Cities:Skylines - Favorite DLC and Mods

The sale celebrating the Airports release looks to be around 70% off at WinGameStore, which sells Steam keys. (I kept confusing it with Microsoft Store.)

I just now picked up Park Life, Campus, Concerts, and tossed in Airports for the hell of it. Haven’t messed with any of them yet; I’m trying to figure out how to increase my population past 24k. Growth is sluggish at best. Pretty sure it’s due to lack of services, so it’ll probably be a simple fix of tossing in some parks and bus stops.

EDIT: Wow, I see in that link that the base game is 88% off. That’s pretty impressive.

I think my sluggish population growth is due to lack of jobs, not services. The problem is I’ve never expanded my initial industrial area, so I’ll do that next. But first, I’m at 29,000 population racing to 34,000 for the next milestone so I can put in a nuclear reactor before ramping up my generic industry.

I was mostly just joking around about how excited I was for bicycles. I just think it looks cool seeing packs of bicycles swarming around all my streets. They do seem to swarm in packs. Very gratifying. (Every single inch of street in my city has bicycle lanes except roads you can’t change because they’re part of buildings like a harbor.)

I did experiment with trams (so I had to buy snowfall) when my bus lines had giant crowds of people waiting, but apparently my citizens just really like buses. I had an overcrowded bus line sending maybe 300 people a week. I put in a tram line along the exact same route and nobody used the tram, still 300 a week on the bus. Tore out the bus line entirely, leaving the tram line, let it run for a while, but still only 45 people used the tram.

But during that first test, I saw how buses normally work. They blocked the right most lane of whatever road you use. So if you use a two-lane two-way road, the bus will block it at stops. If you use a four lane two-way road, the bus will block the rightmost lane doing a stop.

Interestingly, that has not been my experience until this test. Bike lane roads have extra space on the right for the bike lane. Buses do not block the right lane on roads with bike lanes. This makes bike lane roads overpowered, in my opinion, though for damn sure I’m still using them. The funny thing is I had unlocked and upgraded to bike roads before I put in my first bus line, so I never knew they were supposed to block traffic. Also, bikers ride right through buses as if they’re not even there, though buses will slow down slightly for bikers.

My final solution? Jacked the individual bus line budgets way up, so that there is one bus for every stop. My lines with 17 stops now have 17 buses. My lines with 23 stops have 23 buses. It is nonstop every second a bus showing up at every stop, with huge crowds of people swarming on and off them. One line was so clogged I had to kick it up to 20 buses for 17 stops. That cleared it, but it now is responsible for over 400 passengers a week all by itself.

If you haven’t combined bicycle lanes and buses before, definitely try it out. It’s friggin’ awesome.

The only thing better than my buses are my metro, where I again jack up the budgets to match the number of cars to the number of stops so that turnover is constant. The train station dumps off hundreds of people at a time, frequently, who then flood my Metro system, get quickly hoovered up and dumped off into the bus system.

All my testing showed that my citizens greatly preferred ridiculously frequent bus stops. The more bus stops I put in the closer together the more people showed up and rode the bus. More people rode the bus from the train station to a tourist area I set up when I made it like 10 stops than when it was only one stop. I mean the number of people going from that one destination to that other specific destination was much higher when there were nine stops in between than when it was a direct route.

So after fixing my overflowing bus line by doubling the number of stops so I could jack up the number of buses from like 9 to 20 – and that worked fantastically – I started side-eyeing my least used bus lines, which were transporting maybe 120 people a week. Just as a test I doubled the number of stops and buses (both from 9 to 17), and almost immediately and ever since double the number of people use that bus line, hovering around 250.

So it’s a pretty simple fix. If your bus lines are overcrowded, add a bunch more stops and jack up the budget until the number of buses matches the number of stops. If all those buses start blocking traffic, switch to roads either with bus lanes or bike lanes. I would recommend bike lanes, and then apply the encourage biking policy. It takes probably half your cars off the road.

That’s a fantastic write-up, I’m sure I will refer back to this when my city…err, when my village…scales up.

I feel like traffic lights would be 10 times more effective if you could set them to offer protected lefts.

I’m very pro-intersection, anti-roundabout, but even my city is starting to lean more roundabout than intersection. It’s frustrating.

Here’s a video showing a minute or two of the train station to metro transfer, followed by a quick wide shot of the city then a few minutes of one the busier collector intersections, which includes 8 bus stops, 2 metro stops and an underground pedestrian walkway. Essentially, all my collector intersections are metro/bus transfer stations. It’s noobtastically gridalicious!

The intersection in the video used to have a light but traffic backed up so I switched it to half stop signs. It’s working for now, but if traffic volume increases much more I will likely need to make it a roundabout.

You can see in the intersection part of the video all the bicycles zooming around. Makes me smile.

EDIT: This is what I spend all my time doing, just watching busy intersections. It’s why I’m only at 36k population after 40+ in-game years. (Probably spent half that time landscaping.) On the plus side, with $9 million in the bank I don’t even need the unlimited money mod when testing stuff.

I tried to take advantage of @EllisDee suggestion about bike lanes, but apparently the official bike lanes capability is part of After Dark, which I don’t have. Nuts. I think there are mods for that, but I don’t know if using those would get the same traffic usage as the official.

