Civilization VI

Yeeees, of course I did…:o

I’m seeing something I haven’t seen listed here… in the Choose New Production screen, the “Most Recently Built” item is off by one, so if I build a Settler, then a Spearman, it’ll say I just built a Settler. Anybody else seeing this, and is there a way I can set it to show me what I actually just built?

I’m getting around it by doing all of my production first, so that if there’s a Trader sitting in my city, I guess I built a Trader, and otherwise I try to follow a build order based off of whatever’s next is whatever’s cheapest.

WHAT. headdesk
Thank you.

Yes, the message about what just got built has been screwed up for a while now. Frankly, the UI is very under-whelming. The AI is equally under-whelming. Good thing there’s no OI or EI. :smiley:

It turns out that the combat formula DOES indeed depend solely upon difference in strength. Thus, an 80 v a 70 is just as potent as a 20 v a 10. And the resulting damage is an exponential curve.

The result is that turning two units into one corps ensures that they will combine to do an added 50% of damage to a full strength unit, and will suffer only about 2/3 the damage themselves. Three units merged into one army will do twice the damage, and suffer only 1/3 as much as a single unit.

So if two units were to match up against a single equal unit, each attacking separately, the unit they attack would be expected to lose 60% of the hit points, and each unit attacking would lose about 30%. However, if merged into one corps, they would do 45% damage while suffering only 20% damage.

Which means that there are many tactical thoughts involved. One advantage to the corps over keeping units separated is that the corps will end up less hurt overall after each attack. That makes a corps more resilient.

CivFanatics Thread about combat formula.

A question for people who have played this for a while… several of the late-game things you can get increase the Tourism you output to other countries, specifically the great merchant Melitta Bentz and the economic upgrade Online Communities.

As far as I can tell, if you’re trying for a cultural win, you want to attract tourism towards your own country, not other people, so this buff would seem to be helping all the other players win. Is this correct, or is it badly worded?

The tourism that you’re outputting to other countries is the attraction of (foreign) tourists to your country. Melitta increases the number of foreign tourists in your country from all countries you trade with, she has no effect on those countries’ tourism.

Awesome wording on their part, then. Thank you!

…but I just got this on Steam the other day and I thought I’d share my impressions of the game. I read thru a bunch of the thread but not all of it and I see that some of what I have to say has been said many months ago by others; I’m curious if people still feel the same way now.

So first thing I noticed when watching the movie (I always watch the cinematic the first time I start up a new game/expansion) was the cartoony art style. Once I started setting up a game, I saw that this was not limited to the opening cinematic. This was annoying and became more annoying as I played, because it isn’t limited to just the leader portraits, it’s game-wide. And I don’t like the art style they chose.

Second thing I noticed was that when I set up the game, I could not edit my leader name, my empire name or what my citizens would be called. I’m used to redoing this every game, as I find it amusing to name my empire, it’s people and it’s cities with whimsical themes like heavy metal (Heavy Metal empire, Headbanging people, etc.), Cthulhu or drugs, for example. Civ 6 doesn’t let me do any of that, so that was a huge bummer.

Next thing was the new map and fog styles. Kind of annoying but the reveal was also kind of cool, with the edges burning away; I thought it was cool that it was noticeable.

Then I noticed the lack of a city screen and a lack of any way for me to edit the city name, just like I couldn’t edit my empire’s name either. Huge bummer.

After that it was an avalanche of things: “builders” with only 3 uses rather than auto-workers. No building queue, requiring constant micro-management and clicking. The division into a Civics and a Science ladder, requiring more micro-management. City districts, which require more management. It took me a few minutes to figure out how to turn off the resource icons, too, so that I didn’t have to look at their stupid cartoony artwork. Combat seemed like the same animations, just with the new cartoony art.

I played on Prince, which I find generally I can win about 80-90% of the time and I was mopping up the AIs (13 AIs and 12 city states on a huge map).

