Bioshock: Infinite - the Rapture dream truly is over...

Not seen a thread for this yet, and it looks very interesting, very interesting indeed. It’s set in 1912, in a city floating above the clouds, called Colombia. It has the same steampunk style of the first two games, and has what look like proto Big Daddies and plasmids - although Little Sisters remain to be seen…

Take a gander at the trailer here:

And this phenomenal ten minute demo (I know, I know, never trust a trailer - but goddamn!):

Where Rapture had the theme of Randian Objectivism coursing beneath the machine gun battles, Infinite seems to run with American Exceptionalism at the turn of the century, so good to see it’s still keeping more high-brow than the average shooter. Only thing that bugs me is the title - just doesn’t flow for me, I keep wanting to say ‘Infinity’…

The release date isn’t until 2012, but still, thoughts?

I am looking forward to it. It looks like a lot of fun. I would kill for an RPG set in Rapture, but it looks like they are done with it. And I wish this would be two player, but I read in GameInformer magazine that Infinite said they cannot make a GREAT multiplayer, so they are not going to try at all. Pity. But beyond that, I do want to play this.

Previous thread here. It does look pretty impressive.

For those who doesn’t follow the scene (as obsessively as I do, at least) this is the “true” sequel of Bioshock, in that it’s the same development team that did the original. Lead by Ken Levine. That’s not a slam on Bioshock 2, which was a lot of fun, by the way - but it does hint at a kind of Infinity Ward/Treyarch relationship where one developer moves the goalposts and the second polishes it later.

the game looks phenomenal, I can’t wait to get it. I’ve still not picked up Bioshock 2 as it didn’t look terribly appealing, despite having loved the first game. Infinite, however, gives me the same excitement that the BS1 trailers gave me.

@Gukumatz: True, but here’s hoping they don’t have the two year deadline constantly pushed on them, which is what drove the IW higher ups to quit (well, one of the things). It seems safe to assume this game has been in dev since just after Bioshock 1, though, judging from it’s polish. So apparently Irrational isn’t handling the teams like they’re caged monkeys as Activision is prone to.

I feel the same way about Bioshock 2, seemed a bit too…pedestrian, a bit too predictable after the demented twisty glory that was Bioshock. All the loose ends were tied up, so they struggled plot wise IMO. I picked it up not long ago now that it’s cheap, a good game but not great.

Infinite however, the setting looks great - a nice steampunk feel, even moreso than Rapture. The plot, they can pick anything they want, but looks like they’re going with a Something In The Sea type everyman, with Bioshock 2’s ‘distressed’ damsel?

Is that ‘gameplay’ footage…y’know…actual gameplay? Stupid question, I know, but the point was raised in the earlier thread and it does seem a little too good to be true.

Technically Bioshock wasn’t steampunk, it was dieselpunk…but nitpicking aside, I’m really looking forward to Infinite.

I’m somewhat mixed. First, I like Bioshock for sure, bt I’m always dubious as to how any game coming out will be. Seen to many disasters. Second, it might wind up being a retread.

Of course, I really wonder about the subject matter. I’m nto sure that making such an explicity “American turn-of-the-century Progressive Messianism” the theme is such a hot idea. First, it’s kinda dull as a theme. People did write novels about it, and they sucked far more than than anything by Rand. And of course, I half-suspect they will cock it up into

Mostly, though, I’m not sure I understand the overal plot. I mean, some people love America so much they decided to build a giant flying city and leave forever? Second, they, what, fear foreigners? Or are they wanting to rule them? And if so, whya re they vanishing fm history into isolationism? Third, Americans are so badass in this world that we’re building super-underwater cities and flying towns and developing superpowers left and right, so are they even wrong no matter how angry and mean they get?

Maybe it’s just me, but I don’t particularly think the moderate arrogance of the progressive era a great villain theme. And I’m the one who has formerly laid down on this board that the same ideology led directly to fascism!

I just had a thought and treads the fine line between clever and stupid: What if the hero of BS:I is a plucky, young Andrew Ryan?

The gist of Colombia is that is what built to demonstrate American exceptionalism at the 189mumble world’s fair, did a tour of America before the true nature of the city was revealed (floating battleship, basically) getting into an ‘international incident’, where the U.S. government disowned them and it went rogue. Judging by what we’ve seen so far I think the theme could work - fanatical ideological based opponents rather than the same boring hordes of mutants we’ve seen again and again could be a refreshing change of pace.

Sadly not the case; protagonist has been confirmed as a former Pinkerton man named DeWitt. The chronology doesn’t match up either, Ryan didn’t leave Russia until 1919, Infinite is set in 1911. Would be a heck of an idea though, maybe he could use a golf club as a melee weapon…