Draw a circle, radius 5, at 0,0,0. Then extrude that circle 10 units high, so now you have a cylinder, radius 5 and height 10 units, at 0,0,0. Now, I need to rotate the entire cylinder so that the centerline of the cylinder makes an angle with the y axis of 60 degrees. How do I do this?
check out the very useful discussion groups:
http://discussion.autodesk.com/index2.jspa?categoryID=8
your question would belong in the “drafting techniques” group.
I have already looked at the AutoDesk Site. They are of questionable help at best. Anyone else want to take a stab at this?
I imagine you’re looking top down on the cylinder along the Z-axis? Just change the plane of view, say, to the south-west isometric view then use the rotate command, snap the base point to 0,0 and rotate it 30 degrees.
After changing the plane of view, (I used the ddvpoint command,) the rotate command only rotates the cylinder in the x-y plane, I need to rotate it in the x-z plane, so how do i do that?
Easiest way is to fllip the UCS over to the ‘X’ axis first then just use the standard rotate tool. (> = return or right mouse click)
UCS > X > 90 <rtn>
<select item to rotate>
R > 60 <rtn>
This will rotate the item in the standard way only with respect to the ‘Y’ axis. (Don’t forget to return to the original UCS though.)
Thanks Aro,
Your suggestion worked perfectly. Thanks again
Ficer67
There’s also, oddly enough, a rotate3d command, which allow you to rotate any selection set around any of these options: [Object/Last/View/Xaxis/Yaxis/Zaxis/2points]. All you really needed to do was to rotate your cylinder about the y-axis.
The above options came from the command line of AutoCAD 2002. Release 14 is identical. I assume the new 2005 will be quite similar, too. I don’t know what might be available in the various flavors of AutoCAD LT.