This patch seems like a good start - I look forward to many more.
Well, what I REALLY look forward to are the expansions 
This patch seems like a good start - I look forward to many more.
Well, what I REALLY look forward to are the expansions 
Some solid changes. Especially like the option to not have workers override your stuff. I’ve tried to build forts before that I had to keep an idle working sitting on in order to keep them there - otherwise they’d be turned into a trading post. I’d also like to be able to automate workers in late game when I have 10+ of them without screwing up my preferred tiling I made earlier.
“•Research treaties that end because you declare war will no longer grant the free tech”
I hope the emphasis there is on you, meaning if they declare war on you you’d still get the free tech. Because that’d suck to just lose it entirely because the computer felt like being a dick.
I disagree. Yes it might suck but going into a research treaty is a risk for that very reason, and it adds to the rich vagaries of diplomacy.
I would agree except the AI is often unprovoked and sudden when declaring war. Like, they decide “oh, your population just hit 37, which is one above the allowable 36 I’ll let you have without war, time to die!”
You have got me there. I wonder if Firaxis will change it’s mind at some point and give some kind of accessible heads up as to what is making the AI civs like or dislike you.
So you can ‘game’ them? I dunno, I’d really like more information on what my opponents are up too otherwise it feels like you’re just playing alone, however I think the development team is looking to make more organic opponents and a human wouldn’t tell you the modifiers to his thought process. I mean the computer flat out tells you to stop building next to him and what withholding iron will do.
I hope this really helps.
I wish civ IV had that worker change. I like customizing near my biggest and most powerful cities, but half the time i don’t give a crap what happens near any of the others. If i could mark “don’t change these tiles” it’d save so much time.
You can click a button in options that makes workers leave improvements already built alone, along with having them leave forests alone.
This is my first Civ game, and I kinda love it.
I finally finished my first game as Catherine, and I won on points. I was pretty ticked that I couldn’t win on science, but with one more turn I would have. I completed the last booster on the last turn and I didn’t have time to get it to my capitol. I also lost the UN vote for “Most Awesome Dude” by one vote because I forgot to buy off one of the city states who was located in the middle of an ocean a million miles from every one. <sigh>
So in anger I took my Giant Death Robots and subjugated every other city state and empire in the world. And razed them. Jerks.
I kinda wonder why in the world subs can’t attack land-units or cities. Do the better subs get that ability, or do you have to fit them with nukes to do it?
Nuclear submarines are able to carry two missile units of any type which you can attack land targets with.
I had this early (very early) in one game.
Was maybe 20 turns (give or take) into a game and everyone on the same continent as me decided to declare war. No clue why. I had done nothing to provoke anyone and I had a military sufficient to make any one Civ not want to bother (two Civs might have a go). In my case three Civs dogpiled on me and I got owned right fast.
No clue what tipped their computery minds (although I was doing well).
Is there any way to list save games by date they were saved rather than alphabetically? I guess I could start naming them in a numerical sequence that will order them that way, but my save game screen is getting cluttered now and it’d be nice to sort them in the order I saved them.
I had read others complain about this but had never seen it myself, so I thought they had just neglected their military or otherwise pissed off the AIs. But then I had it happen to my on my 6th game with 4 out of 6 AIs declaring war on me on same turn. In my case it might’ve been for warmongering though, given I declared two wars on the same round a bit earlier and got a bunch of cancelled pacts.
I had a good army and nice tactical position so in my case it ended up being an exciting and profitable war, but I can see how the same thing could be far less fun if you share long land borders with more than one enemy.
Man, you have to be really careful with the “archipelago” map setting. I tried it a couple of times, and one gave me a map that was sorta skinny with a few islands of ok size, and another started me out on a land mass of (not kidding) 4 tiles. I had to settle there because I couldn’t cross water with just a settler. One city plus two tiles is not a good way to start a game at all. I had food, but no production. Takes AGES just to get a worker that way.
Yeah, you should go into the Advanced settings and lower the sea level when starting an archipelago map.
Might be? I could see it potentially being useful early game…if it worked. I’ve yet to see it flip and I’ve randomly gotten Ottomans more than once.
-Joe
Playing a very good online game right now with a buddy.
The more I play out wars the more I love the new unit rules.
However, I’m starting to miss the commerce slider. Having happiness, culture and cash totally disconnected from each other… I’m not sure I’m a huge fan. It breaks the management of the empire up a bit too much; oh, what number am I chasing now? I know you can adjust in city screen view, but the extent to which that works is a tad limited, and I’m starting to think that dropping Health from the game might have been an error too; it’s not so thrilling to find cows or sheep anymore.
On the other hand I don’t miss Espionage in the least. It was stupid.
Ok, something strange. So I thought that when you were on the trade screen offering luxury resources, and it says Dyes (1) that meant you could offer your only luxury resource.
So I’m trying to make a trade, and they’re willing to trade their furs (1) for my dyes (1). Since I’m giving up one of my resources and getting a new one, my happiness should remain the same, right? -5 and then +5. The reason I made this trade was that a few turns later I would have access to an extra source of dyes to use for myself.
But my happiness didn’t stay neutral, it improved by 5. On the happiness tooltip, it said I still have dyes. How is that the case, if dyes (1) means that’s my only source and I just traded it?
Edit: I thought at some point I confirmed that’s how it worked (ie if I trade away resource(1), I lose happiness from that resource).
I would expect you’re getting dyes from an allied city state. What seems odder to me is that they’d trade their only furs for a single resource. I’ve only ever gotten even trades from the AI when trading for something they’ve got more than one of.