What pisses me off about the RC-XD is not that people shoot it, though I can’t figure out how they do it either. No, what pisses me off is when you’re using it and you get killed. On XBox Live, at least, it’s very erratic about killing the guy that you hit with it. Sometimes it work and sometimes it doesn’t. If I earn a killstreak, I expect it to work, and if I detonate it at the guy’s feet and he’s not wearing Flak Jacket it should kill him. But noooo, if you get capped it might work maybe 20% of the time. So if you’re playing on the XBox, kill the guy using the RC-XD. You have a really good chance of saving a death for your team.
Randy you’ve mentioned something that might be at least partly responsible for what I’m experiencing - the boost.
I always forget to use it (in fact most of the time I forget I even have it as a thing that can be used).
I say ‘partly’ because those rc-xds that get me I’m fairly sure they’re not using the boost either, I can’t hit the damn things even if they’re moving slowly towards me.
On a separate note: I think last night might have been my worst night of play ever - consistently bad games, even though I hopped from server to server. I was constantly being owned by people who got their sights up and shot me the INSTANT I came round corners, and also a lot of bad luck was involved. I mostly had 0.8 kd games with the occasional 2 and the VERY occasional 6 or 10.
It made me wonder if the silencers have been nerfed somehow. On occasion it was like my gun was firing rabbit turds.
I’ve hit the RCXD a few times but usually it gets me. I agree about the suppressors. Using the silencer on the PSG-1 turned it into a squirt gun. I had to hit some guys four times to kill them. Next game, I took it off and was getting one shot kills under the very same situations.
One thing that annoys me is when I see a guy and it’s my ally. But then he shoots me and only then do I realize that it was an enemy. It turns out that one of my allies was behind him so that his green text tag looked like it was over the enemy. If I’d had time to look at it I’d have seen that the tag was too small to be for this guy but of course, who gets that much time…
I played last night with the suppressors off both my go-to classes (an smg class and an assault class). Not only was I able to kill people with fewer shots (obviously) but I was able to absorb more of their shots before being killed. In other words I came out on top in more than half of my one-on-one engagements. The sad thing is - until recently the supressors seemed to be ok. It seems only recently that using them has been like shooting rabbit turds. I liked being quiet and not being on radar while shooting. I guess advertising my presence is a small price to pay to actually get back to winning gunfights.
I’m not the best player, by any stretch, and I’m usually lucky to have a .8 kdr at the end of a match.
And I’m aware that there can be instances where one side, due to superior ping, has an inherent advantage that can be difficult to overcome.
But I played 2 games last week, where I was 0-12, and 0-16 respectively. I quite playing in disgust, and haven’t picked up a controller since.
I like this game, I really do, and I’m not a stat whore by any measure. It’s a fun stress reliever (usually) but I do like to have FUN when I’m playing, and that kind of score is not fun, at all.
Anyone else have this issue? I’m playing on an Xbox, and I’m curious to know if PC or PS3 players run into the same issue.
It’s a rare game where the ping factor is in my favor. A good game for me is getting better than 1.0. But mostly it’s just because I’m not that good a player. I try to shoot when I should stab. I forget to move while firing. I forget to look behind me or check the corners. All those things. But yes, when the game just won’t let you even fail on your own, it completely sucks balls. I’m on th Wii, if that makes a difference.
So I was playing with some of my friends last night, and being a Double XP weekend they also had Nuketown 24/7. They all wanted to play the Nuketown maps, so I said fine, let’s do it.
That lasted 3 games.
My last game, after laying a 14-54 egg on Headquarters, I had enough. I now hate Nuketown with a passion. It is totally unsuitable for my playing style. There were (at least) 5 separate instances where I respawned and was getting shot before I even had the chance to move. When I did move I typically made it about 3 steps before I got shot or got crushed by someone’s killstreak reward.
It was probably the least fun I’ve ever had playing Black Ops. I couldn’t wait to get to a new map. What is the obsession with Nuketown? It’s essentially a gunfight in a crowded room, and I suppose for those that are highly skilled it’s a shooting gallery, but for all but those two players in any given room it’s pointless. Yet people pack the rooms looking for their chance to die endlessly and repeatedly.
I picked up the game again recently after a few months of not playing at all. In that time either everyone else got better or I got seriously out of practice worse. My games would vary wildly between 0.5 and 1.2, I’d occasonally get a high kd game if I’m lucky.
I have been a stat-whore, but recently less so. I try to play just to have fun now. For me a fun game has to satisfy the following criteria…
No knife-only players (running around with ballistic knife)*
No obviously-wall-hacking players.
I’m getting at least as many kills as deaths.
preferably no bunnyhoppers.
*(It can actually be incredibly satisfying if there’s a fancies-himself knife only player and I actually manage to out-knife-play him while using a ‘normal’ class)
Airman Doors, USAF I’m guessing you are playing on PC (able to choose servers). I avoid the nuketown 24/7 servers for at least two reasons…
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If that’s the only map then there are likely to be a few people in there who are ‘veterans’ at that particular map, so I will likely get owned.
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I like map rotation. I like that it keeps things ‘fresh’.
The only map I like to play on a that-map-only-24/7 server is Array. It’s one of my better maps.
Regarding nuketown - if it comes up in a normal server’s rotation I’m ok with it, because everyone else is in the same boat and I can do ok. If someone is on a good killstreak then spawning outside is bad, but if you’re careful you can do well on that map. I tend to stick to the inside of the houses (not camping as such, I move around as much as I can)
It’s a little more interesting on Hardcore; things like machine guns actually become effective, instead of liabilities because of the limited size of the map and the limited ways to move around the map.
