Arrg stupid video games!

This is incredably geeky but damnit it was annoying as crap! It was sunday, a day for rest and relaxation… but noooo you goddamn motherfucking video games are TOO MUCH WORK!

First off:

FUCK YOU WIZARDRY 8!

Gah I could cry this game is so hard. The last 3 Wizardry games I played were difficult, nay almost impossible. But I hunkered down, treated my party with kidness and love and brought them to greatness.

Then came Wiz8.

Again, someone jumped on the whole “lets have a RPG in an interactive 3D enviroment” followed by, “wait! Since it’s 3d lets have a party formation, you assign party members locations and facings and we can allow cool things like flanking, ambushes and what not, it’s all good!”.

It is NOT all good.

First off: You never encounter only 1 or 2 monsters. Every single goddamned encounter is at least 15-35 creatures. 15-35 creatures that can RUN and attack at the end of the round. My party can either attack or move. Not both.

15 monsters? Bah Some of you are saying. That’s nothing, I killed 5 groups of 20 vampire bats in Wizardry 6 with 1 level 7 alchemist’s spell.

To those people, “I CURSE THEE!”

Not only do I lack the magical firepower to kill anything with more than 30 hps. The second I see a group of monsters they encircle my party and ALL attack my 31 hp mage. And since I’m encircled they do double damage.

Lets not even go into those damn archers with 6 poison/stunning attacks a round. Literally EVERY bloody fight comes down dumb luck. Dumb luck like: My thief is at full health, with an armor rating of 17 (pretty bloody high) what’s the chance that each 6 monsters will attack him with 5 attacks each doing 10 points of damage? 95%.

What’s the chance that everyone will miss that 1 hp Ratkin Breeder with their attacks and that the Breeder will attack my party with 4 attacks for a total of 250 damage? 99%

Why am I so pissed at this stupid video game? I finally ganked an item I’ve been trying to get all weekend. I got it, managed to flee to a relatively safe room and healed up (saved my Ninja who was poisoned with 1 hp left YAY) and was making my way back to my base of operations. I decided I’d poke my head near the Dark Savant’s tower, ya know get a few thousand xps for little work.

I was attacked by 4 Savant Drones (50-70 hp flying, long range attack doing up to 10 points of damage 1 attack per turn).

I died.

Round 1: My level 11 mage backfired a power 7 fireball… The same spell she’s been slinging without a problem since level 8. My mage went down to 2 hps and my enginer to 30. All 4 drones attacked the engineer, she died.

Round 2: My cleric cast a level 4 healing spell on the mage, my fighters opened up with their bows and my mage tried a level 3 iceball spell…

Cleric’s spell backfires killing the mage, my thief goes down under massed firepower from the Savant Drones.

Round 3: I fight, cleric casting attack spells.

1 drone dies. Samurai and ninja are badly wounded.

Round 4: Cleric casts a LIGHT healing spell on the ninja and the Samurai drinks a healing potion.

Healing spell backfires, brining the ninja down to 5 hp and the Samurai FUMBLES his potion. CHRIST He’s got an artifact’s skill of 45! (Skill needed to use magic items) and potions require a skill of 0 to use!!!

Samurai and Ninja fall under volley of return fire.

Round 5: I cast make wound on my cleric to end his suffering.

The spell backfires!!! and hits him he’s at 15 hp.

All Savant Drones MISS! First time EVAR they missed!

Round 6: A band of allied fighters show up and engage the drones. A blinding flash spell backfires (again!) and blinds my cleric.

Round 7: Another BACKFIRED healing spell heals the last Savant Drone, this triggers the allied fighters to go hostile, since I’m helping their enemies…

My cleric stumbles blindly and then is beaten down.

ARRRRRG


So I switch over to playing darkspace.

I log in, I get some messages that there is an attack in the Wolf system. The Wolf system is two short jumps away from the Sol system, the homeworld of my faction. I log in to the game server and pull my Elite Assault Dread out of storage and go forth and kick ass.

