You really ought to learn to play Euchre
Well, usually, you need more than 4, but capture the flag is suprisingly difficult after your 10th beer or so (see you’re not quite as stealthy) incorporate the super soakers, and you’ve got a game.
The trebuchet is a great idea, but there aren’t too many random objects up in da UP, IIRC, just wood, rocks and dirt.
Axe and knife throwing gets WAY more interesting after a good day of drinking as well.
If you all have GPS’s there’s some interesting potential for a scavenger hunt or race.
There’s always volleyball.
My guy’s weekend always includes drunken Jenga.
Coors or Bud or someone used to make a “party ball” which was essentially beer in a bag. It was the same as 50 beers. Less packaging, less weight. Your Minnesotan should be able to pick some up. Don’t loose the cheap little tap, or you’ll be forced to use a forceps. Not that anyone in the group would have a forceps handy.
If you’ve done all the standard stuff, bring:
a flame thrower and lots of fireworks.
a battery boom box with Deliverance soundtrack.
knives and baskets. Collect wild berries in the baskets and make a dye, then carve tattoos into each other. This is a real bond builder.
a hooker. Don’t share.
I’m thinking darts. Nothing like a group of hammered guys throwing pointy objects at close range.
Yup, 87 here. Weird!
To me, darts were assumed. I generally take a handy backboard I built that can clamp to just about anything to hang the board on. It always backfires on me however. After about the third game, nobody wants to play with me!
Like pool, its not a good idea to play the guy with his own cue.
A Variation of Liar’s Dice – Sorry for the very long explanation. Once you get the hang of it, the game is a lot more fun than I’m describing. Sorry for the novel.
The Basics
- Everyone puts in a buck. Winner gets the kitty.
- Each player starts with five dice.
- When a player loses a round, he loses a die.
- When a player loses all his dice, he is out.
- The last player left with dice wins the kitty.
- To start a round, players shake their dice in plastic cups and then put the cups down on the table “bottoms up.”
- Each player can lift the cup to see his dice, but he only gets to see his dice.
- Player A starts off by calling a hand, such as five sixes.
- Going clockwise, the next player, player B, must beat Player A’s hand or call him a liar.
- If player B calls a higher hand (six twos) the next player going clockwise must now beat that hand or call Player B a liar.
- The process is repeated until someone finally calls someone a liar. In other words, he doesn’t think the player can make the hand that was called.
- Once someone is called a liar, everyone lifts up their cups to reveal their dice.
- The hand is counted using all rolled dice from all players. If the liar makes his hand (there are six or more twos), the challenger loses a die. If the liar fails to make his hand (he has less than six twos), the liar loses a die.
- Play continues until only one player remains.
Counting the Hand
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All rolled dice from all players are counted.
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For a normal hand, ones, or aces, are wild. They count both as ones and whatever the liar called. For example, if the liar called seven fours, all fours and ones are counted as fours. If five fours and two ones are showing, there are seven fours.
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If aces are called, only ones are counted. For example, if the liar called three aces, only the number of ones showing are counted.
Calling a Hand -
A normal hand is simply called out by saying something like “five twos.”
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Once a normal hand is called, another player can call aces, or ones.
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Aces must beat half a normal hand. For example, the call is seven threes. Divide seven in half for three and a half. In order to beat three and a half, the player must call four aces.
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After aces have been called, the hand can be beat by calling a greater number of aces (five aces), or a player can call a normal hand that is more than twice the number of aces. For example, the call is five aces. Multiply five times two for ten. In this case, the player must call eleven of a kind.
Starting the Round -
The player who lost the last round starts the current round.
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The first player out of the last game gets to start the first round of the next game.
An example with ten dice remaining
Player A Three fours.
Player B Three fives.
Player C Four twos.
Player D Three aces.
Player A Four aces.
Player B You’re a liar.
Everyone lifts the cups. In this case, only ones are counted. If there are four or more ones, Player B loses. If there are less than four ones, Player A loses. If the round had been called at four twos, all twos and ones would have been counted as twos.
Its probably the game we play the most at the cabin, its very popular in the Upper Pennisula.
We always bring fireworks, bottlerockets esp
As for hookers, Apparently they do have prostitutes in Hurley, Wi but they don’t seem interested in going to a cabin deep in the woods with four guys, (so says the best bullshitter of the group anyways)
Looks cool thanks