If you search it up. The prototype had its limitations. Also, the whole “anal bead” thing, I believe, came out of a chat comment on Eric Rosen’s Twitch stream after Magnus withdrew from the tournament. I don’t really feel it was meant to be taken seriously, but it took on a life of its own.
I don’t think the idea was that the player would have any input. An accomplice watching the match would input the moves to a computer, get the computer’s response, and then send it to the bead. Remote controlled anal beads can be easily bought. Preventing this kind of cheat is a reason matches are televised with a delay.
If you’re asking about where the general question springs from, look here:
That article says the anal beads theory came from Reddit. And it also says that it was a joke. I definitely heard it on the Eric Hansen (a Canadian Grandmaster) stream, but it’s also possible that person in the chat who suggested it saw it on Reddit first.
Here’s the prototype video. I’ll spoiler it, even though there’s nothing I would call graphic in there. “Anal” isn’t even in the title:
In principle, there’s no reason you couldn’t put the entire computer inside the bead, and do both input and output. You could even program the computer to play not-quite-perfectly, so it would look like real human play. There would be some difficulty, true, in both learning the codes and in accurately entering the input, but it would not be nearly as difficult as becoming good enough at chess to beat the likes of Magnus Carlsen honestly.
There are, in theory, only 64 bits of information on a chess board, so the anal computer would only need to transmit which coordinate the piece to be moved is at, and the cordinates where it can go. Fairly simple to memorise, you don’t need to know if it is a pawn, a king or a bishop.
I’m less certain how to miniaturize an AI chess program so it fits up the bum, but I suppose in this wild world we live in, wifi reception in the lower colon is, indeed, a thing.
There are 64 squares, but I’m not sure how you’re getting 64 bits. More to the point, you’re only transmitting one move at a time. The simplest encoding for a move would be three bits each for the rank and file, for the starting and ending position of the piece, or a total of 12 bits for a complete move. More efficient encodings are possible: For instance, a player has a maximum of 16 pieces, which can be specified with four bits, and no piece ever has more than more than 27 moves available, which can be encoded with another 5 bits with room to spare, for a total of 9 bits (but at the cost of a more complicated, and likely more mistake-prone, encoding method). Actually, I doubt that there’s any real chess position where more than 64 moves are possible, so you could in principle even get it down to 6 bits.
Most likely, you’d use the 12-bit method, because with that method, most “typos” would result in invalid moves, that the computer could respond to with some sort of error code. You might also want to program the computer to ask for verification for valid but poor moves, on the assumption that that probably wasn’t what your opponent actually played.
The bum computer needs no data about which piece is which, bcause it can infer that from the starting setup, and subsequent movements.
The bum computer definitely needs that data to do the calculations but the transmission to and from it only requires two pieces of data: where from, where to.
It can infer who is playing white, and who is playing black from the first move, or maybe from a unique sphincter clench code
So I phrased it wrong, lets say 65 codes to transmit, rather than bits.
Ah, I just re-read the post. Yes, there is a need to fix ass-typos, so maybe more than 65 codes. Else the human and computer could easily get out of sync.