for an extremely common game that cheats like mad just load up MSHearts for a few rounds, its quickly apparent that you are playing against 1 player with 3 hands instead of 4 individual hands.
other than that type of play I cant really add to the thread with the op worded like it is
Civ cheats, but not by knowing your moves, that iscorrect.
It appears to know what is in your city at any given time, I think. The original civ used to know exactly where you are on the board and build towards taht. I played CIV1 on the highest difficulty once and had an enemy ship dropping units off beside my city before I even had a second city. I check ed the map using cheat mode. Sure enough its galley crossed a huge expance of water that it wasn’t suposed to be able to cross, making a beeline for my city.
In warcraft I found that the computer player knows where you start and makes use of it as well.
Briefly jumping back into this thread. There are poker playing bots and poker ‘helper’ programs which will tell you the current odds and what the mathematical ‘best play’ is. The problem is the if another human player works out that this is your stratagy they can then turn this to their advantage, you become very predicatable.
There are quite a few people looking at poker AIs for various reasons, there are some quite interesting problems and approaches. One of the big universities has an on-going poker AI playoff tournament. I’ve posted the links before but I don’t have time to dig them out at the moment.
Oh, and I see that +MDI is the same degree I did, good course that. I’d still like to know if that’s what the OP was asking …
first, thanks for the responses. I am asking, in the op, if anyone board members have knowledge of computers cheating or manipulating the gameplay in "their " favor when playing against a person?
As others have said, the computer can only cheat in a game if they are programed to cheat. For example, in Civilization 3, the AI knows the location of every resource, even before you have the tech to see the resource. Thus, in the early part of the game, when bows and arrows is considered high tech the AI will build “worthless” little towns on top desert and tundra; it turns out later that these towns are sitting on top of oil or aluminium deposits. It is very difficult to program an effective computer player, that doesn’t have access to this sort of hidden info.
Civ 3 can also cheat, depending on the difficulty level. On the lower difficulty levels, the AI’s production is actually crippled - for the same size city/terrain, they take more turns to build things. On regent level, things are equal between you and the AI. On the higher levels, the AI gets production and unit support bonuses of various sorts - for example, on the highest difficulty level, Sid level, the AI builds things in 40% of the time you take (IE - it takes you 10 turns to build something, the AI only takes 4) 18 military units at startup, 2 free settlers, and a bunch of free unit support for each city.
Of course this is all preprogramed - if you play at regent level, the computer can’t decide to go and instantly build units. And the AI really does need the help playing against humans - just the other day, I defeated the AI at Sid level, doing the One City Challege + Always War variants. (Basically, you can only have one city, and must declare war on any AI you meet the turn you meet them, and never make peace.)