My city has been laid out and grown organically, just like real life. Consequently, I have “starter” roads, basic residential two lane bidirectional roads. But looking at @EllisDee 's lovely four lane arterial roads, I’m tempted to start over (also, some of my road grid is not parallel/perpendicular, and it bugs me), laying out major roads first. Upgrading my existing roads would cause some property disruption, which certainly is like real life as well.

I think you’d have better luck going one-way, with corresponding lanes in the opposite direction nearby.

Nice. I love working underground. Getting a lot of subways and tunnels to work is extremely satisfying.

It certainly looks more realistic to me than elevated walkways over the intersection. Not that those don’t exist, but in real life we use stairs, not giant ramps. I wish we could attach much smaller pedestrian walkways to the sides of elevated roads.

Unfortunately, every time I put in these underground pedestrian tunnels I’m reminded of that scene in the movie Irreversible. My actual literal thought each time is: (possibly triggering) Time to put in the rape tunnels.

EDIT: to clarify, I absolutely am not going for realism in my city. I just like the look of underground pedestrian tunnels better for that reason. Sadly I can’t make them work with roundabouts, so those have elevated pedestrian paths. So I’m really hoping to avoid having to switch all my intersections to roundabouts.

I think I’ll just embrace modding and start using TMPE to implement protected lefts. I really think a light can actually control them properly with enough fiddling.

What’s the mod to allow me to continue to get achievements while using mods? That’s the main reason I’m not modding on this first map, or at least haven’t been yet. (I’ve got a whopping 18 of 116 achievements, but still.)

Crap, forgot to mention that, sorry. That sucks. I agree with you that the mods probably won’t give you the visual of little bicyclists swarming the streets like the official expansion version does.

All the elevated walkways around here use ramps, not stairs. I’m pretty sure they’re required to be ramps by law.

Here too, though around here they loop around in a little square that has a relatively small footprint. Not sure if that’s doable in CSL.

But not like they look in-game, surely? I can’t imagine pushing a wheelchair up the in-game pedestrian ramps. Much easier to imagine skiing down them in winter.

TM:PE to the rescue, protected lefts fixed that intersection like gangbusters. I set straight+right for 3 to 5 seconds, protected lefts 1 to 3 seconds. Any longer bogged down the bus lines too much.

This thing could potentially scale up sufficiently to stay a light forever. Time will tell.

EDIT: I was bummed that I couldn’t set the right lane for right turn only like I could the left lane and the center lane for straight only. If the right lane is right turn only, all your buses turn right. Doh!

EDIT 2: not sure why my traffic is down to 82% in this video. It’s usually in the 88 to 92% range. I did turn off vehicle despawning with TM:PE; maybe that caused a problem somewhere.

Unfortunately you’ve just missed the Lunar New Year sale Paradox had on Steam, but if you put it on your Wishlist there you’ll get alerted next time it’s on sale again.

Thank you; done.

After being inspired by @EllisDee I created a new town and laid out a really nice grid with a mix of standard and medium roads. Then, contrary to my usual “take it nice and easy, see” approach, I zoned quite a bit of the map (leaving spaces for future parks) and my population quickly surpassed where I had been on my old map.

My only regret is that I misjudged both the distance from the Transportation Connector and the resultant traffic that flows to my industrial area; it’s too tight to put in a roundabout or any other major intersection type (clover leaf, etc). I eventually made-do with having incoming traffic routed away from the outgoing traffic so the two don’t meet.

I find diamond interchanges to be remarkably effective up through at least medium traffic, and still not terrible even as volume approaches heavy. And they require almost no room at all.

My city has three tiny-footprint diamond interchanges connecting it to the highway. If you scroll up to the busy intersections video, the first one I posted, at around 1:38 when I take off the traffic view and you can see that it’s pouring rain at night, you can see my diamond interchanges just on the right side of the screen. If you can pause it just right as I zoom out, you should be able to see the entire interchange. There’s three of them, and you only need to see one, so that helps.

I probably spent the first 30 hours of my playing time in this game designing the perfect custom interchange. It actually ended up pretty good, but took up a ton of space and didn’t actually connect all four directions. It missed the one direction I had zero need for, so that was fine if a bit weird and noobish.

Once I switched to a diamond interchange just to try it I was pleasantly surprised at how very effective they are for being so cheap and small and easy to build. It immediately made my Rube Goldberg spaghetti interchange look like something a little kid made by comparison.

EDIT: I would prefer to have the ramps extend a bit further so that cars can line up a bit before impacting the highway proper. I ended up shortening them maybe 5 squares shorter than I wanted so they’d fit inside one single block of my grid.

I did manage to pick it up on Fanatical for $6.59 (USD). I’m not sure how hepped up I am about the “dark” aspect, but I’m already sold on the prison and bike lanes.

Nice!

From what I could find, tourism goes well with high density commercial, stuff like luxury hotels. Also unique buildings to bring in the tourists. (I want to unlock the casino, which comes with After Dark.) While leisure – tourism for locals – goes well with low density commercial, stuff like bowling alleys. There I mainly just put regular parks as attractions. The most popular is my kids’ park: a Large Playground with a Bouncy Castle on one side and a Carousel Park on the other.

They’re good, but be aware that any reseller not on this list are reselling keys from, shall we say, “unorthodox” sources - Paradox get no money from those sales: