Anyone looking forward to Total Warhammer II?

Saw the new trailer today. I have to say, I have mixed feelings about this. On the one hand, I loved Total Warhammer. What I didn’t love was the DLCs, which seemed to be about squeezing the maximum amount of money for the minimum effort. I don’t mind paying for a new race with a new campaign…that’s an old Total War tradition and one I approve of. But paying for a new lord? The new game strikes me as a way they can bring in a few new races while charging for a whole new game. Instead of expanding the game world in Total Warhammer I they are going to basically build out a new game world for Total Warhammer II and add 4 new races (with plenty of room to then do much the same thing they did with the original, i.e. add new DLCs with new races and campaigns and charge for some new lords or effects or whatever). SUPPOSEDLY if you own the original game then it will link somehow to the new one…hopefully allowing one to do what you could do in, say, Total War Empire, moving from one continent to another. THAT would be good, if it happens.

There are some aspects of the game I just love. I LOVE the mod system, especially that it’s linked to Steams Workshop. The mods have, IMHO, really made the game a hell of a lot better. Some mods I just don’t want to play without at this point. Hopefully that will stay the same with the new one.

So…thoughts? Anyone else anticipating this? Anyone else having mixed feelings about it?

Ohh Dark elves. They were my favorite army in the Lead’n’plastic version,shock troops and more shock troops. Gonna have to keep an eye on this one.

Hell yeah. Skaven, son ! Coming soon-soon to a sewer near you, manthing !

As for the DLC : you didn’t just pay for “a new lord” ; both Grim & Grave and King & Warlord came with new units, regiments of renown, adding more options and twists to their respective races. And the King & Warlord added new campaigns, too, so I definitely do not regret buying them - yes, Skarsnik is technically “just another Orc lord” ; but he doesn’t start in the badlands, has his own gimmick and goals that can be at odds with those of Grimgor, and typically winds up in conflict with humans & elves instead of “all the dwarves, all the time”. Belegar Ironhammer is the same deal : it’s not just a new lord, it’s also a new startpos and overarching goal which plays completely differently from the main Dwarf faction. I’ll grant that the Vampire/Empire one was a bit weaker, but then again flagellants rule, freemen militia owns, bone coaches rock… and we eventually got a free New Vamp start anyway :slight_smile: (I’m kinda hoping for a Moussillon FreeLC down the line, but there are already mods for that. Also Boris Todbringer as the Hillary to Karl Franz’ Trump, that would be cool).

Oh, and while yes they are focusing on the New World, if you have WH1 you’ll be able to plug the New one right next to the Old and play both games as a single gigantic map. There’s already a day-0 patch in the works, so it’s not a “may”, more of a “how” - the new game has wholly different victory conditions to the first so they’re figuring out how to make it all work together ; also with so many new factions and minors added in the New World turns would take a while so they’re also working on a solution for that.

I thought the Skaven was a maybe in this round (I did note the red eyed rat at the end of the trailer, so maybe you have the right of it). Some I’ve heard are saying it will be Tomb Kings and maybe a Skaven expansion DLC later on. I also read that the integration of the new and old world isn’t going to be there when it releases, and there was some question as to when it would be.

Don’t get me wrong wrt the DLCs…I’ve bought all of them and, while I don’t enjoy playing all the races, it’s still been fun. It just seemed to me that some of them were rather expensive wrt what you got. Grim and the Grave seemed to me to be something that should cost a few bucks, not $9.99…same with some of the others. Yes, you got more than just a lord, but seemed to me they were just milking us for money. Some of the mods gave as much or more for free (the Radius mod, for instance, gives you a ton of new units, and mods that integrate with that really give you a new game).

Super psyched for this myself! And yes, TW:Warhammer 2 will have it’s own grand campaign featuring 4 continents, and anyone who owns the first game will also get the combined campaign map for free with all land masses and main fations combined!

I don’t agree with the DLC being in any way unfair, BTW.

The base game came packed with several factions to play with, each with their own roster and game mechanics. Taking a look at the DLC page, there are 6 pieces of free DLC, including an entire faction - Bretonnia (which includes lords and new units, as well as new game mechanics), and 5 legendary lords + new units.

