[QUOTE=DKW]
I haven’t played any of the Civilization games, but I do have a fair amount of experience with strategy/war games of various stripes. And while they obviously differ greatly in theme, presentation, scope, purpose, etc., there’s one thing that they all, ALL have in common: You cannot do your own thing. No matter how much leeway you have in your decisions, the game invariably has strict parameters as to what helps you or what hurts you, and if you want to accomplish anything at all, you will do what helps you. Buck the system (or impose your real-world ethos on it, which is sometimes even worse), and you’ll soon see the foolishness of your ignorance.
…
So if the game wants to have religion, there will be religion. My suggestion is to let it happen and then figure out what its purpose is. Money-making venture? Prestige? More content populace? More leverage in negotiations? Culture? Find out what it’s good for, and when you do, USE it! I mean, if it bothers you that much, you can pretend that you’re humoring a bunch of pitiful fools who don’t even realize they’re getting played.
[/QUOTE]
While what you say is generally true.
However Civilisation is an incredible game, because you genuinely have many choices how to play and win.
The win conditions include military victory, land domination, culture domination, first into space and being elected UN Secretary-General.
I have won games of Civilisation 4 having founded all seven religions;
I have won games of Civilisation 4 never having any religion.
I have won games of Civilisation 4 having huge armies;
I have won games of Civilisation 4 having just one unit guarding each city.
I have won games of Civilisation 4 with huge numbers of cities;
I have won games of Civilisation 4 with just a few cities.
I have won games of Civilisation 4 having many allies;
I have won games of Civilisation 4 with no allies.
P.S. I refuse to use Slavery (moral decision), although all the computer players use it at some point. I can still beat them!