I don’t want to discuss chess. You mentioned that the fact that the field is physical distinguishes it from chess in the sense that the field, being real, can not be described or accounted for in the rules.
An actual perusal of the rules and definitions on mlb.com would belie that claim. Start with Section 1.
In case you haven’t noticed, I haven’t conducted the analysis yet. If you have, and you have a counter example, please raise it. And if you can show that the rules are vague on the way this field vs. that one is configured, then that just proves my point that the rules are either incomplete or inconsistent or both.
And as a “game designer”. perhaps you are not aware of what an analysis actually is? Or actually do it for a living? Because design is not the same as analysis, you know, right?
I don’t know and neither do you. That is why I wonder if anyone has looked into it.
I did notice on a scan earlier today that at least part of the field is specified to be level, maybe all of the area between the foul lines. If it is not, then existing ground rules will cover it, as they do when a ball gets hung up in the ivy at Wrigley Field, where other stadiums have smooth surfaces.
You don’t need to define the variations, only have a ground rule to ciover what happens if a variation comes into play. This might or might not be different from an online game, it depends on the level of abstraction you are coding at I suppose. And I don’t know if you design online games or not.
I also seem to recall from past readings, that at least some other sports organizing bodies , such as football, DO define the rise that is allowed in a field, presumably for drainage reasons. There is usually going to be a hump in the center and the rules account and allow for that.
If we extend your argument, even a game such as tennis, which has rules far simpler than baseball even, can not be a closed and consistent rules system, because of the physics involved, is that a correct understanding of your position?