Battlefield: Bad Company 2

Cant speak for BFBC2 yet, as I just finished the story line and the problems with the servers going down. Bad Co 1, on the other hand , I have played alot online and most people will generally gravitate to what ever weapons they feel comfortable with.

Its hard to find fault with someone constantly getting zapped, and decides to hop into an abrams and goes on a thunder run and gets better results that way.

How are the helicopters to fly in the 360 version. I’ve seen people make em dance, but at most I get a few minutes before augering in.

Declan

A helicopter with an expert pilot and gunner(s) is a menace that is very difficult, if not impossible to stop. Typically, a response to a dangerous threat like a helicopter would be to concentrate fire on it. In BFBC2, helicopters are invulnerable to small arms fire. Yes, invulnerable. This means that only engineers can do any damage to a helicopter.

The only way to take out a helicopter is with dumb-fire rocket launchers, stationary machine guns and TOW launchers, or anti air guns, which for some reason the BFBC2 army seems to think aren’t very useful, since they almost never bother to bring either mobile or stationary anti-air weapons to any battles.
You can snipe a helo pilot or gunner, which is cool, but a very difficult shot.

You can tag a helicopter with a laser dart, but a good pilot won’t fly low or slow enough for your slow moving dart to hit.

Even if you do have actual anti air guns, helicopters are very tough. AA guns simply don’t do enough damage to helicopters, and any competent pilot will destroy a manned AA gun before any significant damage is done. It only takes the chopper one pass to destroy an AA gun, and no AA gunner can inflict enough damage on a chopper to down it in a single pass. The rate of fire and damage on AA guns aren’t enough, even if every single shot hits.

That said, I’m okay with a well flown chopper being difficult to take down. It’s a key resource and expert use should be rewarded. However, downing the chopper should likewise be rewarded by not having a helicopter tearing your team up. Unfortunately, that only buys you about 1 minute of quiet in the air, as it respawns quickly.

Perhaps the players will figure out ways to deal with helicopters as time goes on… As of now, my experience has been that when there is a good pilot out there, just bend over.

I haven’t played this version yet, but I’m glad to hear the helo is beefed up a bit. I love to fly helo’s and think I’m better then average at it, but the helicopter was way to vulnerable to small arms fire in the first bad company. One person with a light machine gun could kill it very easily and could hit it across half the map. I liked the setup of the Battlefield that came out for the original xbox with the homing missles. A good pilot could evade them a good percentage of time but a poor pilot would get blown out of the sky quickly.

I bet the helo is boring as hell to fly, though, especially if they use the same flight model designed to by flyable by console players, which I assume they do. I got spoiled with desert combat helicopters which are relatively tricky to fly, but (depending on the model) nimble and can do interesting manuevers. There’s a substantial amount of skill in flying well.

BF2 helicopters are just dumbed down though and not particularly interesting. They’re designed to be easy to fly so the idiots who have no joystick or no idea how to fly won’t get upset when they crash the helicopter left and right, so they more or less just auto-hover and move like airborne hovertanks. I suspect BC2 is even worse in this regard, which is dissapointing because flying helicopters in DC was probably the most fun I’ve ever had in a video game.

You’re damn right about it being hard. I never was any good at it, and if I flew, I took a jet, and that was mostly just to use as a means of parachuting in somewhere across the map.

Which is why I became an excellent tanker/artillery/AA man. Yeah, I died a lot, but a lot less than if I tried to fly a damn helicopter.
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Blah blah blah…

Anyway, I just picked this up tonight and it’s pretty good, though I haven’t played multiplayer yet. I’m wondering why they chose the textures they did for the uniform fabrics in the game though. You can see the grain of the fabric to the extreme, to the point that you can’t even see the camo colors. Though the environments looks really cool and I like the multiple-paths to blow shit up I think the lack of anti aliasing hurts the sharpness a fair amount.

You’re right. Complex and interesting flight models on a gamepad on consoles have a long and storied history. For instance, there’s…

A million other threads were you have let us know that you think computers are the bee’s knees.

