Well, seeing as the first thread has many replies, (too many to read) I started a new one. May I start by saying (actually, asking):
AM I THE ONLY ONE WHO THINKS THAT THIEVES RULE!
They have more abilities than any other class (warriors, almost none (a couple can cast spells), priests-spells, mages-spells, that’s all!)
And in 3rd edition, the rogue class is even better! They have the most skills, gthe most points to spend, and have the most variety available!
In other news, why must “normal” people assume us RPG players are all geeks with glasses and spend hours on end downloading porn in our parents basement. I have NO glasses, do not enjoy porn (for the most part,) and am quite adept at physical activities. Why the generalization?
Hey, if you were a real geek you could read all the posts in the other thread in a couple of minutes. That’s why it’s the GIANT geek thread.
Thieves have lots of abilites, but they don’t work 85-90% of the time (Considering to do anything interesting, you usually have to make three or four successive rolls. And all their abilites can be simulated much more sucessfully by a mediocre spellcaster.
Sure this dosen’t apply if your GM likes theives and builds a game in thier favor, but if you bend the rules that much, I’m not complaining anymore.
Loads of porn is geeky? The geek ranks may be larger than we thought . . . .
–
“Well, I guess I better go read my X-Men comics!”
Personally, I think that mages are the shit-catchers of AD&D. Most of their cool spells can be saved against, and all it takes is a nudge to disrupt spell casting. With the caps introduced on fireballs, lightning, magic missle, ect. in Second Edition, mages find themselves on the low end of the damage curve compared to a fighter specialized in the bow or longsword. They don’t get armor, no weapons of note, and a low number of spells in memory. Unless the campaign is Monty Haul AND biased towords spell casters, they have to spend all their time in the back of the party, hoping the Kobold with the crossbow doesn’t cap them. JMHO.
Thieves in Second Edition can distribute their thieving stats however they want. Specializing on two or three abilities (Like move silently/hiding in shadows) means that a thief can excell in these skills very quickly.
As was pointed out in the other thread, multi-classed thieves are tons of fun.