I was pretty disappointed in Arcanum. I really liked the world, but felt it was somewhat underdeveloped. I went the magic route and only ever used about 8 spells out of the 5*16 that were available to me, and the two I got the most use out of were, I think, level 1 and 2 spells. The magic system really could have used some work and balance. BEfore I went Magic I tried tech and was pleased to discover taht you can throw an infinite number of grenades in no time at all. That doesn’t seem right to me. The idea of your NPC leveling with you and getting cut off when you get cut off was really frustrating as well, as I made it to level 50 pretty quickly without even trying.
I think it was a very good start, and I think if there’s an Arcanum 2, where they can address some of these issues, I think it will totally rock.
The Ultima series is always a favorite for me. Someone mentioned ultima 4 and I agree - it was (and still is) great to have a game in which you can’t just kill whatever you want and really do have to think about the consequences of your actions. Ultima 5 is the one with Blackthorne, 6 is the one with the gargoyles and 7 and 7.5 are all-time classics - The Black Gate and the Serpent Isle.
(Incidentally, if you miss playing Ultima 7 and 7.5 on your newfangled computer, head over to exult.sourceforge.net, where there is a program that will allow you to run your game on a new Windows OS. It’s not piracy - you still have to purchase the game, but it allows you to run it, since those games used some kind of funky memory management system that wouldn’t run these days. Why Origin or EA hasn’t updated them to run, yet still sells them, is beyond me.)
Ultima 8 was a complete letdown, from the idiotic jumping puzzles to the inane plot that went against everything we had established for the character of the Avatar. I only played 9 for about 3 hours before I decided it wasn’t worth it. A sad end to a great series.
What I admired most about th eultima series is that, after Ultima 3, none of them just ended in a big boss battle. Too many RPGs are basically just preparing your characters for a big fight, because the problem is that no one has hit the evil demon with the right stick yet. I like games in which something other than fighting a big bad is the goal.
Let me also put in a good word for Wizardry 8. I played this one recently and loved it. As soon as I was done I was ready to play it again, with all different characters. It was very well done.