The paid DLC is The wood elves, which is an entirely new faction with new units and mechanics ANd a mini campaign, The beastmen with the same treatment (although I wish there were more ambush maps!), and cheaper DLC for 2 sets of 2 legendary lords, each of which comes with their own custom items, skill trees and quest chains, plus each set contains new units as well. And the Chaos warriors race pack which is a new faction, with some new units and three legendary lords (but no mini-campaign).

The only DLC that I can see making people scratch their heads is the blood and gore pack, which is added as a pack due to it raising the age restrictions on the game. But that’s it. The fact that they charge $3 for a blood pack is the only thing I cna possibly see as sucking in terms of the DLC.

The speculation is that the Skavens are in at launch, with the Tomb Kings added later like the Wood Elves were.

Which makes sense : the new game is focused on the magical syphon that the elves created waaaay back when to keep chaos at bay and is starting to unravel. The Elves’ end goal is to repair it, the Dark Elves want to not-quite-repair it so they can leech power out of it, and the Lizards… I don’t know about lizards :o. But the Skaven definitely want to rip it up to revel in the entropic chaos that results. Or maybe just to see what would happen if they did, 'cause that’s Skaven for you :D.

Whereas AFAIK Tomb Kings don’t care about no giant ancient mystical thingamajib, if they are even aware it exists. What they do care about is that while they were dead* some disrespectful assholes came in and nicked all their pyramid-stored bling ! And goddammit *someone *has to pay for that until the last golden rivet is back where it belongs !

  • they got better

I’ve gotten lot of enjoyment out of the first Warhammer game. I’m currently wrapping up a Wood Elves campaign, turning as much of the world as possible to forest. When the Warriors of Chaos were ravaging Kislev and company, I sailed up to take on the Norsca factions. It went pretty well; I had the tech that gave attrition immunity, and the Norsca had sent much of their might southward. Then I colonized a bunch of ruins that the Warriors of Chaos left in their wake.

I never bothered with the Beastment DLC or the other minor packs. I’m definitely looking forward to the second game, especially with this talk of linking campaigns together.

Thought I’d link to this. I guess they still haven’t finalized on the 4th race but there are some additional details in here for anyone interested. There are also this YouTube trailer and this discussion on YouTube.

Well, it should be unlocked today. Anyone playing it yet? I’m not home this week so I probably won’t be able to play until the weekend at least.

I really want to play this but Divinity original sin 2, Xcom 2 expansion and Guild Wars 2 expansion all just came out and all are VERY good.

So I just started playing the Total War: Warhammer yesterday. The first one. Why the hell did I wait so long? I have no idea. Anyway, I love it. A lot.

Any reviews on the second? A must-have?

I haven’t looked at any reviews, but I’m liking the game, especially since they turned on the Steam Workshop and some of my favorite mods are in there already (mainly the Radious mods and GCCM ones). The game plays a bit differently than the first one…it seems much more of a time crunch since all of the main races are trying to do the same ritual you are. It also kind of turns the whole frontiers thing on its head with the interventions. Suddenly, you are being attacked by major forces in the heart of your empire when you do a ritual, and often it’s both chaos attacking you AND the other empires doing an intervention. So far I’ve done a playthrough with high elves, dark elves and lizardmen and found each enjoyable. I did have some issues with the early mods and saved games…at one point there was a patch and basically, it broke my saved game using mods and eventually I had to abandon that game and start again. Haven’t had that issue since.

It will be interesting to see what the first DLC will be…I’ve heard tomb kings, but haven’t seen anything official. Also, will be interesting to see how they can combine the two games. Right now, I’m not seeing how to do this-this and keep the game playable. Each world is really big, so hard to see how combining them will work unless someone is willing to play a game literally with 100’s of turns (which I am, but not sure most others will be).

Overall, I think if someone likes the total war games and liked the first total Warhammer that this is a must buy, though there is no rush…this is like when total Warhammer 1 first came out, with no DLC and still only a few mods for the game. You could wait 6 months or even a year and this game will only get better. I’m telling my online friends to wait until the first DLC and maybe until the integration with the first game to buy if they don’t have it already. Myself, the game was viable when Steam Workshop kicked off and Radious was available for the new game.

Awesome, thanks for the info! I just saw that the patch to join both games together comes out next week.

The sheer size of the campaign map already blows me away, so the idea of doubling it makes me salivate (I love epic endurance-level games).

