It looks like ex Bioware man Trent Oster, the man behind the original Neverwinter Nights (and involved with Baldur’s Gate II) is doing something with the IP!!!
I’m actually currently replaying BG (beginning to end) for the umpteenth time. More Minsc (and more Viconia and more Edwin) can only be a good thing. But only if I get to pluck out whatever remain of Aerie’s feathers one by one.
It’d be really funny if, here on the verge of the release of Fifth Edition, a game actually comes out (or re-comes-out) that’s still using Second Edition rules.
And I wonder if there’s any other work, game or otherwise, whose memorable quotes are as dominated by a single character as Minsc in Baldur’s Gate.
If it does turn out to be a Baldur’s Gate remake only, I’ll be heavily disappointed unless they add a lot of content to it or rebalance the game system at least. I played through BG1+2+TOB enough times (3) to not need to do it again, no matter how pretty it is. BG 3 or some related spinoff with similar gameplay would pretty much be an auto-buy for me, though.
Dragon Age: Origins was decent, but definitely did not fill the BG shoes…
It was a poorly balanced mess of Bioware’s trademark melodrama, in-house overused sterotypical characters, and badly done fight scenes. I mean, it was still very good despite that, but it was no Baldur’s Gate.
If it’s a remake they can, but if it’s a brand new game I don’t think its possible. Unless they changed their policy, I recall hearing that WOTC refuses to license the rights to old rulesets (because you’re essentially marketing books they don’t sell anymore if your game uses an old edition), so it would have to be 4th ed if they made BG 3 without in-house mechanics.
And I think GlaDOS is the only character that comes close to Minsc in dominating, though that’s not quite fair (only speaking character and all that), though I guess she does get upstaged in Portal 2.
As far as games that match BG/2/PS:T. I think the only semi-recent game that comes close is NWN2: Mash of the Betrayer. Yeah, it’s still old, but the plot was really almost as good as PS:T, the only real drawback being less unique paths through the game. Obsidian flubbed NWN2 (well, I loved it, but it wasn’t as good as other D&D games up to that point), but MOTB might be the best non-PS:T D&D game made.
I think the most memorable part of BG was the beginning when Sarevok kills your mentor as you flee the starting town. Nothing in Dragon Age really tops that because everything important happens in cutscenes (or whatever you want to call the dialogue tree sections). While it allows for much more flexibility and stylistic flair, I think having important story events happen “in-game” sometimes is important, and the more technology Bioware gets, the more they move to a very clear segregation between gameplay and story. I don’t want to say I wish they’d rip off Valve and make everything in-game, just a little more integration would be nice.
I wanted to add: the thing I liked about it was the clear “oh shit!” factor when you start reading “Gorion rolled a 10” “Sarevok rolled an 18” etc and you realize, no, this is happening. They do way more damage than you have health. Go, now, these are real game mechanics, this is NOT a drill. You had a sense of “this is really dangerous, I can actually LOSE THE GAME here if I don’t move it” instead of “well, this isn’t a Sierra text adventure so they sure ain’t going to kill me in a dialogue box.”
Amusingly though, I think since they were game mechanics, it led to a very small chance for Gorion to win and essentially bug the game out (if you stuck around long enough to see it). At least, I’ve heard tell it can happen (albeit with extremely low chances).