I did just fine without a Game Genie for a long time. In fact, I didn’t even get the one for the Super NES for the first few months I owned the system. It was an idyllic period, where I could blast the hell out of a bunch of ducks or hop across platforms and love it.
Then I started dealing with super-quick, super-tough foes. Impossible jumps. Tedious level grinding. Bullet hails. Enemies swarming at absolutely blinding speeds. Obstacles that popped up for no reason and served no purpose but to hinder me. And checkpoints. DAMN the checkpoints. I call this my Screaming Period. Because I could not play video games without screaming. (Don’t get me started on computer games…)
I was initially dissatisfied with the PSX until I got a Gameshark (and a tremendous upgrade). The PS2 was the big turning point…the first thing I sought was a Gameshark. And when it turned out to be defective and not good at all? I got a Codebreaker. And when that turned out to be inferior? I got the Action Replay Max. And then another Codebreaker. And now I’m going to buy the latest Action Replay Max, which is going to be the last, simply because the Codebreaker site isn’t updating anymore. Plus I could never get the Gran Turismo 4 codes to work.
Why the drastic change? How did a cheat device change from a novelty to a necessity? Well, it’s a bunch of things:
The Golden Rule: Being able to make the rules is golden.
Prime example: NFL Blitz
The Gameshark extended NFL Blitz’s replay value roughly ten times. Start on fourth down! Set however many points you want for a touchdown, field goal, or conversion! One side always has the ball! Not to mentioning activating any combination of in-game codes at will. The possibilities are nearly endless. Withought a Gameshark, this is just another dumb, flawed Midway rubberband-a-thon potboiler.
Keep the good parts and throw away the rest.
Prime examples: Elite Beat Agents, Guitar Hero 3.
Ah, EBA. Wonderfully creative, an absolute romp to play, colorful, witty, in a class by itself. So why does the last level have to be like FOUR TIMES AS HARD as everything that came before? Not that it’ll matter come The Divas, where about two-thirds of the songs are impossible. And I’ll never understand why they make you do those clumsy guitar battles in the otherwise stellar GH3. Play it straight when the good times are rolling, but be prepared when the BS comes into play, that’s what I do.
You BS me, I ICBM you.
Prime example: Defender of the Crown, Puzzle Bobble, every WWE game for PS2
Seriously: We all know what BS is. We all understand when the game doesn’t play fair, when the otherside is just too fast, too strong, too smart, or too tough. As far as I’m concerned, they take any kind of unfair edge, the gloves are off and I will be as dirty and destructive and merciless and mean as I feel like. And I can go pretty far.
As soon as you pry it out of my cold hands.
Prime examples: Robocop, The Punisher (Capcom), Time Crisis 3, Crime Fighters, Heavy Barrel, etc.
Some amazingly powerful weapon or ability that has like 3 shots at a time or can only be called up once in a blue moon. Hell, I’m no good with temptation. I get something that’s 10x as effective as what I normally got, I’m keepin’ it!
Because otherwise I’d be screaming.
Prime example: Contra 4
Sometimes there’s just no middle ground, y’know? Either play it dirty as hell or be subject to unspeakable aggravation and the same 1 1/2 levels for all eternity. And if it’s just barely tolerable with cheating, well, that’s when you know it’s time to throw in the towel. Thank goodness Gamestop is so generous with buy-backs…
But feel guilty, or any loss of achievement or whatever, no, no way, never. I’m with the sensible voices here: there’s no such thing as meaningful accomplishment with a friggin’ video game.