Baldur's Gate 3! {finally Released August 3rd, 2023}

Because I came out of the side passage that leads deeper into the crypt my whole group started off right next to the barrel, which the looters happily blew up.

The second time around I listened at the door until I could tell that the one person who can see you when you first open it was isolated - I was then able to sneak attack them with Astarion before they could call their 4 allies.

Then I was able to place the barrel by the door and lure the enemies into it. Astarion blew it up with his fire cantrip and it trivialized the fight, as you said.

I jumped in and bought this full price rather than waiting for later discounts. It’s been a long time since I had a rig that could play a game like this. Had a blast just creating my character and watching the intro movie (never expected to see Vulva 2 be an option in a CRPG but here we are). Didn’t have time for more but looking forward to exploring with my new Dwarven Wizard.

I went a different route

Chapel Spoiler

…and cut the rope holding the suspended plinth outside which smashed a hole into the ceiling and we dropped in. This made for a more difficult fight since the enemy was upon us with no prep time and there’s no cover in the room to avoid the archer shots. Took three tries to beat it (I also only had two companions, having never found/picked up Astarion – just Shadowheart & Gale)

I came across a companion in dire straits and originally failed every conversation option to help them. Then I reloaded and succeeded but sort of regret not letting it play out. I’d go back and re-re-do it but, with expertise in Deception and proficiency in Persuasion against a fairly low DC, I could be reloading for a long time before I blow both those rolls again :smiley:

For the reviews and wealth of content, I have no regrets about my full price purchase. Plus, I assume it’ll be a long while before it’s on any meaningful sale.

Same!

Also, I bought when it was still early access, to get myself the free digital perks. Though I haven’t seen them actually show up yet.

ETA: I just Googled it, and they will show up in a chest in the camp. I haven’t gotten that far yet, so that explains it.

Even though I’m one those people who tries to do everything right, I’ve decided to live and die by my failures.

When I met the wounded Mind flayer I had a critical fail on resisting it and everyone in my party died. So at least I got a reset.

One issue I had is for some reason the Larian Launcher crashes on my PC. The only way I can start the game is by running the game exe manually. Not the end of the world but was a little frustrating until I figured the work around.

I’m lovin it.

Found a helm which gives my cleric free shapeshift and then a ring which gives 1d4 to all checks when shapeshifted. The buff is almost addictive; I’d probably play the rest of the campaign shifted.

Does anyone else feel the combat is significantly easier than in the early release? I think I may switch to difficult.

I am so glad that I’m not the only one who did that. :laughing:

This isn’t a plot spoiler, just a gameplay tip, but some people like figuring things out.

The jump ability is increeeedibly useful in combat. Don’t underestimate its ability to improve your positioning.

Helping you to figure it out is how extensively the enemy uses the tactic against you.

Speaking of niche genres, I’m shocked to see Sons of The Forest at 400k as well.

Once I figured out that tip, my characters turned into Gummy Bears.

I have realized that this is a thing that works but it kinda breaks immersion for me. Just seems wrong somehow for the role play.

I’ll still do it though.

I use it to get around obstacles, or for flanks. I haven’t checked yet but I understand that jumping isn’t a way to avoid AOOs anymore now that Disengage is its own thing?

On a serious note, I couldn’t find the action to flee combat. Where is that located?

Once you get far enough away from enemies, the flee combat button becomes clickable.

It’s the red button just to the right of the End Turn button.

So I’m the only one constantly re-rolling different character classes and playing through the prologue/partway through the beach before starting again? Huh :wink:.

No, I keep doing the same. This is not as bad as wrath of the righteous for the sheer amount of character choices, but it’s still impossible to make a decision.

New classes? I thought you were supposed to reroll the first time you see your character at a weird angle in a cut scene and they don’t match what you saw in the creator.

Side note: I know that BG3 is a legit CRPG because I’m ~2hrs in and carrying 50# of looted dinnerware in my bags. Mark of excellence.

Yeah, the game has 12 classes each with at least 3 subclasses - so there really is a ton of variety - but it’s not as overwhelming as WotR’s 20-odd classes with 4-5 variants each… I really like what Pathfinder did with Archetypes back in the day, but at the end of the day when you have an arcane spellcasting class, a melee class with an arcane casting subclass, and a hybrid class with subclasses to go more caster or more melee - that ends up just being a bit much.