One thing I hope is that I can use at least some of my mods from the first game. Other than that, I, personally am looking forward to the combined grand campaigns…I just think that it will be a bit overwhelming for most players, depending on how they do it. Like you said, each game itself is pretty massive, so combining them is going to be epic.

Been playing 1 a long time, bought 2 on release day but haven’t played it much. Don’t get me wrong, it’s better in many ways - lots of little quality of life improvements (like the ability to direct the way your spells are going to go, when before you had to flank and expose your mages), lots of interesting race mechanics (skaven in particular are awesome, endless and don’t give no fucks about no friendly fire. There are always more slaves to tarpit with. Flamethrowers, catapults, grenadiers, you fire into the melee right this instant !), the lords are more distinctive, the trait system is better and even clearly tells you how it works (a first for CA !). The ritual system is… hmm. I like the national rituals as a concept, but they’re very expensive for what they give generally speaking.

The vortex plot is an interesting idea, though I’m not sure yet if I like it or not - basically at certain milestones in the campaign you fire up a big magic spell, and in response enemy stacks pop up all over that you have to fend off from your spell-casting cities. It makes for hairy fights, but it also feels kinda cheap sometimes, like when three Chaos stacks just appear out of thin hair in your back-country where there’s not a single military unit left because it’s been safe for ages and has become your cash-maker core. Since it’s not random, if you know where the stacks are going to pop it’s not so bad but it feels “cheaty” to have that foreknowledge, yet it feels like a sucker punch when you get fucked because you DIDN’T have it. I feel like it wants to be Realm Divide, which while hated was a good design idea to not have the later parts of a campaign be an effortless slog, but not as well implemented and without the same kind of early warning or predictability to it.

Buuuut… I haven’t played it much, in fact I went back to 1 for now. Because it feels quite empty right now. The map is fuckhuge, but there are only 4 races, 2 lords apiece and it’s quite obvious that large parts of the map are “empty” (that is to say, filled with bland minor powers) because something more interesting is coming there down the line - Tomb Kings in particular. So it feels too big and too empty at the same time compared to the free for all that was 1, and there’s less variety in the fights you get into. I mean, yeah, there are Empire, Bretonnian, Vampire, Orc, Dwarf settlements, and Norscan invaders, but they’re minor powers and never expand or become threats. A sideshow. So you know that if you’re playing Malekith you’re going to fight a few Skaven, then either a lot of high elves, or a lot of dark elves and THEN a lot of high elves. As Skaven it’s lizards as far as the eye can see and vice versa.

And I mean, it’s not horrible - TW1 was like that on release too, and filled up later. It’s just hard going back to that :). Obviously once the merging patch drops, I’ll be playing TW2 exclusively.

For anyone interested, this is what the combined campaign map is going to be. Here is another article with some additional details. Looks like they compressed both the new and old world for the combination, but still looks like it’s going to be pretty good (they estimate 50 hours for a campaign on the new combined world). No word on whether the old mods will work…I’m guessing not. Hoping at least the mods I’m using for the new game will continue working.

The combined map releases on the 26th, so this Thursday.

Don’t know if anyone is really interested in this thread, but thought I’d give my impressions of the combined campaign. I decided to play the Empire since they are one of my favorite factions. For anyone using the Radious mods, they work fine and the old units from the original game and mod are in there. Also, there are several of the GCCM city and environment mods out as well, and they all seem to be working fine for me.

Anyway, beginning the game I thought that I’d probably not really see many of the new factions as the Empire since none of them are in the old world to start. I assumed it would only be in the late game I’d see maybe the new High Elves or Skaven, and that mainly I’d be fighting where I normally fight. I couldn’t have been more wrong. The combined campaign coupled with the fact that you can basically capture any city now (there are penalties for capturing cities that aren’t environmentally suited to your race, but you can still do it) have a dramatic change on the game. Usually, as the Empire I try and consolidate the other Empire realms into my empire then expand north and east into the Vampire realims. That’s how the game started this time, but maybe 20 turns in the High Elves attacked into Britonia, and in a very short time they were pushing against my southern fronteer…hard. Then the Dark Elves who I didn’t expect to see at all were attacking me in the North Western part of my empire. The Vampires, given free reign since I had to stop my offensive, pushed up north all the way into the Norsca territories, capturing most of them. It was, in short, a wild freewheeling game as I haven’t seen. Totally epic in scale but very, very difficult. The old rules and methods don’t work as well when, say, the Dwarves, who are allies, push into Vampire territory and capture it for themselves, or when Skaven and Lizardmen push up from beyond the old far southern boundaries into the Orc areas, taking everything they can. As the Empire, sort of caught in the middle between all of these powers, it was like walking a knife edge trying to fend off the High Elves and Dark Elves, keep the Dwarves in check by taking strategic Vampire territories before they could yet not over-committing to a fight there when troops were needed on other fronts and fending off Skaven and occasional Lizardmen forays while having to keep an eye on Beastmen rampages. Oh…and then the Chaos invasion on top of all of this.