I link up with 2 fleetmates and we take up position outside of the Ross to Wolf jumpgate and get some recon information to plan our entry into Wolf and an approach vector to the planets still held by our faction.

We slip into Wolf just as an enemy vessel enters Ross. We quickly jump to our planets and relative safety.

Another fleet mate is jumping out near enemy held planets and waiting until the enemy fleet attacks him then our fleet jumps in to ambush the attackers.

The 3rd time we get a distress mission. The bulk of the ICC fleet ignored the fient and hit one of our planets. We disengage and rush to the defence.

We lose a few ships, they lose more. The ICC get reinforcements.

The 3rd faction shows up.

A second ICC fleet bypassed the Wolf and Ross systems and attacked Earth. We quickly shift our fleet back.

We save earth and annihilated the enemy fleet. A fleet mate and I rush back to the defense of Wolf.

We get there in time to see the ICC fleet in wolf landing troops on the only Terran class planet. Luckilly, one of the ICC command ships is seperated from the rest of the fleet. We jump him, I cripple his engines and shift to attacking the ICC who have left orbit and are moving to save their teammate.

I run away like a scared little girl as my fleetmate kills the command ship.

He withdraws with me as a 3rd fleetmate shows up in a transport and dumps a cargohold full of ground troops on our invaded planet.

The ground war isn’t going well. 18 enemy Elite ground divisions vs the weak, the lame and the sick.

The ICC bring in another wave of ships with fresh troops.

I load up on troops and jump in, the situation on the planet is better. 9 enemy vs 2 friendly. The enemy fleet engages me.

I withdraw after savaging one enemy ship… My fleetmates jump in landing more troops and killing the damaged enemy.

I jump back in after minor repairs and take out withdrawing assault ship.

We land more troops.

They land more troops.

Reinforcements show up! Beautiful reinforcements show up.

Reinforcements die.

My fleetmate and I jump back in and polish off the damaged enemy ships still in close orbit around our planet.

We land troops. Planet is saved.

The rest of our reinforcements enter the system. We have a HUGE arguement about what to do, some of them want to attack the ICC homeword, the rest of us who realize it’s 17 on 6 decide to stay.

It’s now 21 on 3.
The Kluth attack.

The Kluth are driven back and some die. One of the 3 remaining defenders logs.

A few enemy ships make a couple of probing attacks… we kill them.

I get some water and when I come back, the ICC fleet is attacking our planet AGAIN. Apparently not knowing only 2 people were defending they drop troops and withdraw. The two of us keep jumping in, killing enemy ship after enemy ship and landing infantry.

In the meantime we’re screaming for help.

Turns out we were disconnected from the global sever and nobody could hear us :frowning: We finally get reconencted and a fresh wave of reinforcements show up. After we saved the planet.

We mount a counter attack and capture the ICC’s staging planet.

The Kluth attack.

We fight them off.

We fight them off again.

I’m put in charge of the fleet :confused: I don’t want to be incharge, I want to go pee… very very badly.

We hold 4 of the 7 planets in this system…

We fight a series of 5 running battles with the Kluth in deepspace. Beating back their ships but only destroying a handful.

I’m noticing more and more Kluth but fewer ICC in this system.

Then we decide to attack the remaining 3 planets outside of our control.

Attempt 1) We jump in a bad location, 3 planets open fire with around 60 missiles every few seconds.

Our ships are battered around, half the fleet manages to orbit the enemy planet and land troops. I can’t enter orbit, too much massed firepower. Everyone who enters orbit dies.

Fresh ships come in and they try again. This time we approach from a less defended vector.

People hit the planet, run into a badly placed minefield and die from the planet’s defeneses.

3rd attempt is broken off by a counter attack.

That is put down.

Ignoring my 5th attempt at telling them NOT TO ATTACK they attack again.

I log off in disgust.
System is captured by the kluth in 45 min.

I spent a lot of time swearing.

