Call of Duty: Black Ops

Its effectiveness in Call Of Duty tends to be limited to when you know there’s someone aiming down a hallway or something you want to pass. For example, someone might know you’re about to turn the corner. They’re already looking down the sights to get ready for you, but you jump out into the field of vision, making the person, unless they’re quick, shoot your lower extremities. Because you’re jumping, and, ideally, have control of your movements, you’re able to come out on top of the situation. It’s not as effective as doing it in, say, Halo, where accuracy is at a premium, however, used in certain situations, it can help a ton.

More often than not, if I get killed by some jumping moron, it’s because of the “WTF?” factor that slows me by a bit, not that it makes them any harder to hit.

…And how is the result any different?

The Wiimote is bad for those of us with small hands if we want to knife someone or jump. I just can’t get my thumb up to the top of the Wiimote without shifting my whole hand. Sucks.

As much as PC players probably throw up in the mouths when thinking about controlling things with a controller, I shudder when I think about using the Wiimote.

Apart from the aforementioned problem, I like it. I find it’s very intuitive for me on a FPS.

In the “Summit” map, the main building has a raised walkway on the side opposite the upper level entrance. I have seen guys up there, but have not been able to find out how they climbed up.

What’s the trick?

Also, I’ve seen a guy who made it up into the platforms on the tower that stands at the bottom of the stairs leading down from the main building. How does one get there, too?

Those two spots are connected. To get on the walkway inside you climb on to the middle set of consoles and take a running jump onto the walkway where the railing is broken. Then to get to the tower outside you hang a left on the walkway and break the window at the end and take another running jump out of it onto the platform.

The walkway is pretty useful sometimes, but the platform is only good in bomb games and the odd domination. Otherwise you don’t see too many people running that way.

The second time I saw a guy use it, he was positioning a sentry gun up there. A good spot for it. But too bad for him I saw him doing it before he got it into play and I took it out.

Two things that are bugging me:

I recently realized that the “nemesis” listing at the end of the session is sometimes wrong. I usually don’t have time to note the screen name of some one I kill. But on two occassions I saw that my nemesis was someone I specifically remembered killing at least twice and the game noted that they killed me x times while I killed them ZERO times. Geez.

Also, in combat training, the bots never use equipment or call in streak rewards like the sentry gun. I CAN’T get the pro perk for ghost until I kill the sentry gun! And the pro versions of Hacker and Hardened also require me to destroy enemy equipment. Annoying.

I thought that they would call in air support once you got to a certain level in training, or something. I only played the training once with a friend to get him used to the controls and such, but I could have sworn that I saw helicopters come in. Perhaps there’s a difficulty setting for combat training?

Anywho, you can’t use those pro-perks in the regular multiplayer, so unless you play a ton of training I wouldn’t worry about it at all.

A note about that sentry gun: if you saw a guy setting one down (it was flashing yellow-white) and you killed him before he set it down you didn’t destroy the gun, you just made him wait to use it until he spawned again. It just goes back into your killstreak “inventory” or whatever.

The “nemesis” listing is always wrong. Every single time. Go back and watch any game in the theater and count up your kills and deaths against your supposed nemesis.

I barely ever play free-for-all, but one time I played it with my friend, and at the end, we were each others’ nemeses. My screen said I went 6-2 against him, and his screen said he went 0-10 against me.

They won’t call in killstreaks when you’re on “easy” difficulty, but they will on “medium,” “hard,” or “extra hard.”

When I said, “Before he got it into play” I meant before it was really laying down fire. The gun was tracking side to side and the guy was a distance from it before I blew it up with a sticky. Then the guy who set it up killed me.

I’ve finally started using Hacker and man what a difference it makes. I never realized just how much junk was out there waiting to take me down.