Okay, skimming over more of the thread, I have to comment on the “Final Fantasy isn’t an RPG” comments. I have three thoughts to add.
1.) Okay, not a ‘role-playing game.’ Well, it’s not an RPG in the traditional conext, no. But do you play a role? Yes. But by this definition any game with a story positing the player as a specific character is an RPG.
Okay then, how about this: in the console videogame industry, the Final Fantasy and Dragon Quest series have become the benchmark for what is defined as an RPG over the course of some 23 or so years of development. While many gamers of a PC-origin will append either the term “console” or the letter J (for Japanese) to the term for the genre, can we agree that this series is an RPG in a standard form of nomeclature?
Granted there are divergences in the use of this particular term, for example MMORPG’s don’t really involve any role-playing for most people anyways. Yet they are still called that to distinguish the standard gameplay elements from other MMO titles like Planetside, or EVE Online. Second Life is in many ways much more of an MMO-RPG than WoW or EQ, but I think most people think of it as a virtual chatroom.
2.) As for the contention of neorxnawange and RickJay that the FINAL FANTASY series doesn’t allow much character customization is flat out wrong!
It betrays how unfamiliar with the series you must truly be! For example, look at the following:
Final Fantasy X’s Sphere Grid through which all stat growth and skills are acquired. Note that each character starts in a given area, but can branch out however they choose. Note the SIZE of the map.
or Final Fantasy Tactics job system. A fairly massive tree of classes that can be unlocked, and a command card for each character that can be customized using traits learned while playing other jobs (including altering the allowed equipment for one’s current job), and the ability to field a company of characters, allowing the player to have on average 3-6 effective team builds he can pick from for each battle.
While there are some games like 4 where NO customization is allowed, even entrees like 1 and 6 allowed a little bit of alteration over the course of the game (selecting which spells at each level of magic your mages will learn in 1, and the equipping of Espers affecting what spells are learned as well as the character’s stat growth in 6). Overall, as far as console RPG’s are concerned, FF is probably one of (if not THE) best series out there.
3.) Rick_Jay’s comments deserve special attention. Granted, the real focus of the series has always been the experience (graphics, sound, presentation, etc.) and the stories, but to say “about as much in the way of gaming as the boxes they were shipped in?”
Clearly we’ve played two different game series. Even the most linear ones had numerous hidden features or sidequests, complex boss fights that took a fair bit of thinking and skill to figure out (or a strategy guide, I guess), minigames, etc. There’s quite a bit of gameplay outside of just following the trail for someone who wants to look around a little, or go back and try to get the best possible score on that one mini-game (course, that’s a space-shooter fan’s mentality, maybe not your thing).
PS. neorxnawange You might be thinking of FF-X’s “International” (read European) release. It added an “Expert Spheregrid” mode that changed-up where characters started and how they could progress to give the player a little less direction in the early levels (though, let’s face it, once you’re about a halfway through the game you’re pretty much free to go where you want anyways).