Not only was I abandoned once, but three times to hold that freaking system practically BY MY SELF! People show up at the end of the worst of the running battles, want to attack and get slaughtered and then start yelling at me and everyone else on our side for not ‘helping’ them.

Look you inbred MORON, you were stopped dead in orbit where 3 goddamn planets could hit you.

Tell me, exactly what could we do when we don’t have a supply ship and you’re too stupid to LEAVE ORBIT. Gah. Then there is the guy in the transport.

You’re a TRANSPORT. You aren’t a front line combat ship. Do NOT RUSH THE ENEMY HELD PLANET! See that Ganglia. It has 6 cl2ks… the heaviest beamweapon in the game. It has more direct firepower than my EAD has, and I’ve got the heaviest ship in our faction. If you go in first, and enter orbit INFRONT OF IT EXPECT TO DIE.

Then they get in a huff and go join either ICC or Kluth.

Which puts us at a further disadvantage, both other factions have 2 or 3 to 1 numerical superiority… And both have more capible combat ships.

Gah. 3 hrs and 17 ships destoryed and we lose the system 45 min after I log off :frowning:

I feel your pain, but all I gotta say is if you want a hard Wizardry game, you play Wizardry IV: Return of Werdna.

Mmm. Wireframe dungeons. Classic interface, almost unchanged from 1 to 4. You just can’t beat those games. Ah, Trebor, you mad overlord, you…

Wizardry 4… that’s the one where you play the bad guy and have to survive being attacked by all the heros? The one where if you save the dungeon gets reset!!! :frowning:

That game reduced me to tears.

Oh, so you’re familiar with it, then. :slight_smile:

Well totally off the OP, but Donkey Kong 64 has me ready to beat my head against the wall.

“I cast magic missile … AT THE DARKNESS!”

I finally had to take Civilization I off my computer or I wouldn’t have finished my Master’s thesis. Now that I’m grown up, it looks like I’ll have to take Civ III off my computer, or I won’t get any work done.

You think I would have learned by now.

BTW, Ultima IV for best ever RPG.

Don’t make me mention Azurik

Curse you, Pong!

Actually, you can move and attack. Just don’t use up the entire movement bar, and your quicker characters will still be able to get in a few attacks at the end of the turn. More, if you walk instead of run. Enemies are under the same restrictions as you are.

That’s 'cause you’re not protecting your mage. Keep him (and any other melee-impared characters) in the center of your party. Arm them with pole-arms and missile weapons so they can get in a few attacks when they’re out of spell points. Most importantly, always choose your battleground carefully: try to get your back up against a wall. If you aren’t near a wall, run for one. You can also use the “Move” command to just rotate your entire group without spending movement points or, consequently, losing any attacks. Although you will attack later in the round. Also, the sooner you max out your wizards INT score and get the Power Cast skill, the sooner you’ll be able to clear out those low hp critters in one shot.

Don’t leave your thief in the front lines. Thieves aren’t fighters, and the AI is smart enough to know this. If he’s within striking distance of six enemies, he is going to die. Shift him back into the middle of the party, or rotate your party so that he’s on an unthreatened flank. 'Course, that doesn’t help against archers: charge them and cut them down as quickly as possible. They usually have crappy hit points. Alternatively, run around a corner and wait for them to come to you.

And if you’re getting that many backfires, stop over-powering your spells: only cast them at green, maybe yellow power levels. Only cast orange or red power levels if you’re either strong enough that a backfire won’t screw you over, or so desperate that only a power level 7 fireball will save you.

Incidentally, I’m this -> <- close to beating this game. As soon as I do, I’m going to dig up my copies of Bane of the Cosmic Forge and Crusaders of the Dark Savant and play all three through with the same party. That should keep me occupied for the next four or five years.

Do we have any Mountain Dew?

It’s in the fridge!

Does anybody want a Dew?

No!

