Aw, geez.
All right, right off the bat. This is obviously one of those issues where everyone besides me is going to be in complete 100% agreement. Usually when this happens, I just smile and back away slowly or get bored after a couple minutes and leave. Not this time. Not now. I maintain that video games have a certain vision, and at some point you have to respect that vision or find something else. As long as games with crushing difficulty or impossible inventory management exist, I’m not going to get up in arms over being pulled out of whatever minor thing I’m supposed to give a giant fig about.
Johnny Bravo - Did you notice that you can’t kill innocents, you have to complete missions as they’re presented to you, all your tasks all have certain requirements, and you don’t immediately have access to all the areas, weapons, skills, etc? That’s what video games are like. The Animus is a convenient method of enforcing the rules, but if it didn’t exist, Ubisoft would’ve implemented something else. (And trust me, there is puh-lenty of complaining about Street Fighter, but that’s another issue.) If you want complete, absolute freedom, Minecraft pretty much has the market cornered on that*.
Jophiel - You’re using Penny Arcade to make your point? Really? :smack: Furthermore, not only do I completely fail to see how the modern day prevents me from getting into the historical story, it’s a compelling story in its own right. Yeah, you heard me. Shaun Hastings, Rebecca Crane, and the rest of the Assassins are great characters, and I liked following Desmond Miles so much it surprised even me. I mean, is that all it takes? Do you completely forget about Leonardo Da Vinci’s amazing inventions or Blackbeard’s tragic final battle the moment you turn off the machine?
And what do you have against Frogger, anyway?
Atamasama - How is this a problem? None of it is real! That’s what video games are! Heck, the main reason I play video games anymore is to get away from dreary, ugly reality! Furthermore, have you noticed all the helpful reminders and menus and tutorials etc. Ubisoft puts in every game? Did any of that snap you out of your suspension of disbelief? The only game I ever played that did the interface-free absolutely-no-help thing well was Myst, and even it eventually implemented a hint system.?
Guys…AC has had problems. I’ve expounded on them enough times in the past. At no point did it ever occur to me that not being able to kill and plunder and leap all over the place twenty-four-seven was a horrific gamebreaking flaw. And if you truly think that taking a break from the action every few hours was sheer torment that you just had to grit your teeth through every step of the way, I have to ask: What did you think of Guitar Hero Live?
Oh, heck with it. Here. Read.
- As far as I know. I don’t play that many AAA games these days. Is Lego Worlds or whatever it’s called any good?