This challenge arose out of a thread on how early could children learn chess.
As a result, I am taking on CaveMike’s youngsters in a game.
Once per game, each boy can:
Awesome – thanks for setting this up glee! You’ll be playing against CaveMatt and CaveRiley (both 7 year olds) and CaveJosh who is six.
We drew colors today at breakfast. After clarifying if they wanted the piece from ‘my right’ or ‘their right’, they drew black. This began a heated debate about whether black or white is better. A debate still unresolved when the food arrived.
Welcome and Merry Xmas to CaveMatt, CaveRiley and CaveJosh.
I have been playing chess for 2.5 times your combined ages. :eek:
White is better, because they move first:
mathematically White is on average 0.5 of a move ahead = (1+0)/2 (your Dad will explain if necessary)
in international practice, White averages about 55%
if Black continually copies White’s moves from the start, White can always win (e.g. because at some he gives a strong check; 1. d2-d4 d7-d5 2. Bc1-g5 Bc8-g4 3. Bg5-h4 Bg4-h5 4. Qd1-d3 Qd8-d6 5. Qd3-h3 Qd6-h6 6. Qh3-c8 checkmate!)
(The only exception to this is in a few endings where White is in zugswang, but that doesn’t matter compared to the huge opening advantage White has.)
Remember that in this training game each of you have 3 bonuses (see post 1)
Work as a team and be good sports!
In the opening you should:
bring out several of your pieces (especially bishops and knights)
control and occupy the centre (d4 / e4 / d5 / e5) with pawns and pieces
get castled soon (within 10 moves or less)
Watch out for what I’m trying to do and especially if you have undefended pieces…
Excellent - I hope all my opponents enjoyed their Xmas presents.
I am wading through a mountain of chocolate myself.
White…Black
Glee…CM/CR/CJ
d2-d4 d7-d5
c2-c4
White apparently blunders a pawn? No! This has been thoroughly analysed and White is able to eventually regain the pawn.
The opening is called the Queen’s Gambit.
P.S. CaveMike, if you quote or copy the above moves, spectators will be able to follow the game.
White Black
Glee CM/CR/CJ
1. d2-d4 d7-d5
2. c2-c4 dxc4
Quote the moves like this? Also, let me know if my notation is off. We are using Chessmaster to track the game and this is the notation it is spitting out.
Black’s capture is fine, since White has to spend time to recapture the pawn. Other standard moves were 2. … e7-e6 and 2. … c7-c6.
The above is fine (your method was interesting :)).
Chessmaster is using standard notation, which simply abbreviates. I thought I would add the departure square for each move, since it makes things clearer for beginners.
CaveRiley agrees and thinks we should ask your advice.
But first, I’ll mention some things that the boys discussed. CaveMatt noticed that c6-b5 would leave the rook at a8 wide open to the queen. Is this the other trap? CaveRiley suggested that their next move should be c8-b7 to protect the rook and the pawn, but they’re worried about getting so many pieces pinned. Another thought they had was a7-a6. This gives the rook an out at the cost of a pawn, but their worried that the rook is still in danger from the rook at a1.
The problem is indeed that 5. … c6xb5 loses material after 6. Qd1-f3. (Black has to give up at least a knight to save the rook.)
… Bc8-b7 limits Black’s losses to a pawn (after 6. Bf1xc4).
Ditto after 5. … a7-a6 6. Bf1xc4, since after 6. … c6xb5 7. Bc4xb5+ the pin on a6 stops Black capturing on b5.
But who wants to be a pawn down after 5 moves?
… Bc8-d7 can be met by 6. Qd1-f3, when Black’s pieces are tangled up.
Thanks glee. Happy new year! I apologize for the delay; things have been crazy and the boys weren’t sure what move to replace it with.
So, they would like to use one of their special powers and take back c7-c6 as you suggested. And replace the move with c8-b7. This will still sacrifice the pawn, but they think it will help them keep their rook and pin the pawn at b5.