If I am correct, heretic was based on the DOOM engine and Hexen the DOOMII engine. I also remember both being significant improvements on DOOM and DOOMII. (gameplay wise)
Since there is now a DOOM III will there be a Hexen III?
I remember playing Heretic after beating Doom for approximately the 150th time. I also remember playing Hexen on the N64.
I also remember taking Hexen out to the driveway and running over it with my mom’s Chevy Blazer twenty times. I remember that failing to destroy it (accursed Nintendo cartridge engineering), so I remember Scotch-taping it to my Estes model rocket in the abandoned Ames parking lot. I remember watching it fly off at roughly 60 feet, and I remember watching it smack into the asphalt. I remember that this only succeeded in chipping the case. I then remember taking it home, putting it back in the driveway, getting out our 8’ stepladder, finding a 30-lb rock (well, 28.6 according to the bathroom scale; closest I could find), ascending said stepladder with said rock, and hurling said rock at Hexen with all the strenth I could muster. I remember watching plastic and electronics fly many yards in all directions.
I do not remember the exact motions involved in my victory dance after this was completed. Shame, that.
Heretic is among my 10 Most-Favorite Video Games Ever. Hexen was OK, and Hexen II blew. Heretic II was back to being fun, and was the only game for which I actually became part of an online community.
And here, I thought that Hexen was a great game. I was playing it on a computer, though, so maybe that made for a smoother experience. I loved the notion of classes in an FPS, and I really liked the puzzles-over-action aspect and the inventory of items usable at will, both of which were absent from Doom I and II. Hexen II, though, I thought lost something in the gameplay, although the graphics and environments were certainly far better.
Hexen also added some big improvements to the Doom engine: In Hexen, but not in Doom, it was possible to jump, to have one creature passing over or under another, and to destroy parts of the environment (stained-glass windows, some trees, etc.). It was even possible to make rudimentary 3-d maps, using those hovering blue magic bridge things.
Heretic was great. It was like playing a really long TC of Doom (which, pretty much, it was). Hexen bored the hell out of me because I always got lost and had to wander around looking for a key or rod or hidden door so I could unlock something three levels away. It did strike good territory into the idea of interconnected (revisitable) levels.
I loved them both, but I think I liked Hexen a bit more. I liked the puzzles. All the backtracking made me feel like I was stuck in a really big fantasy world. I loved (still do, actually) the graphics–it was very cool to see blowing leaves and nasty, roiling hazy swamps. Good times.
If you get bored some time, dig up a copy and install the jHexen/jHeretic source port, which adds 3d acceleration and all sorts of eye candy like lens flares and transparencies. Very, very pretty.
I absolutely hated Heretic. After playing that game I realized that it was programmed assuming that all players were going to use cheat codes. I believe I even confirmed this from reading a PC Gamer article on the game.
Never played Hexen 1.
Now Hexen 2, THAT game brings back memories. My high school had a brand new PC lab, which was seldomly EVER used (this was right before they finally made the transition from Macs to PCs), so my friends and I used to go into there during our free periods and have LAN parties with that game. Like everyday. And we never got sick of it, although one day the dept head walked in resulting in the lab aide getting fired. But he deserved to get fired anyway, since he never actually did any work.
I don’t remember this. I am, from experience, very much anti-cheating in games. I believe cheating should only be used to revive enjoyment in a game which you have exhausted (completed) without cheat codes. Perhaps I wasn’t at the time of Heretic. But I don’t remember needing or using cheat codes.