…or something like that…

The enemy were never under the same restrictions as the party in any of the previous Wizardry games :confused:

I’ve had creatures charge me then still get a full 3 attacks with 3 hits per attack in on my party members. Widowmaker spiders for one… speaking of widowmaker spiders each one kills 1 party member per round. 15-30 damage per attack, 3 attacks per round followed by 30 poison damage at the end of the round.

My front row has my Samurai, Ninja and Thief (I origionally had a monk, Samurai and a Thief but the lower AC on the monk’s armor made the beginning too hard). And from the pervious games having a dedicated thief makes the whole thing easier, and there are some NICE thief only gear in the previous games. Considering I never made it too far in Wiz 8 and only recently started replaying it I might as well start again with a different party.

I try to back my part up against a wall, the problem is 50% of the time I get surrounded before I can retreat. Nothing is quite as nasty as getting suprised by 3 groups of 9 juggernaughts in the middle of the Arnika road :frowning:

Yup I got Power Cast at level 8 for my Mage.

I’ve got a Priest, Mage, Thief, Samurai, Ninja and an Engineer.

The engineer doesn’t do much damage with the weaponry I have now…

The Ninja :confused: I finally got up to doing around 7 points of damage with 2-3 hits per attack.

My Samurai he’s actually my best all around character… I just got powerstrike at level 9 :smiley: and due to a glitch I had with 2 level ups for him I got 30 bonus points twice in a row I also have snake speed and reflexion.

The thief backstabs for around 20-30 points of damage which is nice and has more hp than the ninja and MUCH higher armor.

The Priest has like 60 hp a fairly good polearm, moderate AC and pretty good speed (in the low 80’s) hits once every decade…

The mage… gets hit by EVERYTHING. If another party member gets knocked out, paralyzed or looses a turn EVERY creature focuses on her. And with 31 hp and taking double damage from EVERY attack she lasts extra 2 hits.

Hehe EVERY battle is so desperate that only 2 level 7 fireballs, 1 level 7 iceball, 1 level 5 whipping rocks, 1 level 4 nausious cloud and 1 level 7 magic missile saves my butt.

I’m not kidding either.

I think I’m playing on expert however.

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Incidentally, I’m this -> <- close to beating this game. As soon as I do, I’m going to dig up my copies of Bane of the Cosmic Forge and Crusaders of the Dark Savant and play all three through with the same party. That should keep me occupied for the next four or five years.
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You should try the Fairy Ninja solo through all 3 games.

I’m sure there’s someone out there who will agree with me–
Super Monkey Ball for Gamecube has brought me closer to a screaming, kicking, all-out rage than any game experienced previously.

The CPU in later Events in Super Smash Brothers: Melee has made me righteously angry, but nothing even coming close to Monkey Ball.

Wizardry has always been too damned hard. I gave up that game when I was 12 years old playing Wizardry 6 (maybe… I have no idea, really) on SNES and all my characters started randomly changing alignments on me so I had to create replacement party members for half my characters, then they’d eventually do the same. I played it again on an emulator when I was in school and figured out that that wasn’t a bug, it was a feature, and persevered shortly before quitting in disgust.

I also played a couple other iterations of that game very briefly over the years but again they were too hard, and not hard in a challenging and exciting way, but hard in an intensely irritating and futile way (and the plots started really falling apart, too).

That other game you talked about sounds really, really cool though CRorex. Is it expensive, and is the learning curve very steep? Since sc went downhill I’ve been looking for another game to play online and it sounds like that might work.

[hijack]

Am I the only one amused at the prospect of playing a “Fighter” in a game called “Wizardry”? :smiley:

[/hijack]

Homeworld was pretty annoying. I like the whole idea of persistent fleets (i.e. you carry over ships from mission to mission) but I think the developers designed the single player missions under the assumption that you’d be able to keep at least half your fleet alive. Well, I must be the Custer of the intergalactic community because I had a hard time doing that. There’s nothing more disheartening than barely managing to Jump before an enraged armada of Taidan ion frigates blows your Mothership to kingdom come, only to find yourself confronting an armada of Taidan carriers and cruisers waiting for you on the other side. And me with a measly two frigates and a handful of interceptors. All I can say is that my fleet couldn’t decide if it wanted to blow up, disintegrate or just vanish in a haze of free-floating atoms so it ended up doing a bit of all three.

