So they built expeditions into the game which is basically a character reset every 8 weeks that you can voluntarily do. You get reset - all your gear is gone, you’re back to level 1, you don’t have any workbenches, all your blueprints are unlearned. The idea is that a lot of people will want to feel like they’re progressing again and by having everyone do it at the same time you’ll get a period where a lot of people are starting over again together.
They seem to really want people to do this reset, but the rewards… are not good. It’s a pretty big deal to reset all your progress and especially all your blueprint knowledge which are random and hard to get again. And to do it, they’re giving a cosmetic (no one has seen), 12 stash slots (so… 280 to 292), and up to 5 extra skill points going forward. Those are pretty meager rewards for resetting everything.
They did seem to say early on that the bonuses would be temporary, only until the next expedition, but now they seem to be saying they’re permanent, they’ll keep stacking. So if you keep playing the game, you can keep getting +12 stash slots, 5 extra skill points, etc.
Still, I’m somewhat interested in starting the whole thing over again with a bunch of people, but those rewards are so meager that I’m not sure I’m going to bother.
And worse, you don’t just get 5 extra skill points for resetting. It’s based on the value of your stash, items and cash combined. You get 1 skill point per 1 million dollars worth of stash you have. Which is really stupid. For one, they didn’t tell us this until a week or two before the expedition starts. If they were going to require us to save a shitload of money to get the full benefit, they should’ve told us that at the start, not when we don’t have time to grind out that cash. For two, their design philosophy is that they don’t want people to hoard their stuff. They want people to use the stuff they’ve looted and crafted and won. But if your incentive for wiping requires people to save up, you’re basically dictating that people run around with cheap minimal loadouts and save all of their valuable gear to meet the skill point threshold. It runs contrary to their design philosophy.
I think they’ve mismanaged this whole expedition thing and while they expect probably the majority of the player base to do it, I suspect unless they change the rewards they’re probably looking at half or less than they expect.