You still die fast and get a lot of kills, but it’s not nearly the retard-fest that non-hardcore Nuketown is.
The one thing that really chaps me is that the Treyarch algorithm for spawning people tends to try and spawn you in some part of the map with few enemies. The problem is that with such a small map, that usually literally does mean “few enemies”, not “no enemies”.
I’ve noticed that if a whole bunch of people on your own team spawns more or less at the same time and go out into the middle, the other team will soon start spawning in the same place, and start catching your own guys from behind. So I tend to be that asshole who sees everyone leave the backyard, and set up to cap the recently spawned people.
I like Nuketown, but as more of an occasional diversion than an everyday staple.
I do wish that they’d nerf the weapons in a more realistic way; damage ought to be based on the cartridge, not the weapon. All 5.56 Nato weapons should do the same damage, all 7.62x39, etc…
The real nerfing should be in things like muzzle climb, weight, length and balance- you pick something like a Uzi, and you ought to be able to bring it to bear really fast, but it ought to be inaccurate and have hellacious muzzle climb relative to something like a FAMAS. Something like a full-auto CZ-75 ought to be damn near impossible to keep on target at anything but the closest range.
No, I’m playing on the XBox. And I didn’t mind playing it when it came up on normal rotation, but like I said, this weekend XBox opened up a Nuketown 24/7 category, which randomly assigns you to a Nuketown game of random game type. Did you ever play Domination in Nuketown? It’s a joke.
The netcode on Blops is dogshit. There are plenty of console games that either have dedicated servers or are peer-to-peer where the connections are a lot better. That’s sad, because, Blops is actually a pretty well-rounded game, but it’s cippled with bad, bad netcode.
I see. When you said ‘nuketown 24/7’ I thought PC because I thought x-box players just got put into map rotations because of the peer-to-peer way it works on consoles.
I feel a like a fish out of water on any game types other than FFA or TDM. I tend to not know what the hell I’m doing on any other type. I am also averse to risking my life for an objective. I guess that makes me selfish but that’s why I stick to FFA or TDM so that my selfishness isn’t hurting anyone
Nah, there are Nuketown 24/7 days where the blight of Nuketown gets inflicted upon everyone.
That last part isn’t completely accurate. You could still be hurting at TDM.
Apparently, the British army is rather pissed about the Enfield due to it’s unreliability and jamming issues. Can you imagine if that were included in the game?
I wonder if the effect of range on damage is consistent for all weapons. Because the 9mm and the 5.56 both lose so much of their energy quickly while the 7.62 stays deadly for a lot further. It would really give the M14 a boost for mid to long range shooting.
I’m like Lobsang in that I also don’t want to play games other than TDM. But if I want to get some of those other pro perks, I’m just going to have to bite the bullet and dive in.
TDM tends to attract campers. You can’t effectively camp an objective. There are reasons to get out of that gametype. For instance, I rarely play TDM.
I discovered the hard way that jamming actually is included in the game. Occasionally you’ll pull the trigger, and nothing will happen. According to the pros, when that happens, you’re supposed to “feather” the trigger, whatever that means. When it happens, I usually just die instead. A couple of times I’ve survived the firefight somehow, and discovered that the only way to un-jam the gun is to wait.
I have no idea whether certain in-game guns are more prone to jamming.
In a nutshell, no. Different weapons have different rates of damage drop off based on range. For example, the Skorpion gets its maximum damage (50) for targets from 0 to 200 inches away, then drops off over the course of 200 inches, and after 400 inches, it gets its minimum damage (20). On the other hand, the FN FAL gets its maximum damage (50) on targets from 0 to 1300 inches away, then drops linearly for 400 inches, and after 1700 inches, it gets its minimum damage (40). So the FAL’s drop-off is twice as long as the Skorpion’s, and the FAL’s maximum damage range is over six times the Skorpion’s.
Some weapons have no damage drop-off at all: all the sniper rifles, and the three LMGs other than the M60. For these, they’ll always do their maximum damage no matter how close or how far the target.
What’s a bunnyhopper?
Bunnyhopping: Forward + Jump -> Jump -> Jump
Something scrubs do 'cause they don’t understand what strafing jumping is or are under the false impressive that it increases the difficulty of people shooting them. The realism crowd that plagues to many games hates 'cause real soldiers don’t jump in battle.
Most effective game: TFC
Strafe-jumping: Strafe + Jump -> Turn right -> Jump -> Turn left -> Jump
Something ph33rs0me l33t dewds do. It originated from a bug in Quake’s idTech engine where combining a strafe with a jump caused an increase in moment. Now it’s a feature. It’d allow you to move very quickly so you could make otherwise impossible jumps. Actually makes you hard to hit and allows you to get the quad. Not supported in all games. Realism folks don’t play these games.
Most effective game: Quake 3.
Dolphin Diving: Jump -> Prone.
In many games, the player receives an accurate bonus for being in the prone position. Unfortunately (or fortunately), many games don’t check whether the player is flying through the air at that moment. Makes you harder to hit and gives you laser accuracy. Also hated by realism folks 'cause it isn’t realistic (and they die to it a lot.)
Most effective game: Battlefield 2.
Ah, yes. I’ve run into guys who start bouncing around like rabbits the second they see me. It’s annoying as hell.