"Civilization" ideas that work and don't

You can do that ANYWAY. All that means is that your city is having “starvation” and its food supply shrinks. So what difference does it make? :wink:

It means that you wasted food that could have been going to commerce or production while the city was growing to size 7. It also means that you’ll be a 0 surplus food population 5 city after having starved your city out, instead of being just one food short of another population point. This probably leads to you needing many turns to grow to size 6 when you get that additional luxury instead of just one turn.

I assume this is the thread for this:

Can someone explain how trade routes work? For example, my current capital city has 2 trade routes. Why do I have 2? Why not 3, or 1, or 5? What determines this? What determines how much money they make? What determines what those 2 trade routes will be?

Originally posted by rjmatsleepers (on Apolyton)

I’m still darned if I can accurately work out the food concept. I know each city produces a finite amount and each population points need two food amounts per turn- the rest being accumulated and hence the city grows.

However, when you harness a new food point- say pigs- - it is supposed to bring an extra food point to the civilization- one source being sufficient for the whole economy.

However, I cannot fathom how this works. I do understand about the health aspect so maybe this is where I am getting confused.

AFAIK, food resources only have a global public health effect (= +1 max city size before the green fumes of doom, which… don’t do much, akshully.). Luxury resources have a global +happiness effect (=+1 max city size before you start getting unproductive, angry citizen) and industrial resources are either needed before you can even think of producing some stuff (e.g. Bronze/Iron for Axemen) or speed up the construction of some other stuff (e.g. Stone for Stonehenge)

A newly “penned pigs” tile does produce more food than an “unpenned pigs” one, but only locally (i.e. instead of a Pig Grassland producing 3 Food, it’ll produce 5 Food once the pen is built), maybe that’s what you’re talking about ?

Sort of what I am talking about. If the AI cancels my access to pigs, some cities go red and start starving. I think however that my be due to the “green fumes of doom” (consider that stolen) now outnumbering the health circles and food being lost.

Damn it all- I now have to go and have a game.