It might have been Traveler. Anyone it was a game where you entered the Space Army and built your character, then you went out and had adventures similar to Dungeons and Dragons.
For some reason, it has been stuck in my mind today. Is it still played today?
I remember it being popular in Ohio around 1980ish or so.
Traveller begat MegaTraveller, then Traveller: A New Era. Then GDW let the license lapse and the rights reverted to the original author, Marc Miller, who tried to put out a fourth edition through Imperium Games. Imperium went under and the fourth edition died. Steve Jackson published GURPS rules for the game, then Marc Miller republished Classic Traveller. There’s now a D20 edition as well.
With the small-ish black books? Yep, that’s Traveller. It was one of the very first RPG’s. Famously, your character could die while you were rolling him up.
I never played the game myself, although I read through some of the books years ago. It always seemed pretty interesting with its modular approach. I know that over time it’s been modified (MegaTraveller was popular in the early '90’s, when I was playing Paranoia and TORG).
Here’s the game’s Wikipedia entry, and you can purchase reprints of the old booklets from the current owner, Far Future Enterprises. (Their site is damn hard to navigate, but all the material is there.)
The funniest thing about Traveller was the longer you stayed in service when creating your character the more skills you’d get. So all the characters were grizzled old scurvy space dogs in their 50s. If your character got mustered out of the service early…like in his 20s…he’d have almost no skills and would be worthless compared to the other guys. And characters could start the game with starships if they got lucky during character creation.
Traveller had an interesting setting too…an Imperium composed of thousands of worlds, but most of them pretty low-tech, having been settled thousands of years ago by the first Imperium.
I remember megaTraveller - never played it, but I’ve picked up a couple of MT rulebooks largely because they’re a great store of potential ideas for writing.
Except that Traveller 2300AD was related to Traveller purely for marketing purposes. It had no links at all to the original system or the original concept. It was actually a sequel of sorts to another game called Twilight:2000. Eventually GDW sidestepped any confusion by renaming it 2300 AD.
Not sure you’re correct there, at least for the concept. It was a spacefaring RPG and until they introduced the Kafers, combat was really secondary to the roleplaying milieu.
I played a lot of Traveller and I still have loads of books for it somewhere. Fun game and lots of fun adventures. I haven’t played in over 10 years now.
I loved the add on rules from the Journal. The addition of Robots and robot design was very welcomed.
There was also add-on FASA rules and some other company like Sorag? The had some good sectors. I think they made the one called Beyond. They threw in a Dyson sphere.
Well, the tech level was vastly lower, of course, and Earth is just one little planet on the Solomani Rim IIRC. But both were games that de-emphasised combat, because it was very lethal, and emphasised use of the brain and the tongue. So the style of the game was very similar.
Okay. Agreed, in that sense. My problem is that I’m a setting fiend. I tend to internalize canon (doesn’t really matter the genre, the show, the game, whatever) and find myself somewhat offended when it’s ignored or downplayed. The Dune prequels made me want to smack the heads of Anderson and Herbert fils together. Hard. I’m even obsessive about Forgotten Realms canon, fer Og’s sake! So Traveller:2300 was kind of like “that fake Traveller game” to me…
I remember playing Traveller in the early 80s, there was a close combat module called Snapshot that was a lot of fun, too. You could play it as a separate game, just set up a spaceship hijacking or what have you. We were playing a lot of RPGs around that time, as well as Steve Jackson’s Car Wars.
Character creation in Traveller was my introduction to Hexidecimal, as character stats used letters for values above 9. Nice geeky touch.