I worked on the development of a game out there called Feng Shui, a Chinese-action-film (several genres of Chinese action film, I might add, from sorcery to John Woo shoot-em-up) based rpg with a flair for the tongue-in-cheek and the cinematic.
One of the great things they incorporated into the game were modifiers which improved your die rolls based upon your creativity. For instance:
“To your horror, a misshapen parody of a whirling dervish brandishing a pair of wicked butterfly swords spins like a buzzsaw down the narrow hallway in your direction; the sheer force of spinning his weapon tears the very paper off the aging walls in it’s vortex—and the door behind you clangs hollowly, followed by a sickening ‘click.’
“I shoot him.” Says Bud the Beretta Blastin’ boxboy.
He will roll to hit with no modifier.
But if Bud says:
“In the moments I have before he reaches me, I spin and try the knob, beating my head against the door, and crying “MOMMMMMYYYYY!!!” But while I’m doing this, I’ll unclip the dual .45’s from underneath my blazer, spin them twice for luck, and as he reaches me, I’ll leap, spinning and around and planting both feet against each narrow wall so I’m doing the splits, firing into his head and screaming at the top of my lungs “ALL THIS AND THE EGGROLL TOO!!!”
Difficult, sure. But he gets a +2 for creativity to his roll—after all, this is action cinema, and that’s a great shot.
If you’re going to roleplay, remember the key word: PLAY. CREATE. Have FUN fercryinoutloud! As it was previously mentioned, it’s acting. The playwright John Patrick Shanley wrote ‘Theatre is the safe place to do the unsafe things that need to be done.’ Same with role-playing—take a RISK. Explore the character, making him/her someone you’ve never been, never done, and COMMIT to your choices.
Which brings me to the one of the most horrifying but poignant rules of all:
YOUR GM IS NOT YOUR THERAPIST.
If you enter one of my games and intend to take your real life problems out during the session on me or my other gamers, you’re gonna be real disappointed real quick. People are here to play for fun—what you’re doing is lighting the fuse which will eventually end up with a coalition to ban role-playing games picketing the local comic book store because you took the game too seriously and hurt someone. You need therapy, see a counselor. You want to talk about your problems, do it before you play the game. I will not welcome you in my game if you intend to pander to your insecurities at the expense of 4 other people who just want to find the Golden Marmoset of Khaman-Loi.
Not to be insensitive—some issues are healthily addressed in the art of role-playing. But this is a GAME. You’re not paying me 150 bucks an hour so I can give all my attention to you. Have fun, or don’t play.
No offense, nothing personal, but get real.
So to speak.