As we speculated, this combined campaign is going to be something that will take a long, long time to play through (assuming you don’t simply get overwhelmed and wiped out early). I’m at turn 215 right now and basically, I’ve managed to capture all of the former Empire territories from all the Empire factions, push into Britonia and capture a good chunk of the uplands and push into the North Eastern territories and capture some of the key cities up there. And that’s about it. Usually, by this time in the game, it’s time for the victory lap, where I’m basically just driving my vastly superior forces through what’s left of the enemy on the road to a territory victory. In this game, I’m nowhere near being able to do that. I’ve finally managed to put the High Elves on the continent down, only to have a major Skaven force further south rise up and start seriously pushing me. I’ve driven off the Dark Elves but the Lizardmen are pushing up from the Orc lands and starting to get close to my borders as well (really the Dwarves problem so far but soon it will be mine).

Final thoughts. Turns take a long time, and there is an annoying ‘feature’ where you have to hit fast forward every time to get the turns to speed up, otherwise you’ll see the AI make every move (if you like that then there is also a pause feature to pause the AI to see what they are doing). The sides seem well balanced, but some of the new races and units throw off my own tactics and stack composition. It’s hard to defend against, say, a High Elf army where half the stack is dragons and high-level birds. As usual, the wood elves wend down early (they need to do something about the AI…the wood elves just aren’t viable unless a human is playing them). Other of the old races are surprising, with Dwarves spreading into Human areas and Vampires into Norsca. The capture anywhere aspect is definitely going to take some getting used to (unless you used to mod that let you do this before, which I didn’t).

Just wanted to say I appreciate your post. I still haven’t picked up the second game yet, but have been playing the first every chance I get.

Yeah, it needs to be toned down - because the AI doesn’t really play with public order turned on (and possibly even money ?), they don’t care about climate so there’s always a mad rush to resettle ruins and take land in weird places. There’s a mod out there to make the AI care about climate, which tones down some of the weirdness (“AI climate improvement”).

Also, from what I’ve been hearing, dwarves and norsca tend to snowball in everyone’s campaign because of how the autoresolve works - no fix for that yet though. As usual with TW games/CA, it’ll take a couple patches before everything is squared away.

It certainly made for an exciting game so far. :stuck_out_tongue: I agree, they need to balance this, though I don’t have a real problem with races expanding into different areas…it’s a change from the first games more predictable trajectory. I might try that mod you mentioned though to see if it balances things a bit more.

Certainly in my game the Dwarves did snowball early on, expanding into the vampire and norsca areas, as well as their usual expansion into the orc areas to the south and the usual dwarven areas along the mountains. However, that eventually popped like a bubble in my game, as the skaven and lizardmen in the deep south eventually pushed north into their orc territories, and the dark elves occupied many of their mountain cities. The final blow to them was the chaos invasion, which is different now as well, as it comes both in the traditional area far to the north in the norsca areas but also seems to randomly involve a bunch of stacks coming from the sea or deep desert. That really screwed the dwarves and they have been shrinking in my game. As for the norsca, they were pretty much out early, first from the vampire invasion then from the dwarves and finally from chaos, the dark elves and even the britonians. It’s been a wild ride in this first play through (and I’m only playing on the normal difficulty…I shudder to think what it would be if I’d chosen to go with my usual harder level :eek:).

No worries, hopefully, it will help. If you have any questions, feel free to ask…I’ve now played through the regular TWH II campaigns for all the races save the skaven and one of the combined campaigns as empire, so I have a pretty good feel for where the game is at. I’ve also used a few mods in the new game, and am always looking for new ones. Personally, I’d wait to buy until the first DLC race comes out…maybe in December is the rumor. That will give them time to further stabilize and balance the game as well, as Kobal2 mentioned.