Attn audio techs, digital musicians, or psytrance fans:

I know this kind of thing is utterly and entirely subjective, but there’s a song that just makes me feel ecstatic whenever I listen to it.

I’m hoping some of you might have some insight about what kind of software may have been used to create it, and what kinds of specific effects may have been used to get the very innovative sounds in this song.

It may require headphones to see the kind of thing I’m talking about; but if anyone’s willing to try it, I’d be really interested to hear what you think:

“PFA,” by Tristan and Regan. (starting at about 29 seconds.)
For instance, there’s a bass pulse at the top of every measure. Apart from the vibratey-panning type thing, I really can’t describe what is so delicious about that sound to me, but wow. Do you think there might be subsonics involved here? All the lower register sounds are soo cool, and there is some quality they have that is entirely different from any sound I am familiar with.

If I wanted some VST plugins to attack with gleeful abandon in search of something similar, where would I start?

Thanks you guys.

I had a listen to the track. I don’t think I’m hearing anything too exotic with the synths, apart from the fact it’s very busy and there’s a lot of different sounds in there. The main bass sound is a pulse wave set up to play a rhythm with the arpeggiator. There’s also a lot of sweeping filter effects.

I think you could achieve similar results with any softsynth that has: 1) oscillators where you can set different wave forms; 2) a filter section; 3) an arpeggiator. Try MinimogueVA, which you can download for free.

I’ll warn you, though, these things can be complicated. The knob count on your average softsynth can get ridiculous, and setting them all just right to get the exact sound you’re after takes some practice.

Wow, thanks, Kim o the Concrete Jungle. Both for your perspective, and the excellent link. I’m going to dive in now, and see if I’m way over my head or not.

I’ve always wondered if music could be designed visually, by first sculpting the waveform one desired and *then *seeing what it sounded like. …I take it that’s the sort of thing one could do with oscillators?

I once had a program where you could actually draw the waveform freehand and play it back. It was pretty basic though (this was back in the Windows 98 days).

Subtractive synthesis – which I’m pretty sure is the kind used on the track you linked – does allow you to make sounds pretty much from scratch. It’s an interesting idea, though in practice most of what you can do with it doesn’t sound anything like any real-life instrument.

Well, if you’re like me, you’ll look at all those knobs and switches and buttons and not have a single clue what any of it means. :wink: I linked to the MiniMogue in particular because it’s one of the simpler ones.

You can work it out by playing around with it. You begin with the oscillators. There are three here. The first two are normal oscillators, and the third can be used either as a normal oscillator, or assigned some special functions. These three oscillators are the things that create all the sounds you’ll be hearing. You can choose different waveforms. Oscillators 1 & 2 have:

[ul]
[li]A sine wave – mellow and smooth sounding pure tone[/li][li]Two kinds of saw wave – sounds a bit like strings[/li][li]A triangle wave - sounds a bit like a piano[/li][li]A square wave – sounds a bit like woodwind instruments[/li][li]Errm, two other things (I dunno what the heck they’re supposed to be).[/li][/ul]

The idea of using two or more oscillators is you can blend them together to make more complex and interesting sounds. So, for example, you can have a sine wave and a saw wave mixed in together. You can also change to frequency of the oscillators (the range, frequency, and fine tuning controls). You can, if you like, have the second oscillator playing a note an octave above the first oscillator. Or you can just slightly detune the second oscillator to create a richer tone.

Moving along…

The second most important part of a synth are the contour controls (on the MiniMogue they’re in the “filter” section, under “loudness contour”). These controls set how the sound plays. The four controls are attack, decay, sustain, and release. But often in other synths they’re simply labeled ADSR. I’ll try to explain what these are about.

If you think about a musical note, it’s divided into two parts. First, there’s the initial burst of sound, which is called the transient. After that comes the body of the note, that gradually fades away to silence. The attack and decay controls are for the transient, the sustain and release controls are for the body of the note. They work the following way:

[ul]
[li]Attack: This controls how quickly the note builds up to full volume when you trigger it. High values gives you a slower attack that fades in gradually. Low values gives you a sudden, abrupt attack.[/li][li]Decay: This controls how long the transient part of the note lasts, before it becomes the body of the note. A short decay makes the note very percussive. A long decay will let the note swell in the beginning before it settles down – think of the sound a huge gong makes.[/li][li]Sustain: This controls how loud the body of the note is compared to the transient. Low values gives you an effect that sounds something like plucked strings. High values gives you a more organ-like sound.[/li][li]Release: This controls how long it takes for the note to fade out after you’ve finished playing it. Think of an instrument like a piano, where you can still hear the previous note ringing after you’ve played the next one.[/li][/ul]

What else is interesting?..

