Civ 5 - so close I can taste it!

Oh right, there’s a manual.

Rumor sites are saying the Mac version will be out before Christmas.

Harbor-based links count as railroad links as soon as you have railroads researched. What you need is a harbor in your capital, or in another city with a railroad link to your capital. Then any other city with a harbor or a railroad link to one instantly receives the railroad bonus.

I disagree with the earlier poster saying Iroquois might be on the bottom 5 of civ strength. The free roads bonus is a LOT of money, right when you need it most (in the early game through the renaissance). Not only does it save money on roads upkeep, but it also causes your cities to become connected to your capital without spending time actually building the roads, usually giving you an extra dozen turns or more with the trade route. The trait is worth thousands of gold, easily.

Do you guys chop down forest and jungle? Does it depend on what they sit on?

I originally did, but I find once you have universities and jungles produce 2 science they’re pretty valuable. And forests are fairly well rounded tiles. So I put trade posts on both now instead of cutting them down, and later switch forests to lumber mills if necesary.

I’m having a hard time figuring something out. I’m trying the huge 12 civ/24 city state game as alexander and my plan is to become a huge moneymaker and ally everyone. Well… normally in the early game, if you don’t spend your money, you build up 700 gold very quickly, without even building any trade posts. Yet for some reason, I’ve been in the negative income almost from the start and I can’t figure out why. The terrain I built my cities in is fine, the number of units I have is normal, I’m building way more trade posts than I normally do… the only thing different compared to my normal starts is that I expanded much faster than usual. But fast expansion only handicaps happiness, not income, right?

Only happiness, but did you annex or puppet? If you puppeted (past tense of puppet) they may be building barracks, armories, etc, which cost a lot in maintenance.

ETA: I usually chop jungles. I never have more than one in a single city radius so the extra two science won’t help too much. Forests I leave unless I’m desperate for food, but they’re much better to have the production, as production is hard to get in the game.

… If you start in an area with a lot of forest.

You always will unless you turn off the option that always places civs in civ-appropriate terrain. Don’t turn that option off if you’re Iroquois.

However, assuming you don’t, you’re right; the forest-as-roads things is worth an absolute SHITLOAD of money.

Why should you always turn off the option to start the civilization in its appropriate terrain?

Rumour has it there will be a mac version out soon:

I love this new Civ! Very fun.

Modding is ridiculously easy. I’ve already made a mod to speed up unit and building contruction (search for “QuadSpeedProduction”).

I would imagine it’s so that the Arabs won’t always end up starting in the (useless at that point) desert, for example.

Do deserts become useful at some point?

You can build on them, so they become less useless.

They also allow any nearby city to build a Solar Power Plant.

Yeah but that’s WAY into the modern ago, sometime around turn 250-300. That can’t ever offset the big set back you have being surrounded by desert to start with.

Anyway, I think Arabs get a boost by getting floods plains too so it’s not too bad.

The amount of bugs in this game make it so frustrating to play :frowning: I could deal with the constant reminders of a peace treaty ending but the multiplayer bug that causes resource trading to be screwed up just isn’t tolerable. Example: Player 1 is giving 3 Iron per turn to Player 2. When that deal ends, you (of course) have the never-ending reminders but in addition to that, the player who was giving the Iron continues to gain +1 iron every turn while the player who was receiving the Iron continues to lose +1 per turn. From that point on, the game is basically unplayable. Very disappointing :frowning: Hoping for a patch soon. Also, no stacked units = tedious fail.

On the bright side though, death robots are glorious.

No - it = tactical awesome.

Are you stoned?

Though I’ll grant, for their true glory to become apparent the AI needs to seriously improve.

Patch coming at some point, and from the looks of it the dev team is working to fix quite a lot of annoyances:

http://forums.2kgames.com/forums/showthread.php?t=94438

No real mention of better unit handling for AI warfare, though.