I’m working on a design project for a computer game in which abstract visuals for space ships are created from arrangements of squares. I’d link to my online design docs, but apparently the 40k character url is too long for the post submission field, and TinyURL is choking on it.
Um, lessee, how to make this work…
Anyway, part of the design involves using a small number of standardized square sizes for all ships, and at first I was just kind of arbitrarily choosing sizes based on quarter units: .5, .75, 1, 1.25, and so on. But I kept running into a weird phenomenon where some sizes seemed to “mesh” well when placed next to other differently sized squares while others didn’t. It was so irritating and unpredictable that I got obsessed with it and ended up coming up with this formula:
2a + b + 2g = 2b + 2c + 5g
and this one:
a + b + 2g = b + 2c + 3g
…to represent the ratios between the lengths of the sides of sets of three consecutive sizes of squares that seemed to mesh, where g is the “unit” and the square’s sides are a, b, and c, with a being largest and c being smallest.
So, if g = 1, then c = 3, b = 5, and a = 7.
I think these formulas may actually be bad. I dunno. I asked several people at the office to look at it, and one person suggested that the sequence may just be prime numbers, because 11 worked but 9 didn’t. It definitely seemed like all the squares needed odd dimensions.
But then when I finally had enough squares that “worked” and got into some serious asset diagramming, I noticed a new relationship, and that led to this diagram:
The number sequence that diagram suggests is:
1, 2, 3, 5, 7, 11, 15, 23, 31, 47, 63, 95, 127, 191, 255, …
It involves a lot of primes, but it diverges from them. I tried putting it into Google and it doesn’t appear to be a sequence of any particular note, but again I’m still not sure if I’ve even identified it correctly, and the elusive “meshy” property I totally subjectively feel it gives to the squares when trying to arrange them into visually pleasing arrangements may be entirely my imagination, and at any rate it continues to elude more practical description.
Can someone help shed some light on this?