What games need a sequel, rerelease/remake, etc?

My vote goes to Age of Mythology. In my opinion (of course), it was superior in every way to Age of Empires. I honestly don’t see why they didn’t continue with that series (it was quite popular and got great reviews) instead of making the thoroughly meh-tastic Age of Empires III when there were games out there doing the “realistic historical strategy” genre much better by that point like Civilization and the Total War series, and the people who were just there for the gameplay had probably already moved to similar games in a different setting.

Age of Mythology had a fairly unique bit of content (you see Greco-Roman mythology and such often enough, but the way the various mythologies intermingled was cool) and the mechanic involving choosing Myth powers and the faction’s unique methods of gaining the favor resource were pretty unique. If they did a sequel there’s still a lot more they can exploit from Far Eastern mythology to African stuff to other things I probably even haven’t thought of. It also had a pretty solid single player campaign, which I like in as a player who doesn’t like multiplayer random-map battles (I hesistate to say “multiplayer RTS’s” because that excludes Warcraft 3 Custom maps which I like a great deal of) but loves a good campaign, which has really only been tackled by Blizzard RTS games, AoM, and World in Conflict.

Any other games?

Sentinel Worlds: Future Magic.

One of the first RPGs I ever played. Great story, you had to read most of the dialogue from a booklet that came with the game. X number of years later and I can still remember some of the encounters, especially losing my entire team in a bar fight.

Sphinx and the Cursed Mummy

Great game, especially the mummy parts. It really needed a sequel that focused more on the mummy.

Age of Mythology is a good choice, but I certainly got a lot of enjoyment out of AOE III.

Birthright: The Gorgon’s Alliance was an interesting game that I would like to see a modern remake for. It used the Birthright campaign setting, which I’m not entirely familiar with, but seems to be a sort of Highlander for kings setting. The game had two main modes, neither of which were done well, but both had potential. There was a turn based mode where you tried to conquer surrounding lands, fought battles, influenced trade, hoarded magic, etc. The other mode was an adventure game, using a Doom II engine clone, where your ruler and a small party went on a little dungeon crawl to gain powerful items. Overall, it was an interesting mix of ideas that wasn’t executed all that well.

Three words… Master of Magic

Master of orion 2. Moo3 was a travesty of the highest order. If someone just did an overhaul of the graphics in Moo2 with the same gameplay It would probably sell a million copies.

Lady Chance would KILL for a sequel to ‘Age of Mythology’, honestly. She hasn’t been happy with a game since she stopped playing that one.

Me? Darklands would be a good choice. Maybe MULE.

Populous 2 could really do with an update. I really didn’t like the RTS style shamen in Populous 3, I just want to rain fireballs down on hapless villigers.

Also Magic Carpet.

Sid Meier’s Alpha Centauri. Civ IV had some sorta futuristic mods, but they just weren’t as good.

This is what i came to post, nothing that has come after has even been close to as good as master of magic was.

The Magic Candle.

It was a late 80’s single player RPG that had a few innovative elements such as party spliting, and crafting, and forced you to really think to create a character and party. But the best part was a great story that actually focused on adventuring, not only hack and slash until boss fight, then rinse and repeat. It actually had several sequals, but they were half-ass attempts at best.

X-Wing and Tie Fighter. Among the most entertaining combat flight sims I’ve played. Wingmen who were actually helpful and directable, varied and very challenging missions, and solid campaigns. Honestly, you could probably just release them with improved graphics and call it good, but adding a couple more player-flyable craft or, better yet, the ability to alter your fighter slightly (weapons loadout, engine tuning, and the like) would add even more interesting choices to make.

Battlezone II just needs to be entirely remade from the ground up. It was a brilliant premise for a team multiplayer game- one player treats it as an RTS, constructing buildings, training units (which were along the lines of Mechwarrior mechs), and collecting resources, while the other players treated it as something along the lines of MechWarrior: piloting the units that the RTS commander built. For the RTS guy, this was great- no more unit AI to contend with, just scream at your buddies across the room what to do. For the FPS types, you had to scream at your commander that your mech had been blown up, was inadequate, or whatever. Tensions would rise, and friendships were ruined. Good times. But the game was among the buggiest thing I’ve ever played, prone to frequent crashes and constant lag, even over a LAN and computers well capable of running the game. A solid remake would be wonderful.

Diamonds for Macintosh. Later for PC

If you want an oddball title, that is over the top addicting, that hasnt been done for a good 10 years, Diamonds would be it.

An Explanation of Game Play? Ok, but remember you asked for it.

Start off with a game like Breakout, Arkanoid, or any other brick breaking game. BUT remove the paddle.

Then, put a wall around all of the sides (yes, floor as well).

Have the ball go up and down the length of the screen, CONSTANTLY.

You are given two controls, only, left and right.

Ok, now fill the screen with blocks, colored blocks, in the given pattern of the level.

Now, the object is to clear the board of blocks that is your current color. You can change color with special paintbrush blocks. Except for Light Blue, which you start off with, but can’t change back to. After you clear all these blocks, you can clear the Diamond blocks.

Oh, and remember you are moving up and down constantly durring all of this. Add a Techno soundtrack, a level editor, and real puzzling levels.

Oh, and did I mention the instant death blocks, and the blocks that switch up your left and right?

Yeah.

Good game.

Hard to explain. Easy to play.

And next to no one knows the game exists.

Syndicate.

SimEarth.

I mean, climate change is big in the public consciousness at the moment*, and even my 10 year old Mac technically qualifies/ed as a “supercomputer.” And we haven’t gotten any new version of this simulation since 1990?
*Of course, this could backfire badly if the makers of a SimEarth 2000 got overly trendy or dogmatic. “What the hell? How did Global Warming destroy the planet this time—all I did was adjust the sound settings!”

(And if you try to do anything else, it just makes Al Gore’s eyes flash.)

:wink: :stuck_out_tongue:

My god yes, I devoted many hours to those games when I was a kid. How there has been no attempt to make a similar game in well over a decade is a travesty.

Reading the OP I thought of MechWarrior. Then I did some research and found out there is a reboot of the franchise currently in development. Sweet!

Carmageddon and Road Rash, they don’t make violent/fun racing games like that anymore
A new Ultima Online would be cool too.

I’d like to see a proper sequel to Star control 2. I want know the secret of the precursors that was hinted too.

The Rainbow worlds formed an arrow on the map that pointed in the direction of the galaxy’s center. Whats up with that?

They did release a sequel titled Star Wars: X-Wing Alliance. You could fly the Millennium Falcon into the second death star and destroy it. They also made a remake of X-wing and Tie fighter titled X-Wing Collector’s Series that added textures to the ships.

I would love to see EverQuest remade into an offline console game. I’ve been saying this for years though and no one ever agrees with me so I doubt it’ll ever happen. If I ever won Powerball I’d probably commission it :p.