If you look at the bottom of the MiniMogue it’s got an “Arpeggiator” section. There’s actually two different effects here. If you press the first switch on the left, that puts it into arpeggio mode. The synth will just continually play whatever note you enter in a steady rhythm. There are several modes, for when you want to enter more than one note:

[ul]
[li]Up: Play the notes in order from lowest to highest[/li][li]Down: Play the notes in order from highest to lowest[/li][li]Random: Play the notes randomly out of order[/li][/ul]

There’s also a speed control, which lets you set how quickly the notes are playing.

The right hand section of the Arpeggiator panel is what any other program would call a “sequencer”. It’s a row of sixteen buttons in groups of four. You can use this to create rhythmic patterns of notes that play with just one press of the finger. I’m 99% sure that Tristan and Regan used something like this to create the bass-line in the track you linked.

So, anyway, that’s probably enough to get you started. Most synths will have the three things I mentioned: oscillators, contour controls, and arpeggiator/sequencers. Most synths also have low frequency oscillators and filters, but that’s starting to get complicated (which is to say, I’m not confident enough about those to try and explain them). All the other bits you’ll find on a synth are mostly effects, which you would use to further shape and mess with the sound. MiniMogue is pretty basic in this respect – it only has overdrive, delay, and chorus.

By the way, the track also has a lot of electronic drum stuff going on in it. And that’s another topic again. There are sequencers that specialize in making drum sounds.

Or, you know, if all that sounds too complicated, you can just do what I did the first year I used soft synths – i.e. play with the included preset sounds. :slight_smile:

See also the ANS synthesizer. A few years ago, Coil released an album of music made on the ANS, and it’s pretty good.

Good God, Kim o the Concrete Jungle, that was an Herculean microencapsulation, and although it was a lot of typing for you, I am in awe of how succinct yet complete it is. Always a pleasure to see someone wield Occam’s razor so well.

That’s what I like about it! :cool:
In the game HalfLife, there’s a dimension/planet/who the hell knows what, called Xen, that at the time was absolutely freakishly bizarre. (Aaaaah! Hoooey!) I really like sounds that evoke the same feeling.

You know that sound when you pinch or rub a balloon? What would the technical equivalent of that effect be called? Is it compression? That seems to be an aspect of the bass sounds I like the best.

WOW…

I think I will stick with enjoying it, and let the people who know how to do it get my money! I know when something is over my head …

The song uses a ton of ping-pong delay, which is why the echos quickly pan back and forth. He also uses a ring modulator in the very beginning. It sounds as though he is using reverb a fair amount too.

It would take quite a few vst instruments and effects to make this song. First I would program the drums and then the bass. He uses white noise for washes as well as other odd sounds. You could create it in any vst host, such as Orion Platinum or Fruityloops.

I didn’t mention the drums at all. That’s a subject all of its own. There are specialized synths for creating drum sounds, though I’m not sure which one was used on the linked track.

I’m glad I typed all that out, because now I’ve got it straight in my own head. I’m still relatively new to synthesizers myself.

Now if only I could figure out what the heck is going on with Avatar ST

Yeah, I know. Right?

I occasionally like to remind myself that, underneath all this, music is really pretty simple. It’s all made out of waves.

Stretch the waves out and the pitch goes down. Squash them together and the pitch goes up. The taller you make them, the louder they are. You can change their timbre by either flattening the tops (square wave) or pinching them (saw/triangle wave).

All music, no matter how complicated, is just a bunch of waves overlaid on top of each other.

I’d call that beating.

How do I explain what beating is? In my last post I said how music is just a bunch of different waves overlaid onto each other. Well, when you combine different waves together into one combined soundwave (like the one coming out of your speaker), they go from being nice clean sine waves into being messy, jumbled up waves. Sometimes the different waves combine together in such a way that some parts of it come out way louder than other parts, and you can hear this happening.

I realize that explanation might not be very clear, so how about I show it to you visually?

Okay. I got out my trusty old five string bass, and plucked the low B string. It sounds like this. The effect is not so noticeable as it would be on a synth bass, but you can still hear the beating. The bass note is made from several waves combined together – the fundamental (i.e. the actual note played), and several harmonics (higher notes that sneak in and make it more complex).

I zoomed in on this bass note in my sound editor and took a screen shot of a small portion of it. It looks like this. As you can see, it’s a repeating pattern where one part of it is much louder than the others. That’s why the waveform has audible beating – the loud spike stands out against the rest of it.

Beating also occurs in other contexts. For example, if you play two notes that are out of tune with each other, you can hear beating.

While not an audio example, here is a visual example of beating (youtube video). The beats you hear are the difference in frequency between the two or more sine waves added together.

The frequency of the beat will be the difference between 2 frequencies, so for example if you had a 440 hz tone that played at the same time as a 460 hz tone, you’d hear a beat with a frequency of 20 hz.