I think that’s an unnecessarily cynical view to take. I don’t think they deliberately design the games to be bad and then slowly patch the game up to their intended, perfect vision via DLC and expansion packs. I think it’s just natural that over time the developers learn how to make their game better and they’re a company and so have to stay alive, so they charge for it as an expansion.
We’re fortunate that we’re dealing with a medium in which this is possible. If Hollywood produces a bad film the best you can do is pretend it never existed when a better sequel comes along. Same with books, you can’t patch or release expansions for those.
Yeah, sometimes they don’t come up with an idea at all until some time later, possibly after player feedback, and sometimes they have an idea right from the start that they’d like a particular feature, but it takes longer than the ship date to implement it (or even to figure out how to implement it).
And Snarky, how did you guess that dwarves are my favorite Myth unit?
I bet that will change as E-books become more popular… Martini Enfield Predicts[sup]TM[/sup] that authors will, In The Future, “Patch” or “Update” their books, release expansion chapters, and so on.
Web series do this sometimes, so I wouldn’t be surprised. The Nostalgia Critic has done this twice, once where he got Art Carney and someone else mixed up so he uploaded a redub to change it, and once where he removed an autism joke.
I thought the Max Payne sequel was worse than the original. Also Grand Theft Auto had a sequel that was horrible, but RockStar redeemed themselves with GTA4
Yup. Case in point: Super Paper Mario. God, that sucked. I think somewhere around the minigame “Jump 1000 times in a row with no variation so that you can hold the right button for 15 minutes straight” the game was just laughing at you.
That already happens. Publishers often release “author’s preferred edition” thingies for anniversaries, and the like, and paperback releases or reprints often get bonus chapters.
Counter-Strike: Source
StarCraft 2
Metroid Prime 2
Chrono Cross
Turok 2
Pain Killer sequels (not made by the original company, but still)
Majora’s Mask (I know some people lurve this one for being different. I give them credit for trying, but I’d never replay it because it’s so awful)
Portal 2 looks like it’s either going to be awesome or die to the cuts of 1000 gimmicks. No middle ground.
Metroid Other M is an abortion. They summarily executed poor Samus.
L4D2 is a weird case. My friends and I basically consider it and the original to be the same game, what with all the shared content and the fact that custom mappers can port all the original campaigns to the next. The original survivors are far superior. I’d make a case for the original campaigns being better both in atmosphere and, with the L4D2 SI, versus as well. Besides the SI, the best parts of L4D2 were the roller coaster and the hard rain effects. Gauntlets were already being done in L4D1 custom campaigns before L4D2 came out. Everything else about L4D2 was eh…flat, wide open maps during the day is kinda meh. And bile, defibs, and melee make the survivors even more imba. But pipe bombs make zombies fly everywhere! And realism versus on original L4D1 maps! Yes sir.
Haven’t read the whole thread, so apologies if these have been mentioned, but I’d say Lords of the Realm/Lords of the Realm II/Lords of the Realm III is a good example. The first game was a lot of fun, even though the graphics are crude by today’s standards. LoTR III sucked big time.
Also the Stronghold series. The first game was fun, the last one in the series…wasn’t.
I purchased the PSP remake because everyone raved about its awesome translation. Haven’t played it yet. I played the game once, I got the remake so I could understand what the shit was going on, but no one has brought out a cheat device that doesn’t require firmware hacking, and hell if I’m going to do the roof battle with Elmdor without any help.
The scariest part is I read a Gamefan review of the original that said the translation was much improved over their preview copy. If the final copy was that bad, what the hell was the original translation like?!
The first Gabriel Knight was the best one – absolutely engrossing, plus it had the advantage of teaching you all the backstory of the Schattenjagern. The second was FMV, and it’s clear why that was a dead end. The third had better acting because it was back to animation, and it was an enjoyable game, but I didn’t grab me to nearly the same extent.
King’s Quest. That series had 4 solid games, a 5th (which I am currently replaying on the NES) which was introducing Sierra’s new mouse-based interface but they really hadn’t gotten the hang of yet, making it a pretty flawed game. Fortunately they more than made up for it in KQ6, which was the peak of the series, but then KQ7 was practically an interactive story game (which was IMPOSSIBLE to beat without getting patches, which back in the mid 90s was quite a feat!), and KQ8…was so bad that Roberta Williams retired from the industry in disgrace.