My friends and I play Cosmic Encounter and we cannot for the life of us determine what happened to the Gambler Alien Card. Anyone out there play this game and can tell us what his powers were?
Side note, this game rocks. But we have only finished one game in a long time. One of us ends up getting pissed and throws the game board or up and walks out of the game.
The Gambler was the one who placed their card facedown and declared its value during a fight; I can’t remember the specifics, but the general idea was that the opposing player had two choices: they could either accept the Gambler’s claim, and resolve the conflict as if the facedown card held whatever value the Gambler said it did, or challenge the Gambler, at which point the facedown card would be turned over. I think a player who challenged the Gambler while he was telling the truth lost the challenge regardless of the card’s value, while the gambler would lose if a challenge revealed that he was lying, but like I said, I’m rather shady on the details.
thats what we thought but we are looking for something more specific. We played that way and the Gambler kicked alot of ass. Looking for the specifics to make sure he wasn’t avoiding some sort of downside or rule to his power.
Fromthis site, here’s the translation of the gambler rules (apparently while every other rules has english .pdfs, the races are only in French. Go figure) :
May bluff on combat cards.
You have the power to bluff. After the combat cards have been played face down, your opponent reveals his but you keep yours face down and announce which card it is. You may bluff.
If your opponent accepts your evaluation, combat is resolved as if the card was the one you announced. You don’t have to show the card and, when combat has been resolved, you may put it in the middle of the discard pile without showing it.
If your opponent doesn’t believe you, you must show the card. If you had lied, you must immediately put in the warp as many tokens as you have in combat. If you were not lying, your opponent must immediately put in the warp as many tokens as he has in combat. Of course, those tokens may not be those taking part in the combat. Combat is then resolved as per normal rules.
WILD: When you are the main player in a fight, you may bet on a number before the combat cards are revealed. If the difference between the values of the two attack cards is equal or superior to that number, you may add it to your combat total.
SUPER: When you announce the card you’re pretending to play, you may choose to up the ante, announcing how many supplementary tokens (from 1 to 20) will come into play. The penalty for lying on the bluff then becomes the number of tokens you announced.
(not 100% sure about that last bit, I don’t know the game at all. If it doesn’t make any sense to you… Get yourself another French )