Is the issue of whether or not a part of the game being discussed in this thread, the helicopter flight model, not relevant?

Or am I wrong in some way?

Note: I criticized the BF2 helicopters and that was an OMG PC EXCLUSIVE OMG. I haven’t played the game yet, I was just speculating/wondering if it was as bad or worse given that this is a multiplatform game.

Desert Combat helicopters were terrible. The only reason they could do anything was the complete lack of AA, their absurd acceleration and the insane damage and splash on their rockets. Flying those things always reminded me of some guy trying to balance a plate on a stick.

The helicopter model in BF2 was an artist’s medium. The guy who could only auto-hover lasted seconds. The guy who could throw his helicopter into the perfect angle to circle a flag on momentum alone and switch to the gunner seat for spawn raping was a god among gamers.

Well, your perfect record of never being right about anything gaming related is intact. DC had lots of AA - the most common kit was the engineering kit with the stingers. There were a minority of maps that had crate-based stingers instead of having it on the kit, but that was maybe 3 out of 15 or so. There were also lots of very effective AA vehicles on vehicle maps.

As for “absurd acceleration”, I actually think the small and medium choppers were a bit underpowered. You accelerated quickly mostly by trading altitude for airspeed, but that’s how it actually works. “trying to balance a plate on a stick” is what it made it challenging and fun. Real helicopters are pretty tricky to fly. So any attempt to make them flyable with the WASD keys is going to be pretty damn boring.

I could do all the fancy good flying BF2 had to offer, but it was like doing everything with training wheels on. It wasn’t that I wasn’t good at it, it’s that it was boring.

If you were such a helicopter God, why didn’t I see you over the sights of my AA battery?

K for the 360 peeps , what button deploys the parachute.

Trial and error is not doing it for me.

Declan

I wasn’t nearly good enough to use the BF2 helicopters to their fullest like that. I was thinking of x6’s pilot, whose name escapes me at the moment.

While in the air, tap A. You may have to spam it. My chute doesn’t always deploy on the first try.

Ha, I was joking around. I still play the original BF1942 and all its variants, but I never really liked BF2 all that much, mostly for the reasons Senor Beef described (in this and other threads).

I tend to be really picky about multiplayer games anymore and find myself gravitating more and more to just single-player campaigns. Its the usual laundry list of complaints that put me off…cheating/hackers, the rampant clannish/jerkish behavior in some circles…and I often just can’t find as much time to devote to multiplayer as I can single player games.

I feel bad if I get into a game where its a team-based effort and my life comes calling (as it often does with kids, the wife, etc) and I have to bail prematurely. There’s none of that in single player games.

Choppers have always been overpowered in the BF series. A competent, but not great, chopper pilot with a non-braindead gunner can turn the tide of the game pretty quickly. At least in BF2. Unfortunately, theyre were so overpowered I’d see players just quit and switch to different servers when a chopper was just making the round unplayable. Some of the most popular maps are chopper and plane free, for a reason.

I spent a couple hours with BC2 and really liked how they handled the choppers. The .50 cal or better weapons do a fair bit of damage to the choppers, so pilots will need to do a lot more than “hover and fire” to stay alive. I dont like how the RPG replaced the wire-guided AT missile from BF2. Its much tougher to hit those choppers if youre on foot.

BC2 now has 4-packs on steam for $150, taking the indivudal price down to $37.50. Not sure if I’m going to get the game yet, but if I do, I’ll probably try to go in on it with 4 people. If you’re interested send me a PM or contact me on steam.

Thanks, thats one of the things that I missed about Desert Warfare. You could jump onto the nearest big building, BC1 I could climb up on the cranes, but thats about it.

Declan

(Bolding mine)

Moderator’s Note:
I’m not sure of your history with Palooka, or if I’m missing something here, but I’d appreciate it if you’d leave this kind of backhanded insult out of the Game Room.

Cheers,
Gukumatz
Game Room Moderator