Any interesting MMORPGs come out or in production?

MMORPGs are a cool idea, but none of them thus far, that I’ve played, are really all that interesting. They’re mostly like playing boring, single-player RPGs only with other people walking around.

I’d like to see something really interesting, someone creating a truly dynamic world. With a dynamic economy system, some sort of land ownership/construction system, a politics system… something that makes you a part of a real, changing world rather than just the 80000th person to “attack slug, pick up goo” 400 times in a row.
Are there any innovative MMORPGs coming out, or that have come out recently?

Well, I can’t resist an opportunity like this to plug the world of Gemstone IV, a text-based MMORPG with a good couple decades under its belt now.

Downside, of course, is that it’s text-based. Sure, there are some pictures, but mostly it’s all words.

Upside is that it’s all text-based. You gotta use your imagination, and not just look at the pretty colors.

What I like best about it is the free-form open-endedness of it. Like a lot of games, there’s no real goal beyond leveling-up your character, but the world you do it in is HUGE and growing every year. And the depth… the level of interaction… some of the things you can do… even as long as I’ve been playing, I can still find something new without even trying.

Average about 500 characters at any given time, nearing 1000 when busy, which means that you don’t have to wander around alone if you don’t want to. And the character system is nicely balanced… you will want to, almost HAVE to, interact with others to survive and thrive. There is a certain amount of politics… you can get citizenship in one of the various cities, for example, and there are “Great Houses” which are more-or-less player run political orginizations, bound together for various purposes or causes. There is a property system, in that you can buy/own land (private houses on specific lots, private stores in specific districts) but there’s not a lot you can do with it, aside from customization. Owning a store allows one to sell items when not actively in game, and a house allows one to store items, for example. What you can’t do, yet, is something like build a castle on your land and raise an army and that kinda stuff… but you’re welcome, of course, to tell people you’re doing it anyway. Roleplaying is strongly encouraged, and public discussion of game mechanics is actively squelched by other players, making it easy to immerse oneself in the environment.

Another thing that particularly appeals to me about this game is the developers (Aka GMs) play a remarkably active role. There is usually one on duty at any given time (well, not 4am, but…) and they’ve got a well-developed system of assisting players when needed. This keeps the griefers at bay… run around causing trouble long enough, and they WILL stop you. And they like to play, as well… I saw one posess an ordinary, harmless NPC just last night and use it to turn somebody into a frog, just for the fun of it.

The world is quite dynamic indeed. There’s a storyline going on now that’s part of the unveiling of a new high-level sorcerer spell, and plenty of opportunity to join in the action.

Now granted, you’re going to be the 80,000th person to ‘attack slug, pick up goo’ 400 times in a row, true. That’s the nature of these games. And you won’t even get to see the blood spurt, other than in your mind.

But I have a great time there, and I know at least one other Doper does too.

If you do choose to visit, they offer a free month-long trial subscription, and various tiers of access. I’m perfectly happy with my ultra-basic membership, although I do have a few additional characters as well. You can find me in Wehnimer’s Landing, under the name of Phnordson. I’ll be glad to help ya get started.

http://www.plaync.com/games/auto_assault.html is having a beta-test this weekend. I’m still downloading the client, so I don’t have any time in-game yet.

It’s definitely different!

Stupid coding!

The name of the game is Auto Assault. Follow the link above to go to the official game site.

Looks interesting. From the same publisher (developer too?) of city of heros which seems to be well liked.

Trying to sign up for the beta but they haven’t sent me the e-mail yet.

Let’s see…ShotOnline is in open beta, its actually a GOLFING MMORPG, of all things. You get to play rounds of golf, and earn money and experience, which you use to power up your charachter, buy new items, etc. It’s actually very very fun, especially if you can get a voice chat server running and play with friends.

The other one I’ve been reading alot about is in closed beta.

some highlights:
Largest in game world created to date
100% skill based, quick paced combat (no click and attack)
Full loot, no safe zones
Skill Based (Twitch, Strategy aim) not item based
Player run economy, comprehensive crafting program,
100% pvp kill anyone, anytime, any reason.

Try going through Penny Arcade. That’s how I got my beta key.

