Chess - training game

Hi glee!

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 b8-d7

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 Nb8-d7
  6. Ng1-f3

Obviously not 6. Bf1xc4? Bb7xg2.
Now both sides have clear targets, as the pawns on b5 and c4 are weak.

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 Nb8-d7
  6. Ng1-f3 g8-f6

There was some debate among the ranks, but they choose to move out the other knight.

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 Nb8-d7
  6. Ng1-f3 Ng8-f6
  7. Bf1xc4

Black could have tried 6. … Nd7-b6, but the c4 pawn was going to be hard to defend eventually.
White will now aim to complete his development (including castling) and then advance either in the centre (or perhaps attack down the a-file or c-file).

Sorry about the delay glee. We should be back on track now.

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 Nb8-d7
  6. Ng1-f3 Ng8-f6
  7. Bf1xc4 e7-e6

No worries - there’s no time limit in this game!

White…Black
Glee…CM/CR/CJ

  1. d2-d4 d7-d5
  2. c2-c4 d5xc4
  3. e2-e3 b7-b5
  4. a2-a4 Bc8-b7
  5. a4xb5 Nb8-d7
  6. Ng1-f3 Ng8-f6
  7. Bf1xc4 e7-e6
  8. OO

Sadly b7-b5 has not worked out, as White can comfortably hold on to his extra pawn on b5.
Still there should be interesting play in the middle-game, with all the pieces still on the board.