Dark Age of Camelot was pretty bad too, what with the leveling nightmare, spawn camping and general assholishness of a good chunk of the players. There were many times that my troll wanted to eat some particularly annoying lurikeen, let me tell ya.

Dude, that’s your problem right there. (Actually, your problem is trying to play a Wizardry game on Expert. Are you insane?) You need at least two dedicated fighter-types. Three, for preference. These guys sit in the front row soaking up damage and dishing it back out twice as hard. And you only need one rogue-type. You’ve got three: ninjas, thieves, and engineers have too much overlap: ninjas have a thief’s stealth with a little more combat ability, and engineers have a thief’s mechanical aptitude with, well, even more mechanical apptitude. I’d go with just the thief, but the ninja and the engineer together might be effective, too. Also, have you hired any NPCs? Do so. Vi, the valkyrie you meet in… Gah. The first town, the one with the tower. Forget it’s name. Anyway, Vi is a good warrior, especially if you train her up and aren’t stingy with equipment.

My party consists of a lord, a fighter, a ranger, a thief multiclassed with engineer, a mage, and a priest multiclassed with bishop. The lord and the fighter are my tanks: they have five to six attacks each, each attack averaging about 75 points of damage. And they’re both so heavily armored, that they almost never get hit, and when they do, it’s usually only for a few points of damage. These guys just won’t die. At worst, they start collapsing from exhaustion if the battle goes too long. I put these guys right in the front row, and regularly rotate my party to keep them pointed at the bulk of the enemies.

I put the thief/engineer and the priest/bishop on the flanks. They can usually handle a one on one fight, or at least survive two-on-one until I can bring my big guns to bear.

Lastly, I keep my ranger and my mage in the middle. Get your mage a wristrocket and train up his sling skill, so he doesn’t have to burn spellpoints to help in a fight. A good magic staff works as well, and there are some doozies in the later game. A high level ranger gets frequent instant kills with her bow, and can be moved in close for hand to hand if a flank collapses or something gets in behind me.

With more than six characters, my strategy changes a little. I usually have Vi on one flank equipped with a pole-arm, so she can support my front row characters and cover my short-bow armed thief on rear-guard. My bishop, on the other flank, does the same with his polearm. My second NPC is usually another rogue-type, so I double him up in the rear with my thief and a ranged weapon. If I get another fighter (there’s a great Rapax NPC in the Rapax Rift, but he won’t stay with you for long) I put him in the front row, meaning that anything my party is facing isn’t going to last long.

And now, my own video game complaint: Buffy the Vampire Slayer, on the X-Box. One of the last levels involves three complicated jumping puzzles (one mis-step and you die) several brawls with some of the toughest creatures in the game, and the inevitable battle with your evil doppleganger. And there’s not a single fucking savepoint along the way!! The one time I made it all the way through the traps and the monsters, I was one solid punch away from finishing off that bitch of a Dopplebuffy when she got a lucky grab and threw me off a cliff. That was last summer, and I haven’t gone back to the game since.

Wabbit: You know, in Homeworld, I’m usually carrying an inventory of about 10,000 extra RUs by the fourth mission. No specific advice on the game, just bragging. :stuck_out_tongue:

I’ve decided there’s a point where what was once a Game becomes Work and it’s not fun to play anymore.

And jumping puzzles are the spawn of fucking Satan himself. Goddamn, I hate jumping puzzles. They’re just a lazyass shortcut for a lazyass level designer.

I rented Splinter Cell, and dear lord I haven’t seen a game that relied so much on sheer trial-and-error since Stuntman. And game reviews complained that the PS2 version was easier than the X-Box version.