[QUOTE=Indistinguishable]
It’s post #13 that’s really the insane one. Like there’s something underhanded about simply borrowing books from the library to read for pleasure, with no intent to ever purchase them, unless one is too poor to afford them otherwise.
But I suspect Jragon would rather just drop the topic now, as it’s near enough to horse-beating territory now and he’s clearly not getting any defenders, so, having gotten my last jab in, let’s move on. 
[/QUOTE]
Some people never go insane, what truly horrible lives they must lead!
[QUOTE=Stealth Potato]
Jragon, you’re joking, right? :eek:
If not, what you’re advocating is not just silly, it’s wasteful. Would you really prefer to see landfills packed with perfectly usable but no longer needed books, clothes, games, bicycles, televisions, et cetera, rather than have them sold to those who are willing to receive used merchandise at a reduced cost?
Once a person or business sells a physical object, they have no further right to any revenue from that particular object. They made it, they sold it, you bought it, it’s yours. If they want more revenue, they’ll have to sell another one. If they have a hard time selling more because everybody who bought one the first time wants to sell it, and nobody is willing to pay the full “new” price for it, too bad – they should have made a better product. 
[/QUOTE]
I was thinking more like recycling the materials, but whatever. I know what you’re saying is technically correct, but I’ll be damned if I don’t feel the designers should get a cut when someone wants something they designed. The thing with games is a lot of them are linear and not replayable, they’re still amazing games, just with low replay value. Selling them can be justified without saying they made a bad product, but I feel since the designers did in fact make a good game they shouldn’t be penalized for the fact it’s a one-time affair, people may not buy the one-time game new and reward the great experience they get because of the sales, while a bad multiplayer game may be kept for vague promises of “improvements” knowing people will be online because it doesn’t have a definite one-shot replay value and the company making the crappy multiplayer game may sell more original copies than the one making the damn good one-shot game(I know it’s a lot more complex than this, but still). When the shelf-life is up that’s the time to distribute your personal copy to others who couldn’t afford it or missed out the first time around, because the experience is no longer deemed marketable by the company and the developers no longer get any return from sales. I’m not advocating never selling your used stuff, I’m simply advocating WAITING until the game has passed its shelf life (i.e. a bit longer than usual, instead of this selling two days after release stuff).
I’m not abject to selling during shortages however, sell your Wii if Nintendo isn’t bothering to meet demand. Now how’s THAT for arbitrary!? 
[QUOTE=1920s Style “Death Ray”]
The difference is substantial.
My view is that a game disc (or CD, DVD, book etc) represents the ability of one person to play the game or otherwise use the product at any one time. Who that person is doesn’t matter. Provided that once the game is sold to another person, the first person can no longer play it, the system is working. Game developers are not going to care much about second hand sales because by the time their product is being sold used they are putting out their new game and trying to make money off that. They make money off the new game by making it good enough that people would rather buy it new and play it now than buy it used and play it later. Also consider that a successful used market relies on a successful new market. If lots of people don’t buy the games new then there won’t be many used copies either.
[/QUOTE]
Good points, I pretty much concede, I still maintain I’d prefer WAITING until later in the shelf life to sell, but these are very good arguments.
[QUOTE=Indistinguishable]
Eh, I’ve seen that some game developers do care about such things (didn’t Mark Rein of Epic Games make a statement complaining about used game sales, and then get raked over the coals for it by the gamer community?). I just don’t think we should accord such self-serving opinions much merit; they are clearly ridiculous, especially as seen in light of the way we treat all other products.
[/QUOTE]
See even though I’m going into game design at least I’m equally crazy and arbitrary about ALL creative distribution! 
[QUOTE=Manduck]
Are you related to that guy who said that people who don’t pay attention to the commercials are stealing TV? 
[/QUOTE]
Pfft. That guy? I ate his soul and absorbed his energy weeks ago.