And 1/2ED wizards were surprisingly likely to have 15-16 constitution, and tended to roll a 3 or 4 on a d4 at a rate that pretty well defies the laws of statistical probability.
Well, the living ones, yes.
Played through BG1 & 2 more than a few times. My favorite classes were as a druid (bear summons for the win!) or as a monk (grows stupidly overpowered halfway through BG2).
I never used any counter-defense spells against mages or liches, I just let summoned minions or a resistance-buffed character whittle down their spell inventory. Kiting with a hasted Imoen (with shadow armor) was also a tried and true tactic.
I am gone. I’ve done had enough of this!
I’ve been known to spam a few summoned monsters in my day as well. Like in BG 1 to keep Driz’zt occupied while I fill him full of arrows. ![]()
Sweet. I still have mine sitting on the book shelf, held together by grey tape.
The Escapist has many fun details:
So they’re not changing the perspective, the voice actors, the music, the rules system, the engine, the interface, the save game format, or the platform.
What ARE they changing?
Presumably higher resolution art, and they said they’re adding additional content (i.e. new quests, maybe new companions).
I can’t help but greet this whole thing with a huge dose of meh. It’ll be great to introduce new people to the BG saga, but I’ve never been able to get excited about graphical remakes. If there are extensive new questlines and such, I’ll be somewhat interested.
I played it, but I wasn’t very engaged through the process. If it comes out on console, I’ll definitely pick it up.
But that was most of what BG needs, honestly. I think it’s a great way to get interest revived, and may help new, similar games come into being. Hopefully, they’ll have lots of new options, but why not? It’s easy to add item and spells from the start.
There’s still a thriving mod community who does that the hard way, by creating or inserting text documents, basically by deciphering existing documents and turning them into new ideas.
Devs has said its a PC game. It requires a PC like interface. There’s no way you’re going to be able to play that game with. Gamepad without some serious reworking of the mechanics.
What might happen down the line is a tablet port. Still woud prefer mouse and keyboard over touch panel though.
Baldur’s Gate would be trivial to port the interface to console. If it was real-time it would be almost impossible, but with the pause/unpause feature all you have to do is redesign the menu structure and it would work just fine with the limited buttons on a control pad.
It may take a few more improvements to make it shine (instead of a cursor you may want to make the left stick/d-pad cycle between objects on screen, or something, with the right-stick dedicated to scrolling), but since it’s not real time, you can certainly make it work at least competently with a controller.
ETA: Yes, I am talking about a “lazy port.” I don’t think it would be all that difficult to come up with a good console UI either, but the return may not be worth the investment, as it were.
Lol yeah ok, Dragon age tried that. The console kids hated it. Its their number one complaint of that game, that it required too much pausing to be able to control the party effectively. It woukd be all you did. Pause, move character, pause, move another character, pause, move the last character again, because he moved out of position while you wre busy with the other character.
On dragon age lots of compromises ad to be made. The difficulty had to be made lower. On the pc you could pause and give everyone a waypoint, then unpause. Impossible on console.
Again, I didn’t say it was impossible. Dumb it down enough and you can play it with kinect. But it would require extensive reworking of game mechanics. And unless they are willing to do that AND spen a few tens of millions in marketing, no one on consoles would buy it anyway.
I didn’t say that the console people would LIKE it, just that it’s possible since the game is a tactical pause-based game. It is certainly technically possible to do a lot more than I hear Dragon Age did, though.
I’ll use 360 controller, though this is easily doable by PS3 controller:
The start button pauses, left and right bumper cycle between living party members. By default, left stick scrolls the cursor on the screen, but holding left-trigger will open a (radial?) menu listing locations which will snap your cursor to a listed destination (an item, another character, a door, etc). Press “A” to select whatever your cursor is over. When a destination is selected, it will select the default action (attack an enemy, talk to an NPC, move to a location), right trigger will open a radial menu (a la Neverwinter Nights) that has your possible interactions with that character, be it talk, attack, give item, use item.
Waypoints are possible. After choosing your action assign a button, let’s say “Y” (could be L3, select, any other thing) that will set that action, now you may enter a new action that will trigger after the old action. Press “X” to delete the previously entered waypoint.
Baldur’s Gate really didn’t require that many keys to play, if you didn’t want to use the quickbar (and honestly, there was no reason to), 90% of the game was the spacebar and the mouse.
Again though, I really don’t think the cost of porting the code and designing and tweaking the UI is worth the investment. I think most of the people who pick it up will pick it up on PC regardless, BG isn’t a game I think most console gamers are going to pick up, especially since I’d bet money that the system requirements will probably be low enough that an office computer could run it.
For what it’s worth, they said they were interested in porting it to console, but would want to encourage the use of a mouse. Which shouldn’t be that hard, since you can generally just plug a standard USB mouse (which is all of them) into a console USB port.
I’m pretty sure thats only true of the PS3, and no one is gng to make a game REQUIRING a mouse and keyboard on a console.
As I said, it wouldn’t be worth it anyway. Look at all the indie games that have done so much better on PC than console. Hell if they want it on Xbox,MS will demand a year exclusivity or they wont promote it, which means 0 sales.