My gaming group has been playing Pathfinder for the past couple of years. It’s a non-TSR spinoff of AD&D 3.5. While we complain about how extensive the mechanics are, we have laptops and lots of links to click courtesy of the Pathfinder SRD.
Paizo has instituted zillions of archetypes and class variants to make the ruleset more solid to a particular game environment. In our main campaign, we are all pirates, so we’ve chosen variants that contribute more toward pirate-type skills such as Swim, Profession: Shipwright, and so on. I play a druid, and am finding that those spells druids hardly ever use in other campaigns like Life Bubble, Control Water and Control Winds absolutely kick ass when you’re a pirate.
One of our other players is on vacay for a couple of weeks, so I’m currently running a fill-in campaign for the others, where they all play monks. I’m basing the mini-campaign on some kung fu movies I saw on El Ray network. While the plots haven’t exactly played out the same ashte movies, it’s still been huge amounts of fun. The players at first bristled at playing LG characters, but I told them it’s because they’re the “good guys” and the rival clan that wants to wipe them out is the “bad guys.”
They’re now in the process of going through the secret tunnel under the Emperor’s Palace to liberate the Prime Minister from jail. I made it a classic dungeon crawl full of traps from a scan of Grimtooth’s Traps I found online. With no rogues in the party, they have to use trial-and-error to get through the traps, and being monks, they can practically defy gravity. In some cases, this helps them, but in others, it hinders.
For instance, they came down a hallway and saw a double junction ahead filled with boiling tar, like this: ±+. Grimtooth calls this Mirror Mirror, Oh the Fall. The first intersection has false doors at the north and side ends. The middle corridor has a transparent glass wall running down the middle. The second intersection has the true exit on the south side, but a mirror has been placed diagonally across the intersection to make it look like the door is on the right end. Furthermore, a Magma Ooze lurks behind the mirror in the boiling tar.
The way to the door looks like a horizontal 50’ jump, which is reasonably easy for 9th level monks. One of them was all set to do it, but another one decided to toss a pebble first. They saw it bounce back toward them halfway down the corridor. One of them decided to climb the walls leading to the invisible wall, which is a DC 25. The others held him by a rope tied to his waste. He failed at one point by more than 5, which means he falls in the tar. Monks however, have Improved Evasion, meaning they take 1/2 or 0 damage from damage spells and effects if they make a Reflex save. In addition, a couple of NPC bards were helping them with songs that give +2 bonus to saves, skill checks, attacks and damage. So, although he made it back out unscathed, he was reluctant to try again.
Another monk tried it and horizontal climbed like Spider-Man to the invisible wall. He punched it with Flurry of Blows until it shattered. He then horizontal climbed to the next intersection. He failed his climb check a couple times, but managed to avoid damage and climb back into place. He then announced he was going to horizontal jump the rest of the way and cling to the door. “Sure,” I said as I smiled. At the middle of the intersection, he crashed into the mirror and fell into the tar. He was out of range of the bard songs, so he failed his saves and took 1/2 of 10D6 fire damage. Then the Magma Ooze attacked him and succeeded in a grab attack. He failed another save in the tar, and along with the Ooze’s grappling damage would have reached 0 health if he didn’t use ki to get some hp back. The other monks failed to pull him out the first round, but succeeded on the second attempt and pulled him out just in time, along with the Ooze.
It was a huge comedy of errors, but in the end they survived. It was fun to go outside the “standard adventuring party” mindset and see how other classes do in classic D&D situations.