Where on the page would I find that?

saw this in the news:

Just wanted to let you know that sign-ups for the beta close down tomorrow - Saturday, at 10:00am.
Well, they still let me sign up on the auto assault web page…

I hope it’s not hand-reviewed - I put in very obvious fake info because I don’t give out my address randomly. It’ll be rejected if that’s the case.

I can’t find anywhere on penny arcade that would have sign up codes, though.

My wife and I are working on a MMORPG which is intended to be a dynamic and deep world, an online game where we’re trying to aviod most of the usual MMORPG gameplay cliches and simulate a world with more depth and consistency than what you see in most mainstream MMOs. One of our design goals is to have a rich and complex world simulation; the game world will have a large number of autonomous agents, a NPC population with their own goals and economic impacts individually modeled, so that the world will change and grow on its own even with no player input. We’re also working on dynamic mission and content generation based on player actions and the world simulation engine. It’s a very ambitious project, and we’re still in the early design stages; if we go as to our current scheduel, we won’t be opening for another five years.

Dungeons and Dragnos online is out of NDA (still ne beat I think), but haven’t read a lot of reviews.

Brian

I’m currently playing Dofus, which was a finalist in the Independent Games Festival this year. It’s a 2D isometric MMO with a really gorgeous (if somewhat old school) graphics. The client is written in Flash so it’s a quick download.

The game itself is pretty typical as far as MMO’s go, although the combat is tactical/turn-based (Action Points and Move Points.) It’s really fun, easy to pick up (and put down), and if you want to pay to explore more than the first area, it’s only $6.95 a month.

Maybe they removed the sign-up portion. The beta through Penny Arcade only runs through Monday afternoon.

I downloaded the enormous install file (over 3 GB) which ballons to over 8 GB after installation…and it crashes every time at the first screen.

I’m on “solution” #4 from the support forums…after this much hassle it better be one heck of a game!

Have you tried Eve?

Those all sound more like reasons for me to avoid it. But I’m not big into PvP – I know others feel differently.

N9IWP, the player reviews I’ve read for D&D Online have been uniformly dismal. Here is a pretty typical discussion of it with a good accounting of what’s wrong with it about 2/3’s of the way down.

I’m looking forward to Vanguard (Fantasy MMORPG made by some of the original EQ designers) myself but if you hate killing and looting slugs, you won’t enjoy Vanguard much, I expect.

Yohoho! Puzzle Pirates.

Every activity in the game, from crafting to fighting, is a puzzle game along the lines of Bejeweled, Tetris, Pipe Dream, etc. Join a crew and sail on the high seas, pillaging loot from other players and NPCs. Run a shop, buy a house, start your own crew, or eventually become governor of an island.

If you pick a doubloon server (I’m on the Sage Ocean), there’s no subscription fee - you pay for various items and game features with “doubloons”, a microcurrency you can either buy with a credit card or trade for the other in-game currency, which is freely available by defeating NPCs. The other servers have a monthly subscription fee instead, but the first month’s free.

Given your criteria, you might want to take a look at A Tale in the Desert. I haven’t played it, but it looks intriguing. There’s no combat at all, as far as I can tell; instead, everyone theoretically has the common goal of building a perfect society in ancient Egypt. You craft items, trade goods, provide services, and solve puzzles. It’s apparently a very player-driven world.

One particularly remarkable feature is the lawmaking process. If you want a new law in the game, and have met certain prerequisites, you can create a petition and collect signatures. If you collect enough, you turn in the petition, and the proposed law shows up in voting booths. If enough players vote for your law, the developers will code enforcement of the law into the game. The process for feature requests is similar. (Both take time, of course.)

GS4 is a product of the Simutronics Corp, (I’m a GM for them). Aside from Gemstone there are 3 other text based games available…Dragonrealms, a fantasy world, Modus Operandi, a tropical island mystery theme, and Alliance of Heroes, an ancient greek fantasy theme (AOH is the game I GM for). Simu is also in the process of releasing their first graphic based MMORG this summer. Hero’s Journey was previewed at E3 this last year and received several awards and a lot of accolades. I haven’t seen a lot of this game yet but several of my friends are on the development team and it sounds exciting.

Russell