I was more than a little annoyed at all the other empire leader’s constant need to chat. Seeing the cartoon characters and having threats leveled did not work well, IMO. Also, every single one of these involved an animated character saying their piece and then, when it finished or I tried to end it early by hitting ESC, I would get the character again with what they said now in a box in the upper left of the screen, but no character animation. At that point I could get out of the screen. Also, I’ve always hated that part of the game, and it happening nearly every turn at least from 1 other empire slows things down (not to mention how much it pisses me off to have to deny Open Borders to 4 other empires every freaking turn… no means no, jackasses).

The UI was unbelievably unattractive and has way too much information displayed in any one place.

Removing and/or changing long-established hotkeys was a mistake.

Having the screen center on my Capital city every turn is a mistake. Sometimes I like to watch my explorers explore or watch a battle taking place far from my Capital, if I know that nothing is going to happen there that requires my attention. Now the game itself won’t let me do that.

I shut the game down several times during the 91 minutes I played, usually out of frustration at the poor prompting the game does (a chronic problem with the Civ games, IMO) and at how none of the changes I noticed seemed to make any part of the game better or more fun or more interesting; they mostly seemed aimed at making a player have to micro-manage more of the game elements and at being able to claim that the look of the game was “updated”, just for the sake of being able to say that (I am unaware of a campaign to replace the semi-realistic semi-historically based artwork with childishly cartoonish artwork).

TL; DR: I found the new look to be craptacular, the game play to be slower and stupider than ever and the game overall to be a giant step backward from Civ 5.

In fact, I got a refund on it; that’s how bad I thought it was.

Snowboarder Bo, I just wanted to say I played the game too some time back. I’ve also played many older games in the series and I share every complaint you had. I couldn’t even finish a single campaign before uninstalling it. It was annoying.

Renaming cities was added a year ago

Not in the version that Steam and Aspyr provided me 3 days ago there wasn’t.

There’s only one version of Civ VI on Steam (it’s a Steamworks game) and it’s definitely there.

Not that it makes a difference if you didn’t like the art style or game play changes, just pointing out that you can indeed change city names.

Yes, you can. It’s just not obvious how to do it (I play on a Mac, too).

Click on a city. On the top of the city information graphic at the bottom of the screen, there are six buttons. The one on the left says “Toggle City Details” when you mouse over it. Click that. A panel of information shows up on the left side of the screen. At the top is the city’s name. You can click on that field and edit the name.

One of my complains (voiced I think previously in this thread) is that the user interface is anything BUT intuitive. It can take a lot of gameplay, complete with random clicking on things, to figure much of it out. :frowning:

I stand corrected and informed; thank you both.

I looked all over for any way to do it, I swear. That UI is teh suxorz.

I had high hopes for Civ 6 but I guess I’m back to wishing for Age of Empires 4 (for Mac, natch).

I still can’t find a lot of information I’m used to having available, and I’m tired of trying at this point.

I’ve bounced around the last 4 (Earth) Civs, and they all have their good parts and bad parts, but VI just hasn’t done it for me.

It’s ok. Just play Europa Universalis IV instead. :wink:

Civ to EU4 is like arithmetic to calculus.

Every time I dive back into EU4, or Stellaris, even, I realize that there’s SO MUCH I still don’t understand about the game. And I’ve realized that I’m generally not very efficient (especially in Stellaris) with my time and ships. Civ doesn’t do everything for you, but there’s a LOT you can simply automate naturally (city focus selection and such), plus advisors constantly giving you assistance.

What I’d do for a Civilopedia-style manual for EU4. Stellaris sends you to the wiki, which is fantastic, but still doesn’t quite measure up.

Go to the Reddit for Paradox games. People are very helpful and cool; especially with EU4. I’m no genius and I’d be lost without it.

When I started playing CK2 (my first Paradox game), I went to one of the “let’s play” newbie videos and watched it carefully.

It was and remains the only game I’ve owned that required that kind of help, and I don’t regret the time at all. Immensely helpful. I never would’ve figured it out on my own.

Paradox games, by design, mostly end in fire and tears even when you know what you’re doing.

The good news is that once you’ve learned the ins-and-outs of any given Paradox title, the rest come more easily. Like learning a second romance language after you’ve become fluent in a first.