Yeah, I noticed shifting back the combat feat back, but it doesn’t really matter. They still seemed to get something reasonably good at pretty much every level. Those 8 extra skill points, combined with the +1 combat bonus at level 1 still make the Ranger the best frontloading class for a fighter-type. I don’t see the ‘light only’ armor as a big issue as I never saw medium armor used if heavy or light was available.
What they SHOULD have done if they wanted to make the ranger make more sense is drop their spells and give them a slow-rising sneak-attack starting at level 5 or so.
Agree with you about the free archery feats, though. Honestly, the archery feats stack too well; a six-level fighter bow specialist (or even a fourth) has just obscene damage potential.
As for dual-wielding, even if it wasn’t ‘optimal,’ it was so popular that I don’t think it needed to be made cheaper . . .
My Ranger complaints were basically because they seem to have gotten even better than Rouges, and Rouges were too good to begin with, especially when it came to multiclassing. It also seems that they’re massively more flexible than fighters, or even monks and barbarians, while being only a scoche less good at hacking.
And the ‘one level of Rouge/Ranger/Bard’ is now even better, cause it makes all their skills permanently class skills.
The bard still @#$@ing sucks. But then, my opinion on classes is that they should be broadly defined and able to describe a wide range of character types. For most of them (Fighters, Rangers, Mages, Clerics, even Druids) this works. For Monks, Paladins and Bards it doesn’t, forcing them into anything but a Shaolin monk or an ‘AD&D Bard’ (related bitch: Classes shouldn’t exist just cause they seemed like a good idea in an issue of Dragon 15 years ago) requires so much effort its easier to just use the more generic classes.
There’s nothing wrong with a martial artist/duelist class or a ‘dealing with people’ class, in fact they’re both good ideas, but the former should be able to cover a kenshi as well as a kung-fu practioner, and the later should be able to cover a vamp or a military commander.
They didn’t fix half-orcs? That’s too bad. Yeah, halflings and humans are defiantly near the top of the curve, race-wise, but one could argue that’s payback for sucking so much for so many years. Also, I have no bright ideas for ‘fixing’ humans, so I didn’t bring it up.
The Paladin thing is basically a combination of 1: A holy warrior fellowship with an extremely tight code of conduct and very little design flexibility seems like exactly the kind of thing that Prestige Classes were invented for, and 2) it’s a way to have less of them running around, which would be a good thing.
There’s Guyver Armor? I kinda liked the riding dogs, though. I mean, what the hell else is a 2 and a half foot gnome going to ride?
Well, I’ve moved away since, but if you can handle a drive to Philly, (That’s about four hours, right?) you might be able to join my old group. I THINK they’re still playing . . .
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‘I waste ‘em with my crossbow!!’